Replace plain-text type information with the type syntax used for Python's type annotations as it's more concise, especially for callbacks which often didn't include useful type information. Note that this change only applies to inline doc-strings, generated doc-strings from RNA need to be updated separately. Details: - Many minor corrections were made when "list" was incorrectly used instead of "sequence". - Some type information wasn't defined in the doc-strings and has been added. - Verbose type info would benefit from support for type aliases.
1339 lines
42 KiB
Python
1339 lines
42 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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"""
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This module contains utility functions specific to blender but
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not associated with blenders internal data.
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"""
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__all__ = (
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"blend_paths",
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"escape_identifier",
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"flip_name",
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"unescape_identifier",
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"keyconfig_init",
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"keyconfig_set",
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"load_scripts",
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"modules_from_path",
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"preset_find",
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"preset_paths",
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"refresh_script_paths",
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"app_template_paths",
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"register_class",
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"register_cli_command",
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"unregister_cli_command",
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"register_manual_map",
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"unregister_manual_map",
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"register_preset_path",
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"unregister_preset_path",
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"register_classes_factory",
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"register_submodule_factory",
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"register_tool",
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"make_rna_paths",
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"manual_map",
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"manual_language_code",
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"previews",
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"resource_path",
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"script_path_user",
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"extension_path_user",
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"script_paths",
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"smpte_from_frame",
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"smpte_from_seconds",
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"units",
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"unregister_class",
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"unregister_tool",
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"user_resource",
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"execfile",
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)
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from _bpy import (
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_utils_units as units,
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blend_paths,
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escape_identifier,
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flip_name,
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unescape_identifier,
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register_class,
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register_cli_command,
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resource_path,
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script_paths as _bpy_script_paths,
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unregister_class,
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unregister_cli_command,
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user_resource as _user_resource,
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system_resource,
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)
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import bpy as _bpy
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import os as _os
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import sys as _sys
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import addon_utils as _addon_utils
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_preferences = _bpy.context.preferences
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_is_factory_startup = _bpy.app.factory_startup
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# Directories added to the start of `sys.path` for all of Blender's "scripts" directories.
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_script_module_dirs = "startup", "modules"
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# Base scripts, this points to the directory containing: "modules" & "startup" (see `_script_module_dirs`).
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# In Blender's code-base this is `./scripts`.
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#
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# NOTE: in virtually all cases this should match `BLENDER_SYSTEM_SCRIPTS` as this script is itself a system script,
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# it must be in the `BLENDER_SYSTEM_SCRIPTS` by definition and there is no need for a look-up from `_bpy_script_paths`.
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_script_base_dir = _os.path.dirname(_os.path.dirname(_os.path.dirname(_os.path.dirname(__file__))))
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# Paths managed by `register_preset_path` & `unregister_preset_path`.
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_preset_path_registry = set()
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def execfile(filepath, *, mod=None):
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"""
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Execute a file path as a Python script.
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:arg filepath: Path of the script to execute.
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:type filepath: str
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:arg mod: Optional cached module, the result of a previous execution.
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:type mod: ModuleType | None
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:return: The module which can be passed back in as ``mod``.
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:rtype: ModuleType
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"""
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import importlib.util
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mod_name = "__main__"
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mod_spec = importlib.util.spec_from_file_location(mod_name, filepath)
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if mod is None:
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mod = importlib.util.module_from_spec(mod_spec)
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# While the module name is not added to `sys.modules`, it's important to temporarily
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# include this so statements such as `sys.modules[cls.__module__].__dict__` behave as expected.
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# See: https://bugs.python.org/issue9499 for details.
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modules = _sys.modules
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mod_orig = modules.get(mod_name, None)
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modules[mod_name] = mod
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# No error suppression, just ensure `sys.modules[mod_name]` is properly restored in the case of an error.
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try:
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mod_spec.loader.exec_module(mod)
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finally:
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if mod_orig is None:
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modules.pop(mod_name, None)
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else:
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modules[mod_name] = mod_orig
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return mod
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def _test_import(module_name, loaded_modules):
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use_time = _bpy.app.debug_python
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if module_name in loaded_modules:
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return None
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if "." in module_name:
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print("Ignoring '{:s}', can't import files containing multiple periods".format(module_name))
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return None
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if use_time:
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import time
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t = time.time()
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try:
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mod = __import__(module_name)
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except:
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import traceback
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traceback.print_exc()
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return None
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if use_time:
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print("time {:s} {:.4f}".format(module_name, time.time() - t))
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loaded_modules.add(mod.__name__) # should match mod.__name__ too
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return mod
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# Check before adding paths as reloading would add twice.
