Move `GeometrySet` and `GeometryComponent` and subclasses to the `blender::bke` namespace. This wasn't done earlier since these were one of the first C++ classes used throughout Blender, but now it is common. Also remove the now-unnecessary C-header, since all users of the geometry set header are now in C++. Pull Request: https://projects.blender.org/blender/blender/pulls/109020
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BKE_geometry_set.hh"
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#include "NOD_socket_declarations.hh"
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namespace blender::nodes::decl {
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class GeometryBuilder;
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class Geometry : public SocketDeclaration {
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private:
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blender::Vector<bke::GeometryComponent::Type> supported_types_;
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bool only_realized_data_ = false;
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bool only_instances_ = false;
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friend GeometryBuilder;
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public:
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using Builder = GeometryBuilder;
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bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
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bool matches(const bNodeSocket &socket) const override;
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bool can_connect(const bNodeSocket &socket) const override;
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Span<bke::GeometryComponent::Type> supported_types() const;
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bool only_realized_data() const;
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bool only_instances() const;
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};
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class GeometryBuilder : public SocketDeclarationBuilder<Geometry> {
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public:
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GeometryBuilder &supported_type(bke::GeometryComponent::Type supported_type);
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GeometryBuilder &supported_type(blender::Vector<bke::GeometryComponent::Type> supported_types);
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GeometryBuilder &only_realized_data(bool value = true);
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GeometryBuilder &only_instances(bool value = true);
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};
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} // namespace blender::nodes::decl
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