Files
test2/source/blender/draw/modes/shaders/object_empty_image_frag.glsl
2017-05-20 23:17:50 +10:00

22 lines
277 B
GLSL

flat in vec4 finalColor;
#ifndef USE_WIRE
in vec2 texCoord_interp;
#endif
out vec4 fragColor;
#ifndef USE_WIRE
uniform sampler2D image;
#endif
void main()
{
#ifdef USE_WIRE
fragColor = finalColor;
#else
fragColor = finalColor * texture(image, texCoord_interp);
#endif
}