Nothing terribly exciting, just a hackish implementation of solid mode CDDM drawing for cases when we are building with core profile. The goal is to be able to see SOMETHING with new OpenGL for thew guys who tests alembic and friends in blender2.8 branch. This is a temporary solution, the whole drawing will be reworked. Limited to hardcoded material and lighting. Selection outline color is also hardcoded because of lack of glColor() in the core profile. After this commit there is no big stoppers from stop worrying about legacy OpenGL, so we can go core profile as the only way for Blender. While some areas will become broken after that, we'd better just fix them after that and for now just focus on more important design work.
165 lines
3.6 KiB
CMake
165 lines
3.6 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain
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# Ben Batt
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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intern
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../blenkernel
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../blenlib
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../blenfont
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../depsgraph
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../makesdna
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../makesrna
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../bmesh
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../render/extern/include
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../../../intern/elbeem/extern
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../../../intern/guardedalloc
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../../../intern/eigen
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)
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set(INC_SYS
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${ZLIB_INCLUDE_DIRS}
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)
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set(SRC
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intern/MOD_armature.c
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intern/MOD_array.c
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intern/MOD_bevel.c
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intern/MOD_boolean.c
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intern/MOD_build.c
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intern/MOD_cast.c
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intern/MOD_cloth.c
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intern/MOD_collision.c
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intern/MOD_correctivesmooth.c
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intern/MOD_curve.c
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intern/MOD_datatransfer.c
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intern/MOD_decimate.c
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intern/MOD_displace.c
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intern/MOD_dynamicpaint.c
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intern/MOD_edgesplit.c
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intern/MOD_explode.c
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intern/MOD_fluidsim.c
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intern/MOD_fluidsim_util.c
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intern/MOD_hook.c
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intern/MOD_laplaciandeform.c
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intern/MOD_laplaciansmooth.c
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intern/MOD_lattice.c
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intern/MOD_mask.c
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intern/MOD_meshcache.c
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intern/MOD_meshcache_mdd.c
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intern/MOD_meshcache_pc2.c
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intern/MOD_meshcache_util.c
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intern/MOD_meshdeform.c
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intern/MOD_meshsequencecache.c
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intern/MOD_mirror.c
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intern/MOD_multires.c
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intern/MOD_none.c
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intern/MOD_normal_edit.c
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intern/MOD_ocean.c
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intern/MOD_particleinstance.c
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intern/MOD_particlesystem.c
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intern/MOD_remesh.c
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intern/MOD_screw.c
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intern/MOD_shapekey.c
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intern/MOD_shrinkwrap.c
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intern/MOD_simpledeform.c
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intern/MOD_skin.c
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intern/MOD_smoke.c
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intern/MOD_smooth.c
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intern/MOD_softbody.c
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intern/MOD_solidify.c
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intern/MOD_subsurf.c
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intern/MOD_surface.c
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intern/MOD_surfacedeform.c
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intern/MOD_triangulate.c
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intern/MOD_util.c
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intern/MOD_uvwarp.c
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intern/MOD_uvproject.c
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intern/MOD_warp.c
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intern/MOD_wave.c
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intern/MOD_weightvg_util.c
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intern/MOD_weightvgedit.c
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intern/MOD_weightvgmix.c
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intern/MOD_weightvgproximity.c
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intern/MOD_wireframe.c
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MOD_modifiertypes.h
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intern/MOD_boolean_util.h
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intern/MOD_fluidsim_util.h
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intern/MOD_meshcache_util.h
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intern/MOD_util.h
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intern/MOD_weightvg_util.h
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)
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if(WITH_ALEMBIC)
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add_definitions(-DWITH_ALEMBIC)
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list(APPEND INC
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../alembic
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)
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endif()
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if(WITH_MOD_BOOLEAN)
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add_definitions(-DWITH_MOD_BOOLEAN)
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list(APPEND SRC
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intern/MOD_boolean_util.c
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)
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list(APPEND INC
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../../../extern/carve
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)
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endif()
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if(WITH_MOD_REMESH)
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add_definitions(-DWITH_MOD_REMESH)
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list(APPEND INC
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../../../intern/dualcon
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)
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endif()
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if(WITH_MOD_FLUID)
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add_definitions(-DWITH_MOD_FLUID)
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endif()
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if(WITH_MOD_OCEANSIM)
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add_definitions(-DWITH_OCEANSIM)
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endif()
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if(WITH_BULLET)
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add_definitions(-DWITH_BULLET)
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endif()
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if(WITH_INTERNATIONAL)
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add_definitions(-DWITH_INTERNATIONAL)
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endif()
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if(WITH_OPENSUBDIV)
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add_definitions(-DWITH_OPENSUBDIV)
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endif()
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# So we can have special tricks in modifier system.
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add_definitions(${GL_DEFINITIONS})
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blender_add_lib(bf_modifiers "${SRC}" "${INC}" "${INC_SYS}")
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