The Fog Glow Glare node produces corrupt images for large inputs in GPU mode. That's due to a typo where the number of channels was declared as a float as opposed to an integer, causing rounding errors in indexing statements.
The Fog Glow Glare node produces corrupt images for large inputs in GPU mode. That's due to a typo where the number of channels was declared as a float as opposed to an integer, causing rounding errors in indexing statements.