Files
test2/source/blender/gpu/vulkan/vk_resource_tracker.hh
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

178 lines
4.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2023 Blender Foundation. */
/** \file
* \ingroup gpu
*/
#pragma once
#include "BLI_utility_mixins.hh"
#include "BLI_vector.hh"
#include "vk_common.hh"
namespace blender::gpu {
class VKContext;
class VKCommandBuffer;
/**
* In vulkan multiple commands can be in flight simultaneously.
*
* These commands can share the same resources like descriptor sets
* or push constants. When between commands these resources are updated
* a new version of these resources should be created.
*
* When a resource is updated it should check the submission id of the
* command buffer. If it is different, then the resource can be reused.
* If the submission id is the same a new version of the resource to now
* intervene with other commands that uses the resource.
*
* VKSubmissionID is the identifier to keep track if a new submission is
* being recorded.
*/
struct VKSubmissionID {
private:
int64_t id_ = -1;
public:
VKSubmissionID() = default;
private:
/**
* Reset the submission id.
*
* This should only be called during initialization of the command buffer.
* As it leads to undesired behavior after resources are already tracking
* the submission id.
*/
void reset()
{
id_ = 0;
}
/**
* Change the submission id.
*
* Is called when submitting a command buffer to the queue. In this case resource
* known that the next time it is used that it can free its sub resources used by
* the previous submission.
*/
void next()
{
id_++;
}
public:
const VKSubmissionID &operator=(const VKSubmissionID &other)
{
id_ = other.id_;
return *this;
}
bool operator==(const VKSubmissionID &other)
{
return id_ == other.id_;
}
bool operator!=(const VKSubmissionID &other)
{
return id_ != other.id_;
}
friend class VKCommandBuffer;
};
/**
* Submission tracker keeps track of the last known submission id of the
* command buffer.
*/
class VKSubmissionTracker {
VKSubmissionID last_known_id_;
public:
/**
* Check if the submission_id has changed since the last time it was called
* on this VKSubmissionTracker.
*/
bool is_changed(VKContext &context);
};
/**
* VKResourceTracker will keep track of resources.
*/
template<typename Resource> class VKResourceTracker : NonCopyable {
VKSubmissionTracker submission_tracker_;
Vector<std::unique_ptr<Resource>> tracked_resources_;
protected:
VKResourceTracker<Resource>() = default;
VKResourceTracker<Resource>(VKResourceTracker<Resource> &&other)
: submission_tracker_(other.submission_tracker_),
tracked_resources_(std::move(other.tracked_resources_))
{
}
VKResourceTracker<Resource> &operator=(VKResourceTracker<Resource> &&other)
{
submission_tracker_ = other.submission_tracker_;
tracked_resources_ = std::move(other.tracked_resources_);
return *this;
}
virtual ~VKResourceTracker()
{
free_tracked_resources();
}
/**
* Get a resource what can be used by the resource tracker.
*
* When a different submission was detected all previous resources
* will be freed and a new resource will be returned.
*
* When still in the same submission and we need to update the resource
* (is_dirty=true) then a new resource will be returned. Otherwise
* the previous used resource will be used.
*
* When no resources exists, a new resource will be created.
*
* The resource given back is owned by this resource tracker. And
* the resource should not be stored outside this class as it might
* be destroyed when the next submission is detected.
*/
std::unique_ptr<Resource> &tracked_resource_for(VKContext &context, const bool is_dirty)
{
if (submission_tracker_.is_changed(context)) {
free_tracked_resources();
tracked_resources_.append(create_resource(context));
}
else if (is_dirty || tracked_resources_.is_empty()) {
tracked_resources_.append(create_resource(context));
}
return active_resource();
}
/**
* Callback to create a new resource. Can be called by the `tracked_resource_for` method.
*/
virtual std::unique_ptr<Resource> create_resource(VKContext &context) = 0;
/**
* Return the active resource of the tracker.
*/
std::unique_ptr<Resource> &active_resource()
{
BLI_assert(!tracked_resources_.is_empty());
return tracked_resources_.last();
}
private:
void free_tracked_resources()
{
tracked_resources_.clear();
}
};
} // namespace blender::gpu