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# Storing and restoring the full `sys.path` is risky as this may be intentionally modified
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# by technical users/developers.
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#
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# Instead, track which paths have been added, clearing them before refreshing.
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# This supports the case of loading a new preferences file which may reset scripts path.
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_sys_path_ensure_paths = set()
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def _sys_path_ensure_prepend(path):
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if path not in _sys.path:
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_sys.path.insert(0, path)
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_sys_path_ensure_paths.add(path)
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def _sys_path_ensure_append(path):
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if path not in _sys.path:
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_sys.path.append(path)
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_sys_path_ensure_paths.add(path)
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def modules_from_path(path, loaded_modules):
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"""
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Load all modules in a path and return them as a list.
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:arg path: this path is scanned for scripts and packages.
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:type path: str
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:arg loaded_modules: already loaded module names, files matching these
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names will be ignored.
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:type loaded_modules: set[ModuleType]
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:return: all loaded modules.
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:rtype: list[ModuleType]
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"""
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modules = []
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for mod_name, _mod_path in _bpy.path.module_names(path):
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mod = _test_import(mod_name, loaded_modules)
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if mod:
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modules.append(mod)
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return modules
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# Store registered module names for reloading.
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# Currently used for "startup" modules.
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_registered_module_names = []
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# Keep for comparisons, never ever reload this.
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import bpy_types as _bpy_types
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def load_scripts(*, reload_scripts=False, refresh_scripts=False, extensions=True):
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"""
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Load scripts and run each modules register function.
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:arg reload_scripts: Causes all scripts to have their unregister method
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called before loading.
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:type reload_scripts: bool
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:arg refresh_scripts: only load scripts which are not already loaded
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as modules.
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:type refresh_scripts: bool
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:arg extensions: Loads additional scripts (add-ons & app-templates).
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:type extensions: bool
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"""
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use_time = use_class_register_check = _bpy.app.debug_python
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use_user = not _is_factory_startup
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if use_time:
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import time
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t_main = time.time()
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loaded_modules = set()
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if refresh_scripts:
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original_modules = _sys.modules.values()
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if reload_scripts:
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# just unload, don't change user defaults, this means we can sync
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# to reload. note that they will only actually reload of the
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# modification time changes. This `won't` work for packages so...
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# its not perfect.
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for addon_module_name in [ext.module for ext in _preferences.addons]:
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_addon_utils.disable(addon_module_name)
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def register_module_call(mod):
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register = getattr(mod, "register", None)
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if register:
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try:
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register()
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except:
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import traceback
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traceback.print_exc()
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else:
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print(
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"\nWarning! {!r} has no register function, "
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"this is now a requirement for registerable scripts".format(mod.__file__)
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)
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def unregister_module_call(mod):
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unregister = getattr(mod, "unregister", None)
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if unregister:
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try:
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unregister()
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except:
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import traceback
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traceback.print_exc()
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def test_reload(mod):
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import importlib
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# reloading this causes internal errors
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# because the classes from this module are stored internally
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# possibly to refresh internal references too but for now, best not to.
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if mod == _bpy_types:
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return mod
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try:
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return importlib.reload(mod)
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except:
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import traceback
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traceback.print_exc()
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def test_register(mod):
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if refresh_scripts and mod in original_modules:
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return
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if reload_scripts and mod:
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print("Reloading:", mod)
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mod = test_reload(mod)
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if mod:
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register_module_call(mod)
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_registered_module_names.append(mod.__name__)
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if reload_scripts:
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# Module names -> modules.
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#
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# Reverse the modules so they are unregistered in the reverse order they're registered.
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# While this isn't essential for the most part, it ensures any inter-dependencies can be handled properly.
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registered_modules = [
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mod for mod in map(_sys.modules.get, reversed(_registered_module_names))
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if mod is not None
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]
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# This should never happen, only report this to notify developers that something unexpected happened.
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if len(registered_modules) != len(_registered_module_names):
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print(
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"Warning: globally loaded modules not found in sys.modules:",
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[mod_name for mod_name in _registered_module_names if mod_name not in _sys.modules]
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)
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_registered_module_names.clear()
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# Loop over and unload all scripts.
