Files
test2/source/blender/gpu/shaders
Brecht Van Lommel 334027063e Shader: use single Principled BSDF input for metallic and specular tint
To match Standard Surface and OpenPBR.

Ref #99447
Ref #112848
2023-09-25 19:50:44 +02:00
..
2023-09-03 16:15:01 +10:00