Files
test2/source/blender
Julian Eisel 34465a7fb0 VR: Refactor DirectX context management
All DirectX management happens on Ghost level now, higher level code can
just assume everything is OpenGL (except of the upside-down drawing that
still needs to be done for DirectX). This is similar to how the
metal-layer is hidden outside of Ghost.

The Ghost-XR graphics binding for DirectX is responsible for managing
the DirectX compatibility now.
2020-04-02 17:43:45 +02:00
..
2020-03-19 21:55:17 +01:00
2020-04-02 15:32:17 +02:00
2020-03-29 17:11:41 +11:00
2020-03-19 21:55:17 +01:00