Files
test2/tests/python/storm_render_tests.py
Amogh Shivaram 2bd06093c7 Cycles: Thin film iridescence for metals
Applies thin film iridescence to metals in Metallic BSDF and Principled BSDF.

To get the complex IOR values for each spectral band from F82 Tint colors,
the code uses the parametrization from "Artist Friendly Metallic Fresnel",
where the g parameter is set to F82. This IOR is used to find the phase shift,
but reflectance is still calculated with the F82 Tint formula after adjusting
F0 for the film's IOR.

Co-authored-by: Lukas Stockner <lukas@lukasstockner.de>
Co-authored-by: Weizhen Huang <weizhen@blender.org>
Co-authored-by: RobertMoerland <rmoerlandrj@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/141131
2025-09-29 02:58:20 +02:00

156 lines
4.4 KiB
Python

#!/usr/bin/env python3
# SPDX-FileCopyrightText: 2015-2023 Blender Authors
#
# SPDX-License-Identifier: Apache-2.0
import argparse
import os
import sys
from pathlib import Path
# Unsupported or broken scenarios for the Storm render engine
BLOCKLIST_HYDRA = [
# Corrupted output around borders
"image.*_half.*.blend",
"image.*_float.*.blend",
# Differences between devices/drivers causing this to fail
"image.blend",
# VDB rendering is incorrect on Metal
"overlapping_octrees.blend",
]
BLOCKLIST_USD = [
# Corrupted output around borders
"image.*_half.*.blend",
"image.*_float.*.blend",
# Nondeterministic exporting of lights in the scene
"light_tree_node_subtended_angle.blend",
# VDB rendering is incorrect on Metal
"overlapping_octrees.blend",
]
# Metal support in Storm is no as good as OpenGL, though this needs to be
# retested with newer OpenUSD versions as there are improvements.
BLOCKLIST_METAL = [
# Thinfilm
"principled.*thinfilm.*.blend",
"metallic.*thinfilm.*.blend",
# Transparency
"transparent.blend",
"transparent_shadow.blend",
"transparent_shadow_hair.blend",
"transparent_shadow_hair_blur.blend",
"shadow_all_max_bounces.blend",
"underwater_caustics.blend",
"shadow_link_transparency.blend",
"principled_bsdf_transmission.blend",
"light_path_is_shadow_ray.blend",
"light_path_is_transmission_ray.blend",
"light_path_ray_depth.blend",
"light_path_ray_length.blend",
"transparent_spatial_splits.blend",
# Volume
"light_link_surface_in_volume.blend",
"openvdb.*.blend",
"principled_bsdf_interior",
# Other
"white_noise.*.blend",
"musgrave_multifractal.*.blend",
"autosmooth_custom_normals.blend",
]
def setup():
import bpy
import addon_utils
addon_utils.enable("hydra_storm")
for scene in bpy.data.scenes:
scene.render.engine = 'HYDRA_STORM'
scene.hydra.export_method = os.environ['BLENDER_HYDRA_EXPORT_METHOD']
# When run from inside Blender, render and exit.
try:
import bpy
inside_blender = True
except ImportError:
inside_blender = False
if inside_blender:
try:
setup()
except Exception as e:
print(e)
sys.exit(1)
def get_arguments(filepath, output_filepath):
return [
"--background",
"--factory-startup",
"--enable-autoexec",
"--debug-memory",
"--debug-exit-on-error",
filepath,
"-P",
os.path.realpath(__file__),
"-o", output_filepath,
"-F", "PNG",
"-f", "1"]
def create_argparse():
parser = argparse.ArgumentParser(
description="Run test script for each blend file in TESTDIR, comparing the render result with known output."
)
parser.add_argument("--blender", required=True)
parser.add_argument("--testdir", required=True)
parser.add_argument("--outdir", required=True)
parser.add_argument("--oiiotool", required=True)
parser.add_argument("--export_method", required=True)
parser.add_argument('--batch', default=False, action='store_true')
return parser
def main():
parser = create_argparse()
args = parser.parse_args()
from modules import render_report
blocklist = BLOCKLIST_METAL if sys.platform == "darwin" else []
if args.export_method == 'HYDRA':
report = render_report.Report("Storm Hydra", args.outdir, args.oiiotool, blocklist=blocklist + BLOCKLIST_HYDRA)
report.set_reference_dir("storm_hydra_renders")
report.set_compare_engine('cycles', 'CPU')
else:
report = render_report.Report("Storm USD", args.outdir, args.oiiotool, blocklist=blocklist + BLOCKLIST_USD)
report.set_reference_dir("storm_usd_renders")
report.set_compare_engine('storm_hydra')
report.set_pixelated(True)
# Try to account for image filtering differences from OS/drivers
test_dir_name = Path(args.testdir).name
if (test_dir_name in {'image_mapping', 'mesh'}):
report.set_fail_threshold(0.028)
report.set_fail_percent(1.3)
if (test_dir_name in {'image_colorspace'}):
report.set_fail_threshold(0.032)
report.set_fail_percent(1.5)
test_dir_name = Path(args.testdir).name
os.environ['BLENDER_HYDRA_EXPORT_METHOD'] = args.export_method
ok = report.run(args.testdir, args.blender, get_arguments, batch=args.batch)
sys.exit(not ok)
if not inside_blender and __name__ == "__main__":
main()