prevented rvk editing to work in the action window.
Please not that "if (act) {" (Does the object have an action? Currently
only true for some armatures) and "if (key) {" (does the object have
rvk's keys? Currently only true for meshes) are never both true at the
same time so in the following snippet, the function foo_key() never gets
executed:
if (act) {
if (key) {
foo_key();
else
foo_bar();
}
}
Better is this:
if (key) {
foo_key();
else if (act) {
foo_bar();
}