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360a86d6586fa450d883edbe2278349e36448c4d
test2/source/blender/bmesh
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Campbell Barton 0ee45c9301 more optimal method of calculating the normal for the solidify modifier.
When adding 2 unit length vectors, the length can be used to calculate the angle.
2013-05-08 14:33:02 +00:00
..
intern
more optimal method of calculating the normal for the solidify modifier.
2013-05-08 14:33:02 +00:00
operators
code cleanup: dissolve - use iterator macros, remove unused function.
2013-05-08 14:08:37 +00:00
tools
code cleanup: avoid unneeded normalizations when joining tris -> quads, also correct assert with edge-collapse-decimate.
2013-04-21 13:10:05 +00:00
bmesh_class.h
- ghost-sdl builds again.
2013-03-16 20:49:46 +00:00
bmesh.h
Fix for [#34898] Typo in error message of mathutils.Vector
2013-04-07 15:09:06 +00:00
CMakeLists.txt
svn merge ^/trunk/blender -r55815:55840
2013-04-06 13:24:34 +00:00
SConscript
Merged changes in the trunk up to revision 55357.
2013-03-18 00:48:59 +00:00
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