Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
124 lines
3.5 KiB
C++
124 lines
3.5 KiB
C++
/* SPDX-FileCopyrightText: 2005 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup modifiers
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*/
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#include <cstdio>
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_force_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_context.h"
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#include "BKE_layer.h"
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#include "BKE_particle.h"
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#include "BKE_screen.h"
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#include "BKE_softbody.h"
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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#include "RNA_access.hh"
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#include "RNA_prototypes.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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#include "DEG_depsgraph_physics.h"
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#include "DEG_depsgraph_query.h"
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#include "MOD_modifiertypes.hh"
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#include "MOD_ui_common.hh"
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static void deform_verts(ModifierData * /*md*/,
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const ModifierEvalContext *ctx,
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Mesh * /*mesh*/,
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float (*vertexCos)[3],
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int verts_num)
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{
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Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
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sbObjectStep(
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ctx->depsgraph, scene, ctx->object, DEG_get_ctime(ctx->depsgraph), vertexCos, verts_num);
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}
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static bool depends_on_time(Scene * /*scene*/, ModifierData * /*md*/)
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{
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return true;
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}
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static void update_depsgraph(ModifierData * /*md*/, const ModifierUpdateDepsgraphContext *ctx)
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{
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if (ctx->object->soft) {
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/* Actual code uses ccd_build_deflector_hash */
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DEG_add_collision_relations(ctx->node,
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ctx->object,
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ctx->object->soft->collision_group,
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eModifierType_Collision,
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nullptr,
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"Softbody Collision");
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DEG_add_forcefield_relations(
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ctx->node, ctx->object, ctx->object->soft->effector_weights, true, 0, "Softbody Field");
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}
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/* We need own transformation as well. */
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DEG_add_depends_on_transform_relation(ctx->node, "SoftBody Modifier");
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}
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static void panel_draw(const bContext * /*C*/, Panel *panel)
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{
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uiLayout *layout = panel->layout;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
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uiItemL(layout, TIP_("Settings are inside the Physics tab"), ICON_NONE);
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modifier_panel_end(layout, ptr);
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}
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static void panel_register(ARegionType *region_type)
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{
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modifier_panel_register(region_type, eModifierType_Softbody, panel_draw);
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}
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ModifierTypeInfo modifierType_Softbody = {
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/*idname*/ "Softbody",
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/*name*/ N_("Softbody"),
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/*struct_name*/ "SoftbodyModifierData",
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/*struct_size*/ sizeof(SoftbodyModifierData),
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/*srna*/ &RNA_SoftBodyModifier,
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/*type*/ eModifierTypeType_OnlyDeform,
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/*flags*/ eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_AcceptsVertexCosOnly |
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eModifierTypeFlag_RequiresOriginalData | eModifierTypeFlag_Single |
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eModifierTypeFlag_UsesPointCache,
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/*icon*/ ICON_MOD_SOFT,
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/*copy_data*/ nullptr,
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/*deform_verts*/ deform_verts,
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/*deform_matrices*/ nullptr,
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/*deform_verts_EM*/ nullptr,
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/*deform_matrices_EM*/ nullptr,
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/*modify_mesh*/ nullptr,
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/*modify_geometry_set*/ nullptr,
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/*init_data*/ nullptr,
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/*required_data_mask*/ nullptr,
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/*free_data*/ nullptr,
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/*is_disabled*/ nullptr,
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/*update_depsgraph*/ update_depsgraph,
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/*depends_on_time*/ depends_on_time,
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/*depends_on_normals*/ nullptr,
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/*foreach_ID_link*/ nullptr,
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/*foreach_tex_link*/ nullptr,
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/*free_runtime_data*/ nullptr,
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/*panel_register*/ panel_register,
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/*blend_write*/ nullptr,
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/*blend_read*/ nullptr,
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};
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