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for mod in registered_modules:
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unregister_module_call(mod)
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for mod in registered_modules:
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test_reload(mod)
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del registered_modules
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# Update key-maps to account for operators no longer existing.
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# Typically unloading operators would refresh the event system (such as disabling an add-on)
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# however reloading scripts re-enable all add-ons immediately (which may inspect key-maps).
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# For this reason it's important to update key-maps which will have been tagged to update.
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# Without this, add-on register functions accessing key-map properties can crash, see: #111702.
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_bpy.context.window_manager.keyconfigs.update(keep_properties=True)
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from bpy_restrict_state import RestrictBlend
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with RestrictBlend():
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for base_path in script_paths(use_user=use_user):
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for path_subdir in _script_module_dirs:
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path = _os.path.join(base_path, path_subdir)
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if _os.path.isdir(path):
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_sys_path_ensure_prepend(path)
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# Only add to `sys.modules` unless this is 'startup'.
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if path_subdir == "startup":
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for mod in modules_from_path(path, loaded_modules):
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test_register(mod)
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if reload_scripts:
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# Update key-maps for key-map items referencing operators defined in "startup".
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# Without this, key-map items wont be set properly, see: #113309.
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_bpy.context.window_manager.keyconfigs.update()
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if extensions:
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load_scripts_extensions(reload_scripts=reload_scripts)
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if reload_scripts:
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_bpy.context.window_manager.tag_script_reload()
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import gc
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print("gc.collect() -> {:d}".format(gc.collect()))
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if use_time:
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print("Python Script Load Time {:.4f}".format(time.time() - t_main))
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if use_class_register_check:
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for cls in _bpy.types.bpy_struct.__subclasses__():
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if getattr(cls, "is_registered", False):
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for subcls in cls.__subclasses__():
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if not subcls.is_registered:
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print("Warning, unregistered class: {:s}({:s})".format(subcls.__name__, cls.__name__))
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def load_scripts_extensions(*, reload_scripts=False):
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"""
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Load extensions scripts (add-ons and app-templates)
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:arg reload_scripts: Causes all scripts to have their unregister method
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called before loading.
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:type reload_scripts: bool
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"""
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# load template (if set)
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if any(_bpy.utils.app_template_paths()):
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import bl_app_template_utils
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bl_app_template_utils.reset(reload_scripts=reload_scripts)
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del bl_app_template_utils
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# Deal with add-ons separately.
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_initialize_once = getattr(_addon_utils, "_initialize_once", None)
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if _initialize_once is not None:
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# first time, use fast-path
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_initialize_once()
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del _addon_utils._initialize_once
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else:
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_addon_utils.reset_all(reload_scripts=reload_scripts)
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del _initialize_once
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def script_path_user():
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"""returns the env var and falls back to home dir or None"""
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path = _user_resource('SCRIPTS')
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return _os.path.normpath(path) if path else None
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def script_paths_pref():
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"""Returns a list of user preference script directories."""
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paths = []
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for script_directory in _preferences.filepaths.script_directories:
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directory = script_directory.directory
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if directory:
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paths.append(_os.path.normpath(directory))
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return paths
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def script_paths_system_environment():
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"""Returns a list of system script directories from environment variables."""
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if env_system_path := _os.environ.get("BLENDER_SYSTEM_SCRIPTS"):
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return [_os.path.normpath(env_system_path)]
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return []
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def script_paths(*, subdir=None, user_pref=True, check_all=False, use_user=True, use_system_environment=True):
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"""
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Returns a list of valid script paths.
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:arg subdir: Optional subdir.
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:type subdir: str
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:arg user_pref: Include the user preference script paths.
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:type user_pref: bool
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:arg check_all: Include local, user and system paths rather just the paths Blender uses.
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:type check_all: bool
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:arg use_user: Include user paths
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:type use_user: bool
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:arg use_system_environment: Include BLENDER_SYSTEM_SCRIPTS variable path
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:type use_system_environment: bool
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:return: script paths.
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:rtype: list[str]
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"""
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if check_all or use_user:
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path_system, path_user = _bpy_script_paths()
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base_paths = []
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if check_all:
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# Order: 'LOCAL', 'USER', 'SYSTEM' (where user is optional).
