A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
35 lines
861 B
C
35 lines
861 B
C
/* SPDX-FileCopyrightText: 2004 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Scene;
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struct Sequence;
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struct SeqEffectHandle seq_effect_get_sequence_blend(struct Sequence *seq);
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/**
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* Build frame map when speed in mode #SEQ_SPEED_MULTIPLY is animated.
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* This is, because `target_frame` value is integrated over time.
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*/
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void seq_effect_speed_rebuild_map(struct Scene *scene, struct Sequence *seq);
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/**
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* Override timeline_frame when rendering speed effect input.
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*/
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float seq_speed_effect_target_frame_get(struct Scene *scene,
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struct Sequence *seq,
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float timeline_frame,
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int input);
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#ifdef __cplusplus
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}
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#endif
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