The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2020 Blender Foundation */
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/** \file
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* \ingroup depsgraph
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*/
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#pragma once
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#include "MEM_guardedalloc.h"
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namespace blender::deg {
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struct Node;
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/* Settings/Tags on Relationship.
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* NOTE: Is a bitmask, allowing accumulation. */
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enum RelationFlag {
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/* "cyclic" link - when detecting cycles, this relationship was the one
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* which triggers a cyclic relationship to exist in the graph. */
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RELATION_FLAG_CYCLIC = (1 << 0),
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/* Update flush will not go through this relation. */
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RELATION_FLAG_NO_FLUSH = (1 << 1),
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/* Only flush along the relation is update comes from a node which was
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* affected by user input. */
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RELATION_FLAG_FLUSH_USER_EDIT_ONLY = (1 << 2),
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/* The relation can not be killed by the cyclic dependencies solver. */
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RELATION_FLAG_GODMODE = (1 << 4),
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/* Relation will check existence before being added. */
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RELATION_CHECK_BEFORE_ADD = (1 << 5),
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/* The relation does not participate in visibility checks. */
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RELATION_NO_VISIBILITY_CHANGE = (1 << 6),
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};
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/* B depends on A (A -> B) */
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struct Relation {
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Relation(Node *from, Node *to, const char *description);
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~Relation();
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void unlink();
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/* the nodes in the relationship (since this is shared between the nodes) */
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Node *from; /* A */
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Node *to; /* B */
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/* relationship attributes */
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const char *name; /* label for debugging */
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int flag; /* Bitmask of RelationFlag) */
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MEM_CXX_CLASS_ALLOC_FUNCS("Relation");
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};
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} // namespace blender::deg
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