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if path_local := resource_path('LOCAL'):
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base_paths.append(_os.path.join(path_local, "scripts"))
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if use_user:
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base_paths.append(path_user)
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base_paths.append(path_system) # Same as: `system_resource('SCRIPTS')`.
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# Note that `_script_base_dir` may be either:
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# - `os.path.join(bpy.utils.resource_path('LOCAL'), "scripts")`
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# - `bpy.utils.system_resource('SCRIPTS')`.
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# When `check_all` is enabled duplicate paths will be added however
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# paths are de-duplicated so it wont cause problems.
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base_paths.append(_script_base_dir)
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if not check_all:
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if use_user:
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base_paths.append(path_user)
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if user_pref:
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base_paths.extend(script_paths_pref())
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if use_system_environment:
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base_paths.extend(script_paths_system_environment())
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scripts = []
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for path in base_paths:
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if not path:
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continue
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path = _os.path.normpath(path)
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if subdir is not None:
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path = _os.path.join(path, subdir)
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if path in scripts:
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continue
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if not _os.path.isdir(path):
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continue
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scripts.append(path)
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return scripts
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|
|
|
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def refresh_script_paths():
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"""
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Run this after creating new script paths to update sys.path
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"""
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for path in _sys_path_ensure_paths:
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try:
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_sys.path.remove(path)
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except ValueError:
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pass
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_sys_path_ensure_paths.clear()
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for base_path in script_paths():
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for path_subdir in _script_module_dirs:
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path = _os.path.join(base_path, path_subdir)
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if _os.path.isdir(path):
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_sys_path_ensure_prepend(path)
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for path in _addon_utils.paths():
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_sys_path_ensure_append(path)
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path = _os.path.join(path, "modules")
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if _os.path.isdir(path):
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_sys_path_ensure_append(path)
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|
|
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def app_template_paths(*, path=None):
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"""
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Returns valid application template paths.
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:arg path: Optional subdir.
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:type path: str
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:return: App template paths.
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:rtype: Iterator[str]
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"""
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subdir_args = (path,) if path is not None else ()
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# Note: keep in sync with: Blender's 'BKE_appdir_app_template_any'.
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# Uses BLENDER_USER_SCRIPTS
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path_test = _user_resource('SCRIPTS', path=_os.path.join("startup", "bl_app_templates_user", *subdir_args))
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if path_test and _os.path.isdir(path_test):
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yield path_test
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|
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# Uses BLENDER_SYSTTEM_SCRIPTS
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for path in script_paths_system_environment():
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path_test = _os.path.join(path, "startup", "bl_app_templates_system", *subdir_args)
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if _os.path.isdir(path_test):
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yield path_test
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|
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# Uses default local or system location.
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path_test = system_resource('SCRIPTS', path=_os.path.join("startup", "bl_app_templates_system", *subdir_args))
|
|
if path_test and _os.path.isdir(path_test):
|
|
yield path_test
|
|
|
|
|
|
def preset_paths(subdir):
|
|
"""
|
|
Returns a list of paths for a specific preset.
|
|
|
|
:arg subdir: preset subdirectory (must not be an absolute path).
|
|
:type subdir: str
|
|
:return: Script paths.
|
|
:rtype: list[str]
|
|
"""
|
|
dirs = []
|
|
for path in script_paths(subdir="presets"):
|
|
directory = _os.path.join(path, subdir)
|
|
if not directory.startswith(path):
|
|
raise Exception("invalid subdir given {!r}".format(subdir))
|
|
elif _os.path.isdir(directory):
|
|
dirs.append(directory)
|
|
|
|
# Find addons preset paths
|
|
for path in _addon_utils.paths():
|
|
directory = _os.path.join(path, "presets", subdir)
|
|
if _os.path.isdir(directory):
|
|
dirs.append(directory)
|
|
|
|
for path in _preset_path_registry:
|
|
directory = _os.path.join(path, "presets", subdir)
|
|
if _os.path.isdir(directory):
|
|
dirs.append(directory)
|
|
|
|
return dirs
|
|
|
|
|
|
def register_preset_path(path):
|
|
"""
|
|
Register a preset search path.
|
|
|
|
:arg path: preset directory (must be an absolute path).
|
|
|
|
This path must contain a "presets" subdirectory which will typically contain presets for add-ons.
