Files
test2/intern/ghost/intern/GHOST_System.cpp
Jeroen Bakker 3655eb7ff0 Blender: Add command line argument to switch gpu backends.
Add command line argument to switch gpu backend. Add `--gpu-backend` option to
override the gpu backend selected by Blender.

Values for this option that will be available in releases for now are:
* opengl: Force blender to select OpenGL backend.

During development and depending on compile options additional values can exist:
* metal: Force Blender to select Metal backend.

When this option isn't provided the internal logic for GPU backend selection will be used.
Note that this is at the time of writing the same as always selecting the opengl backend.

Reviewed By: fclem, brecht, MichaelPW

Differential Revision: https://developer.blender.org/D16297
2022-10-19 15:13:26 +02:00

434 lines
12 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup GHOST
*/
#include "GHOST_System.h"
#include <chrono>
#include <cstdio> /* Just for #printf. */
#include "GHOST_DisplayManager.h"
#include "GHOST_EventManager.h"
#include "GHOST_TimerManager.h"
#include "GHOST_TimerTask.h"
#include "GHOST_WindowManager.h"
#ifdef WITH_INPUT_NDOF
# include "GHOST_NDOFManager.h"
#endif
GHOST_System::GHOST_System()
: m_nativePixel(false),
m_windowFocus(true),
m_displayManager(nullptr),
m_timerManager(nullptr),
m_windowManager(nullptr),
m_eventManager(nullptr),
#ifdef WITH_INPUT_NDOF
m_ndofManager(0),
#endif
m_multitouchGestures(true),
m_tabletAPI(GHOST_kTabletAutomatic),
m_is_debug_enabled(false)
{
}
GHOST_System::~GHOST_System()
{
exit();
}
uint64_t GHOST_System::getMilliSeconds() const
{
return std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::steady_clock::now().time_since_epoch())
.count();
}
GHOST_ITimerTask *GHOST_System::installTimer(uint64_t delay,
uint64_t interval,
GHOST_TimerProcPtr timerProc,
GHOST_TUserDataPtr userData)
{
uint64_t millis = getMilliSeconds();
GHOST_TimerTask *timer = new GHOST_TimerTask(millis + delay, interval, timerProc, userData);
if (timer) {
if (m_timerManager->addTimer(timer) == GHOST_kSuccess) {
/* Check to see whether we need to fire the timer right away. */
m_timerManager->fireTimers(millis);
}
else {
delete timer;
timer = nullptr;
}
}
return timer;
}
GHOST_TSuccess GHOST_System::removeTimer(GHOST_ITimerTask *timerTask)
{
GHOST_TSuccess success = GHOST_kFailure;
if (timerTask) {
success = m_timerManager->removeTimer((GHOST_TimerTask *)timerTask);
}
return success;
}
GHOST_TSuccess GHOST_System::disposeWindow(GHOST_IWindow *window)
{
GHOST_TSuccess success;
/*
* Remove all pending events for the window.
*/
if (m_windowManager->getWindowFound(window)) {
m_eventManager->removeWindowEvents(window);
}
if (window == m_windowManager->getFullScreenWindow()) {
success = endFullScreen();
}
else {
if (m_windowManager->getWindowFound(window)) {
success = m_windowManager->removeWindow(window);
if (success) {
delete window;
}
}
else {
success = GHOST_kFailure;
}
}
return success;
}
bool GHOST_System::validWindow(GHOST_IWindow *window)
{
return m_windowManager->getWindowFound(window);
}
GHOST_TSuccess GHOST_System::beginFullScreen(const GHOST_DisplaySetting &setting,
GHOST_IWindow **window,
const bool stereoVisual)
{
GHOST_TSuccess success = GHOST_kFailure;
GHOST_ASSERT(m_windowManager, "GHOST_System::beginFullScreen(): invalid window manager");
if (m_displayManager) {
if (!m_windowManager->getFullScreen()) {
m_displayManager->getCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay,
m_preFullScreenSetting);
// GHOST_PRINT("GHOST_System::beginFullScreen(): activating new display settings\n");
