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34f99fa4b9e5a370ee208db247f56fcbea4e71f9
test2
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source
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gameengine
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Physics
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Bullet
History
Benoit Bolsee
e13a089d91
BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum.
2009-05-01 19:02:23 +00:00
..
CcdGraphicController.cpp
BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum.
2009-05-01 19:02:23 +00:00
CcdGraphicController.h
BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum.
2009-05-01 19:02:23 +00:00
CcdPhysicsController.cpp
fix so that torque can be applied to DYNAMIC game objects, this fixes the skategirl.
2009-04-28 23:26:35 +00:00
CcdPhysicsController.h
BGE soft body: change welding option to disable welding check by default: speeds up shape conversion. This is fine if the object has no duplicate vertices. Otherwise, bullet will be extremely slow and you can either set some welding or remove duplicates in the mesh. Welding is now displayed in linear scale: 0.0 -> 0.01, no need to use logarithmic scale ;-). Fix a bug with Bullet by which vertex array for soft body must have 3xfloat stride.
2009-04-27 22:21:42 +00:00
CcdPhysicsEnvironment.cpp
BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum.
2009-05-01 19:02:23 +00:00
CcdPhysicsEnvironment.h
BGE: New function GameLogic.setMaxLogicFrame() to allow better control over the time spent on logic.
2009-05-01 16:35:06 +00:00
CMakeLists.txt
Fixing SND_Scene.h missing include problems with cmake + bullet
2009-04-17 13:42:40 +00:00
Makefile
BGE: Occlusion culling and other performance improvements.
2009-04-13 20:08:33 +00:00
SConscript
BGE: Occlusion culling and other performance improvements.
2009-04-13 20:08:33 +00:00