|
|
|
|
You may call ``bpy.utils.register_preset_path(os.path.dirname(__file__))`` from an add-ons ``__init__.py`` file.
|
|
When the ``__init__.py`` is in the same location as a ``presets`` directory.
|
|
For example an operators preset would be located under: ``presets/operator/{operator.id}/``
|
|
where ``operator.id`` is the ``bl_idname`` of the operator.
|
|
:type path: str
|
|
:return: success
|
|
:rtype: bool
|
|
"""
|
|
set_len = len(_preset_path_registry)
|
|
_preset_path_registry.add(path)
|
|
if set_len == len(_preset_path_registry):
|
|
print("Warning: preset path already registered", path)
|
|
return False
|
|
return True
|
|
|
|
|
|
def unregister_preset_path(path):
|
|
"""
|
|
Unregister a preset search path.
|
|
|
|
:arg path: preset directory (must be an absolute path).
|
|
|
|
This must match the registered path exactly.
|
|
:type path: str
|
|
:return: success
|
|
:rtype: bool
|
|
"""
|
|
set_len = len(_preset_path_registry)
|
|
_preset_path_registry.discard(path)
|
|
if set_len == len(_preset_path_registry):
|
|
print("Warning: preset path not registered", path)
|
|
return False
|
|
return True
|
|
|
|
|
|
def _is_path_parent_of(parent_path, path):
|
|
try:
|
|
if _os.path.samefile(
|
|
_os.path.commonpath([parent_path]),
|
|
_os.path.commonpath([parent_path, path])
|
|
):
|
|
return True
|
|
|
|
# NOTE: skipping in the case files can't be found isn't ideal because
|
|
# `/a/b` is logically *inside* `/a/` irrespective of the permissions or existence of either paths.
|
|
# Nevertheless, skip them as it's impractical to operate on paths that can't be accessed.
|
|
# In all likelihood the caller is also unable to properly handle the result.
|
|
except FileNotFoundError:
|
|
# The path we tried to look up doesn't exist.
|
|
pass
|
|
except ValueError:
|
|
# Happens on Windows when paths don't have the same drive.
|
|
pass
|
|
except PermissionError:
|
|
# When either of the paths don't have permissions to access.
|
|
pass
|
|
|
|
return False
|
|
|
|
|
|
def is_path_builtin(path):
|
|
"""
|
|
Returns True if the path is one of the built-in paths used by Blender.
|
|
|
|
:arg path: Path you want to check if it is in the built-in settings directory
|
|
:type path: str
|
|
:rtype: bool
|
|
"""
|
|
# Note that this function isn't optimized for speed,
|
|
# it's intended to be used to check if it's OK to remove presets.
|
|
#
|
|
# If this is used in a draw-loop for example, we could cache some of the values.
|
|
user_path = resource_path('USER')
|
|
|
|
for res in ('SYSTEM', 'LOCAL'):
|
|
parent_path = resource_path(res)
|
|
if not parent_path or parent_path == user_path:
|
|
# Make sure that the current path is not empty string and that it is
|
|
# not the same as the user config path. IE "~/.config/blender" on Linux
|
|
# This can happen on portable installs.
|
|
continue
|
|
|
|
if _is_path_parent_of(parent_path, path):
|
|
return True
|
|
|
|
return False
|
|
|
|
|
|
def is_path_extension(path):
|
|
"""
|
|
Returns True if the path is from an extensions repository.
|
|
|
|
:arg path: Path to check if it is within an extension repository.
|
|
:type path: str
|
|
:rtype: bool
|
|
"""
|
|
for repo in _preferences.extensions.repos:
|
|
if not repo.enabled:
|
|
continue
|
|
# NOTE: since these paths are user defined, they can be anything.
|
|
# Empty or malformed paths will be skipped.
|
|
if _is_path_parent_of(repo.directory, path):
|
|
return True
|
|
|
|
return False
|
|
|
|
|
|
def smpte_from_seconds(time, *, fps=None, fps_base=None):
|
|
"""
|
|
Returns an SMPTE formatted string from the *time*:
|
|
``HH:MM:SS:FF``.
|
|
|
|
If *fps* and *fps_base* are not given the current scene is used.
|
|
|
|
:arg time: time in seconds.
|
|
:type time: int | float | datetime.timedelta
|
|
:return: the frame string.