success = m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay,
setting);
if (success == GHOST_kSuccess) {
// GHOST_PRINT("GHOST_System::beginFullScreen(): creating full-screen window\n");
success = createFullScreenWindow((GHOST_Window **)window, setting, stereoVisual);
if (success == GHOST_kSuccess) {
m_windowManager->beginFullScreen(*window, stereoVisual);
}
else {
m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay,
m_preFullScreenSetting);
}
}
}
}
if (success == GHOST_kFailure) {
GHOST_PRINT("GHOST_System::beginFullScreen(): could not enter full-screen mode\n");
}
return success;
}
GHOST_TSuccess GHOST_System::updateFullScreen(const GHOST_DisplaySetting &setting,
GHOST_IWindow ** /*window*/)
{
GHOST_TSuccess success = GHOST_kFailure;
GHOST_ASSERT(m_windowManager, "GHOST_System::updateFullScreen(): invalid window manager");
if (m_displayManager) {
if (m_windowManager->getFullScreen()) {
success = m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay,
setting);
}
}
return success;
}
GHOST_TSuccess GHOST_System::endFullScreen()
{
GHOST_TSuccess success = GHOST_kFailure;
GHOST_ASSERT(m_windowManager, "GHOST_System::endFullScreen(): invalid window manager");
if (m_windowManager->getFullScreen()) {
// GHOST_IWindow* window = m_windowManager->getFullScreenWindow();
// GHOST_PRINT("GHOST_System::endFullScreen(): leaving window manager full-screen mode\n");
success = m_windowManager->endFullScreen();
GHOST_ASSERT(m_displayManager, "GHOST_System::endFullScreen(): invalid display manager");
// GHOST_PRINT("GHOST_System::endFullScreen(): leaving full-screen mode\n");
success = m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay,
m_preFullScreenSetting);
}
else {
success = GHOST_kFailure;
}
return success;
}
bool GHOST_System::getFullScreen()
{
bool fullScreen;
if (m_windowManager) {
fullScreen = m_windowManager->getFullScreen();
}
else {
fullScreen = false;
}
return fullScreen;
}
GHOST_IWindow *GHOST_System::getWindowUnderCursor(int32_t x, int32_t y)
{
/* TODO: This solution should follow the order of the activated windows (Z-order).
* It is imperfect but usable in most cases. */
for (GHOST_IWindow *iwindow : m_windowManager->getWindows()) {
if (iwindow->getState() == GHOST_kWindowStateMinimized) {
continue;
}
GHOST_Rect bounds;
iwindow->getClientBounds(bounds);
if (bounds.isInside(x, y)) {
return iwindow;
}
}
return nullptr;
}
void GHOST_System::dispatchEvents()
{
#ifdef WITH_INPUT_NDOF
/* NDOF Motion event is sent only once per dispatch, so do it now: */
if (m_ndofManager) {
m_ndofManager->sendMotionEvent();
}
#endif
if (m_eventManager) {
m_eventManager->dispatchEvents();
}
m_timerManager->fireTimers(getMilliSeconds());
}
GHOST_TSuccess GHOST_System::addEventConsumer(GHOST_IEventConsumer *consumer)
{
GHOST_TSuccess success;
if (m_eventManager) {
success = m_eventManager->addConsumer(consumer);
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_TSuccess GHOST_System::removeEventConsumer(GHOST_IEventConsumer *consumer)
{
GHOST_TSuccess success;
if (m_eventManager) {
success = m_eventManager->removeConsumer(consumer);
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_TSuccess GHOST_System::pushEvent(GHOST_IEvent *event)
{
GHOST_TSuccess success;
if (m_eventManager) {
success = m_eventManager->pushEvent(event);
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_TSuccess GHOST_System::getCursorPositionClientRelative(const GHOST_IWindow *window,
int32_t &x,
int32_t &y) const
{
/* Sub-classes that can implement this directly should do so. */
int32_t screen_x, screen_y;
