Files
test2/source
Sergey Sharybin 36c4fc1ea9 Cycles: Fix shading with autosmooth and custom normals
New logic of split_faces was leaving mesh in a proper state
from Blender's point of view, but Cycles wanted loop normals
to be "flushed" to vertex normals.

Now we do such a flush from Cycles side again, so we don't
leave bad meshes behind.

Thanks Bastien for assistance here!
2017-02-22 10:54:36 +01:00
..
2017-01-23 19:10:37 -05:00
2017-01-29 17:21:57 +03:00