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test2/source
Nicholas Bishop 38d4848020 Don't wait for sculpt stroke to create PBVH.
This idea is borrowed from the multires modifier, which already
checked if the object was in sculpt mode and, if so, created the
PBVH. That check is now moved higher up the chain into
mesh_build_data(), so that it occurs for CDDerivedMesh too.

This also replaces an assert in cdDM_getPBVH for tesselated mesh faces
with a call to create them if missing.
2012-03-14 06:30:55 +00:00
..
2011-05-09 08:15:38 +00:00
2012-03-09 00:41:09 +00:00