Files
test2/source
Sergey Sharybin 3b891aea5c bmesh: corrected fix for svulpting on non-multires mesh
Previous fix wasn't correct. It made things working, but it removed
advantage of using PBVH for speed because derivedMesh used to be
recreated on each stroke step.

This commit fixes non-multires sculpting for Solid shading,
wireframe and render wouldn't work correct -- it'll require
a bit more tricky things because DM created for base mesh
doesn't points to mesh->mverts anymore, so sculpting and
drawing modules are using different verts arrays.
2011-09-07 12:16:20 +00:00
..
2011-05-09 08:15:38 +00:00
2011-05-09 08:15:38 +00:00