Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2020 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "BLI_span.hh"
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namespace blender::gpu {
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typedef enum GPUQueryType {
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GPU_QUERY_OCCLUSION = 0,
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} GPUQueryType;
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class QueryPool {
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public:
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virtual ~QueryPool(){};
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/**
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* Will start and end the query at this index inside the pool. The pool will resize
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* automatically but does not support sparse allocation. So prefer using consecutive indices.
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*/
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virtual void init(GPUQueryType type) = 0;
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/**
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* Will start and end the query at this index inside the pool.
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* The pool will resize automatically.
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*/
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virtual void begin_query() = 0;
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virtual void end_query() = 0;
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/**
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* Must be fed with a buffer large enough to contain all the queries issued.
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* IMPORTANT: Result for each query can be either binary or represent the number of samples
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* drawn.
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*/
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virtual void get_occlusion_result(MutableSpan<uint32_t> r_values) = 0;
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};
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} // namespace blender::gpu
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