This commit affects:
* Reading undo steps from memfile (aka 'Global Undo');
* Handling of UI IDs (WindowManager, Workspaces and Screens) when
opening a .blend file.
While no major changes are expected from a user PoV, there may be some
unexpected changes in rare edge-cases. None has been identified so far.
Undo step loading should be marginally faster (`setup_app_data` itself
is 2-3 times faster, as it does not do remapping anymore, which makes the
whole 'read undo step' process about 20% faster - but the most
time-consuming step on undo is the depsgraph processing, which remains
unchanged here).
This commit also solves some bugs (crashes) in some relatively uncommon
cases, like e.g. if the WM had an IDProperty pointing at an object and
UI is not loaded when opening a new .blend file with the 'Load UI' option
enabled (as in previous code on file opening WM ID would never be
remapped).
From a more technical side, this commit aims mainly at cleaning things
up, in preparation for the introduction of new 'no undo, no readfile'
type of handling (as part of the Brush Assets project):
- Prevent WM code from doing (too much) horrible ID 'management' on
its WM when opening a new file. It used to remove current WM from
the Main database, store it in a temporary own list, and then free
it itself...
- Trying to make the complex logic behind WM handling on file reading a
bit more easy to follow, at least way more documented in code.
- Keep the handling of 'IDs being re-used from old Main' in a single
place, as much as possible:
-- Readfile code itself in undo case (because it's more efficient,
and undo case is in a way simpler than actual .blend file
reading case). The whole `blo_lib_link_restore` block of code
is also removed.
-- (Mostly) setup_app_data code in actual file reading case.
- Sanitize the usage of the 'libmap' in readfile code in undo case
(waaaaay too many pointers were added there, which was hiding some
other issues in the related code, and potentially causing (in
rare cases) memory addresses collisions.
Pull Request: https://projects.blender.org/blender/blender/pulls/108016
131 lines
3.0 KiB
C
131 lines
3.0 KiB
C
/* SPDX-FileCopyrightText: 2007 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup wm
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*/
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#pragma once
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struct wmWindow;
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#include "gizmo/wm_gizmo_wmapi.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct wmPaintCursor {
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struct wmPaintCursor *next, *prev;
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void *customdata;
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bool (*poll)(struct bContext *C);
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void (*draw)(bContext *C, int, int, void *customdata);
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short space_type;
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short region_type;
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} wmPaintCursor;
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/**
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* Cause a delayed #WM_exit()
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* call to avoid leaking memory when trying to exit from within operators.
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*/
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void wm_exit_schedule_delayed(const bContext *C);
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/**
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* Context is allowed to be NULL, do not free wm itself (lib_id.c).
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*/
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extern void wm_close_and_free(bContext *C, wmWindowManager *);
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/**
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* On startup, it adds all data, for matching.
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*/
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extern void wm_add_default(struct Main *bmain, bContext *C);
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extern void wm_clear_default_size(bContext *C);
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/* Register to window-manager for redo or macro. */
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/**
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* Called on event handling by `event_system.c`.
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*
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* All operations get registered in the window-manager here.
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*/
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void wm_operator_register(bContext *C, wmOperator *op);
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/* wm_operator.c, for init/exit */
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void wm_operatortype_free(void);
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/**
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* Called on initialize #WM_init().
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*/
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void wm_operatortype_init(void);
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/**
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* Default key-map for windows and screens, only call once per WM.
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*/
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void wm_window_keymap(wmKeyConfig *keyconf);
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void wm_operatortypes_register(void);
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/* wm_gesture.c */
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/* called in wm_draw.c */
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void wm_gesture_draw(struct wmWindow *win);
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/**
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* Use for line gesture.
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*/
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void wm_gesture_tag_redraw(struct wmWindow *win);
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/* wm_jobs.c */
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/**
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* Hard-coded to event #TIMERJOBS.
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*/
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void wm_jobs_timer(wmWindowManager *wm, wmTimer *wt);
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/**
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* Kill job entirely, also removes timer itself.
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*/
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void wm_jobs_timer_end(wmWindowManager *wm, wmTimer *wt);
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/* wm_files.cc */
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/**
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* Run the auto-save timer action.
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*/
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void wm_autosave_timer(struct Main *bmain, wmWindowManager *wm, wmTimer *wt);
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void wm_autosave_timer_begin(struct wmWindowManager *wm);
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void wm_autosave_timer_end(wmWindowManager *wm);
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void wm_autosave_delete(void);
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/* wm_splash_screen.c */
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void WM_OT_splash(wmOperatorType *ot);
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void WM_OT_splash_about(wmOperatorType *ot);
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/* wm_stereo.c */
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void wm_stereo3d_draw_sidebyside(wmWindow *win, int view);
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void wm_stereo3d_draw_topbottom(wmWindow *win, int view);
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/**
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* If needed, adjust \a r_mouse_xy
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* so that drawn cursor and handled mouse position are matching visually.
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*/
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void wm_stereo3d_mouse_offset_apply(wmWindow *win, int r_mouse_xy[2]);
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int wm_stereo3d_set_exec(bContext *C, wmOperator *op);
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int wm_stereo3d_set_invoke(bContext *C, wmOperator *op, const wmEvent *event);
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void wm_stereo3d_set_draw(bContext *C, wmOperator *op);
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bool wm_stereo3d_set_check(bContext *C, wmOperator *op);
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void wm_stereo3d_set_cancel(bContext *C, wmOperator *op);
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/**
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* Initialize operator properties.
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*/
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void wm_open_init_load_ui(wmOperator *op, bool use_prefs);
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void wm_open_init_use_scripts(wmOperator *op, bool use_prefs);
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#ifdef __cplusplus
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}
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#endif
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