GHOST_TSuccess success = getCursorPosition(screen_x, screen_y);
if (success == GHOST_kSuccess) {
window->screenToClient(screen_x, screen_y, x, y);
}
return success;
}
GHOST_TSuccess GHOST_System::setCursorPositionClientRelative(GHOST_IWindow *window,
int32_t x,
int32_t y)
{
/* Sub-classes that can implement this directly should do so. */
int32_t screen_x, screen_y;
window->clientToScreen(x, y, screen_x, screen_y);
return setCursorPosition(screen_x, screen_y);
}
GHOST_TSuccess GHOST_System::getModifierKeyState(GHOST_TModifierKey mask, bool &isDown) const
{
GHOST_ModifierKeys keys;
/* Get the state of all modifier keys. */
GHOST_TSuccess success = getModifierKeys(keys);
if (success) {
/* Isolate the state of the key requested. */
isDown = keys.get(mask);
}
return success;
}
GHOST_TSuccess GHOST_System::getButtonState(GHOST_TButton mask, bool &isDown) const
{
GHOST_Buttons buttons;
/* Get the state of all mouse buttons. */
GHOST_TSuccess success = getButtons(buttons);
if (success) {
/* Isolate the state of the mouse button requested. */
isDown = buttons.get(mask);
}
return success;
}
void GHOST_System::setMultitouchGestures(const bool use)
{
m_multitouchGestures = use;
}
void GHOST_System::setTabletAPI(GHOST_TTabletAPI api)
{
m_tabletAPI = api;
}
GHOST_TTabletAPI GHOST_System::getTabletAPI()
{
return m_tabletAPI;
}
#ifdef WITH_INPUT_NDOF
void GHOST_System::setNDOFDeadZone(float deadzone)
{
if (this->m_ndofManager) {
this->m_ndofManager->setDeadZone(deadzone);
}
}
#endif
GHOST_TSuccess GHOST_System::init()
{
m_timerManager = new GHOST_TimerManager();
m_windowManager = new GHOST_WindowManager();
m_eventManager = new GHOST_EventManager();
#ifdef WITH_GHOST_DEBUG
if (m_eventManager) {
m_eventPrinter = new GHOST_EventPrinter();
m_eventManager->addConsumer(m_eventPrinter);
}
#endif /* WITH_GHOST_DEBUG */
if (m_timerManager && m_windowManager && m_eventManager) {
return GHOST_kSuccess;
}
return GHOST_kFailure;
}
GHOST_TSuccess GHOST_System::exit()
{
if (getFullScreen()) {
endFullScreen();
}
delete m_displayManager;
m_displayManager = nullptr;
delete m_windowManager;
m_windowManager = nullptr;
delete m_timerManager;
m_timerManager = nullptr;
delete m_eventManager;
m_eventManager = nullptr;
#ifdef WITH_INPUT_NDOF
delete m_ndofManager;
m_ndofManager = nullptr;
#endif
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_System::createFullScreenWindow(GHOST_Window **window,
const GHOST_DisplaySetting &settings,
const bool stereoVisual)
{
GHOST_GLSettings glSettings = {0};
if (stereoVisual) {
glSettings.flags |= GHOST_glStereoVisual;
}
glSettings.context_type = GHOST_kDrawingContextTypeOpenGL;
/* NOTE: don't use #getCurrentDisplaySetting() because on X11 we may
* be zoomed in and the desktop may be bigger than the viewport. */
GHOST_ASSERT(m_displayManager,
"GHOST_System::createFullScreenWindow(): invalid display manager");
// GHOST_PRINT("GHOST_System::createFullScreenWindow(): creating full-screen window\n");
*window = (GHOST_Window *)createWindow("",
0,
0,
settings.xPixels,
settings.yPixels,
GHOST_kWindowStateNormal,
glSettings,
true /* exclusive */);
return (*window == nullptr) ? GHOST_kFailure : GHOST_kSuccess;
}
bool GHOST_System::useNativePixel()
{
m_nativePixel = true;
return true;
}
void GHOST_System::useWindowFocus(const bool use_focus)
{
m_windowFocus = use_focus;
}
bool GHOST_System::supportsCursorWarp()
{
return true;
}
bool GHOST_System::supportsWindowPosition()
{
return true;
}
void GHOST_System::initDebug(GHOST_Debug debug)
{
m_is_debug_enabled = debug.flags & GHOST_kDebugDefault;
}
bool GHOST_System::isDebugEnabled()
{
return m_is_debug_enabled;
}