Files
test2/source/blender/gpu/intern
Clément Foucault 0ba3a1a686 Sculpt: Optimize Mask Overlay drawing
* Remove support for diffuse color in the pbvh buffers.
* Upload raw data to GPU.
* Only draw nodes that have mask data when drawing the overlay.

This should fix T56466
2018-08-24 16:46:59 +02:00
..
2018-07-19 16:06:37 +10:00
2018-07-19 16:06:37 +10:00
2018-08-14 16:07:19 -03:00
2018-07-18 23:10:31 +10:00
2018-07-18 23:10:31 +10:00
2018-07-18 23:10:31 +10:00
2018-07-19 16:06:37 +10:00
2018-07-19 16:06:37 +10:00