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test2/source/blender/editors/object/object_warp.c
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

294 lines
8.1 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2013 Blender Foundation */
/** \file
* \ingroup edobj
*/
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "BLI_math.h"
#include "BKE_context.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_transverts.h"
#include "object_intern.h"
static void object_warp_calc_view_matrix(float r_mat_view[4][4],
float r_center_view[3],
Object *obedit,
const float viewmat[4][4],
const float center[3],
const float offset_angle)
{
float mat_offset[4][4];
float viewmat_roll[4][4];
/* apply the rotation offset by rolling the view */
axis_angle_to_mat4_single(mat_offset, 'Z', offset_angle);
mul_m4_m4m4(viewmat_roll, mat_offset, viewmat);
/* apply the view and the object matrix */
mul_m4_m4m4(r_mat_view, viewmat_roll, obedit->object_to_world);
/* get the view-space cursor */
mul_v3_m4v3(r_center_view, viewmat_roll, center);
}
static void object_warp_transverts_minmax_x(TransVertStore *tvs,
const float mat_view[4][4],
const float center_view[3],
float *r_min,
float *r_max)
{
/* no need to apply translation and cursor offset for every vertex, delay this */
const float x_ofs = (mat_view[3][0] - center_view[0]);
float min = FLT_MAX, max = -FLT_MAX;
TransVert *tv = tvs->transverts;
for (int i = 0; i < tvs->transverts_tot; i++, tv++) {
float val;
/* Convert object-space to view-space. */
val = dot_m4_v3_row_x(mat_view, tv->loc);
min = min_ff(min, val);
max = max_ff(max, val);
}
*r_min = min + x_ofs;
*r_max = max + x_ofs;
}
static void object_warp_transverts(TransVertStore *tvs,
const float mat_view[4][4],
const float center_view[3],
const float angle_,
const float min,
const float max)
{
TransVert *tv;
const float angle = -angle_;
/* cache vars for tiny speedup */
#if 1
const float range = max - min;
const float range_inv = 1.0f / range;
const float min_ofs = min + (0.5f * range);
#endif
float dir_min[2], dir_max[2];
float imat_view[4][4];
invert_m4_m4(imat_view, mat_view);
/* calculate the direction vectors outside min/max range */
{
const float phi = angle * 0.5f;
dir_max[0] = cosf(phi);
dir_max[1] = sinf(phi);
dir_min[0] = -dir_max[0];
dir_min[1] = dir_max[1];
}
tv = tvs->transverts;
for (int i = 0; i < tvs->transverts_tot; i++, tv++) {
float co[3], co_add[2];
float val, phi;
/* Convert object-space to view-space. */
mul_v3_m4v3(co, mat_view, tv->loc);
sub_v2_v2(co, center_view);
val = co[0];
/* is overwritten later anyway */
// co[0] = 0.0f;
if (val < min) {
mul_v2_v2fl(co_add, dir_min, min - val);
val = min;
}
else if (val > max) {
mul_v2_v2fl(co_add, dir_max, val - max);
val = max;
}
else {
zero_v2(co_add);
}
/* map from x axis to (-0.5 - 0.5) */
#if 0
val = ((val - min) / (max - min)) - 0.5f;
#else
val = (val - min_ofs) * range_inv;
#endif
/* convert the x axis into a rotation */
phi = val * angle;
co[0] = -sinf(phi) * co[1];
co[1] = cosf(phi) * co[1];
add_v2_v2(co, co_add);
/* Convert view-space to object-space. */
add_v2_v2(co, center_view);
mul_v3_m4v3(tv->loc, imat_view, co);
}
}
static int object_warp_verts_exec(bContext *C, wmOperator *op)
{
const float warp_angle = RNA_float_get(op->ptr, "warp_angle");
const float offset_angle = RNA_float_get(op->ptr, "offset_angle");
TransVertStore tvs = {NULL};
