Blender's C++ data structures have configurable inline buffers used to avoid allocation when the needed size is small. Use them in multires code instead of an uglier C solution. Pull Request: https://projects.blender.org/blender/blender/pulls/111070
Blender's C++ data structures have configurable inline buffers used to avoid allocation when the needed size is small. Use them in multires code instead of an uglier C solution. Pull Request: https://projects.blender.org/blender/blender/pulls/111070