Object *obedit = CTX_data_edit_object(C);
/* typically from 'rv3d' and 3d cursor */
float viewmat[4][4];
float center[3];
/* 'viewmat' relative vars */
float mat_view[4][4];
float center_view[3];
float min, max;
ED_transverts_create_from_obedit(&tvs, obedit, TM_ALL_JOINTS | TM_SKIP_HANDLES);
if (tvs.transverts == NULL) {
return OPERATOR_CANCELLED;
}
/* Get view-matrix. */
{
PropertyRNA *prop_viewmat = RNA_struct_find_property(op->ptr, "viewmat");
if (RNA_property_is_set(op->ptr, prop_viewmat)) {
RNA_property_float_get_array(op->ptr, prop_viewmat, (float *)viewmat);
}
else {
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d) {
copy_m4_m4(viewmat, rv3d->viewmat);
}
else {
unit_m4(viewmat);
}
RNA_property_float_set_array(op->ptr, prop_viewmat, (float *)viewmat);
}
}
/* get center */
{
PropertyRNA *prop_center = RNA_struct_find_property(op->ptr, "center");
if (RNA_property_is_set(op->ptr, prop_center)) {
RNA_property_float_get_array(op->ptr, prop_center, center);
}
else {
const Scene *scene = CTX_data_scene(C);
copy_v3_v3(center, scene->cursor.location);
RNA_property_float_set_array(op->ptr, prop_center, center);
}
}
object_warp_calc_view_matrix(mat_view, center_view, obedit, viewmat, center, offset_angle);
/* get minmax */
{
PropertyRNA *prop_min = RNA_struct_find_property(op->ptr, "min");
PropertyRNA *prop_max = RNA_struct_find_property(op->ptr, "max");
if (RNA_property_is_set(op->ptr, prop_min) || RNA_property_is_set(op->ptr, prop_max)) {
min = RNA_property_float_get(op->ptr, prop_min);
max = RNA_property_float_get(op->ptr, prop_max);
}
else {
/* handy to set the bounds of the mesh */
object_warp_transverts_minmax_x(&tvs, mat_view, center_view, &min, &max);
RNA_property_float_set(op->ptr, prop_min, min);
RNA_property_float_set(op->ptr, prop_max, max);
}
if (min > max) {
SWAP(float, min, max);
}
}
if (min != max) {
object_warp_transverts(&tvs, mat_view, center_view, warp_angle, min, max);
}
ED_transverts_update_obedit(&tvs, obedit);
ED_transverts_free(&tvs);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obedit);
return OPERATOR_FINISHED;
}
void TRANSFORM_OT_vertex_warp(struct wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Warp";
ot->description = "Warp vertices around the cursor";
ot->idname = "TRANSFORM_OT_vertex_warp";
/* api callbacks */
ot->exec = object_warp_verts_exec;
ot->poll = ED_transverts_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
prop = RNA_def_float(ot->srna,
"warp_angle",
DEG2RADF(360.0f),
-FLT_MAX,
FLT_MAX,
"Warp Angle",
"Amount to warp about the cursor",
DEG2RADF(-360.0f),
DEG2RADF(360.0f));
RNA_def_property_subtype(prop, PROP_ANGLE);
prop = RNA_def_float(ot->srna,
"offset_angle",
DEG2RADF(0.0f),
-FLT_MAX,
FLT_MAX,
"Offset Angle",
"Angle to use as the basis for warping",
DEG2RADF(-360.0f),
DEG2RADF(360.0f));
RNA_def_property_subtype(prop, PROP_ANGLE);
prop = RNA_def_float(ot->srna, "min", -1.0f, -FLT_MAX, FLT_MAX, "Min", "", -100.0, 100.0);
prop = RNA_def_float(ot->srna, "max", 1.0f, -FLT_MAX, FLT_MAX, "Max", "", -100.0, 100.0);
/* hidden props */
prop = RNA_def_float_matrix(
ot->srna, "viewmat", 4, 4, NULL, 0.0f, 0.0f, "Matrix", "", 0.0f, 0.0f);
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
prop = RNA_def_float_vector_xyz(
ot->srna, "center", 3, NULL, -FLT_MAX, FLT_MAX, "Center", "", -FLT_MAX, FLT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
}