|
|
:rtype: str
|
|
"""
|
|
|
|
return smpte_from_frame(
|
|
time_to_frame(time, fps=fps, fps_base=fps_base),
|
|
fps=fps,
|
|
fps_base=fps_base,
|
|
)
|
|
|
|
|
|
def smpte_from_frame(frame, *, fps=None, fps_base=None):
|
|
"""
|
|
Returns an SMPTE formatted string from the *frame*:
|
|
``HH:MM:SS:FF``.
|
|
|
|
If *fps* and *fps_base* are not given the current scene is used.
|
|
|
|
:arg frame: frame number.
|
|
:type frame: int | float
|
|
:return: the frame string.
|
|
:rtype: str
|
|
"""
|
|
|
|
if fps is None:
|
|
fps = _bpy.context.scene.render.fps
|
|
|
|
if fps_base is None:
|
|
fps_base = _bpy.context.scene.render.fps_base
|
|
|
|
fps = fps / fps_base
|
|
sign = "-" if frame < 0 else ""
|
|
frame = abs(frame)
|
|
|
|
return (
|
|
"{:s}{:02d}:{:02d}:{:02d}:{:02d}".format(
|
|
sign,
|
|
int(frame / (3600 * fps)), # HH
|
|
int((frame / (60 * fps)) % 60), # MM
|
|
int((frame / fps) % 60), # SS
|
|
int(frame % fps), # FF
|
|
)
|
|
)
|
|
|
|
|
|
def time_from_frame(frame, *, fps=None, fps_base=None):
|
|
"""
|
|
Returns the time from a frame number .
|
|
|
|
If *fps* and *fps_base* are not given the current scene is used.
|
|
|
|
:arg frame: number.
|
|
:type frame: int | float
|
|
:return: the time in seconds.
|
|
:rtype: datetime.timedelta
|
|
"""
|
|
|
|
if fps is None:
|
|
fps = _bpy.context.scene.render.fps
|
|
|
|
if fps_base is None:
|
|
fps_base = _bpy.context.scene.render.fps_base
|
|
|
|
fps = fps / fps_base
|
|
|
|
from datetime import timedelta
|
|
|
|
return timedelta(0, frame / fps)
|
|
|
|
|
|
def time_to_frame(time, *, fps=None, fps_base=None):
|
|
"""
|
|
Returns a float frame number from a time given in seconds or
|
|
as a datetime.timedelta object.
|
|
|
|
If *fps* and *fps_base* are not given the current scene is used.
|
|
|
|
:arg time: time in seconds.
|
|
:type time: float | int | datetime.timedelta
|
|
:return: The frame.
|
|
:rtype: float | int | datetime.timedelta
|
|
"""
|
|
|
|
if fps is None:
|
|
fps = _bpy.context.scene.render.fps
|
|
|
|
if fps_base is None:
|
|
fps_base = _bpy.context.scene.render.fps_base
|
|
|
|
fps = fps / fps_base
|
|
|
|
from datetime import timedelta
|
|
|
|
if isinstance(time, timedelta):
|
|
time = time.total_seconds()
|
|
|
|
return time * fps
|
|
|
|
|
|
def preset_find(name, preset_path, *, display_name=False, ext=".py"):
|
|
if not name:
|
|
return None
|
|
|
|
for directory in preset_paths(preset_path):
|
|
|
|
if display_name:
|
|
filename = ""
|
|
for fn in _os.listdir(directory):
|
|
if fn.endswith(ext) and name == _bpy.path.display_name(fn, title_case=False):
|
|
filename = fn
|
|
break
|
|
else:
|
|
filename = name + ext
|
|
|
|
if filename:
|
|
filepath = _os.path.join(directory, filename)
|
|
if _os.path.exists(filepath):
|
|
return filepath
|
|
|
|
|
|
def keyconfig_init():
|
|
# Key configuration initialization and refresh, called from the Blender
|
|
# window manager on startup and refresh.
|
|
default_config = "Blender"
|
|
active_config = _preferences.keymap.active_keyconfig
|
|
|
|
# Load the default key configuration.
|
|
filepath = preset_find(default_config, "keyconfig")
|
|
keyconfig_set(filepath)
|
|
|
|
# Set the active key configuration if different.
|
|
if default_config != active_config:
|
|
filepath = preset_find(active_config, "keyconfig")
|
|
if filepath:
|
|
keyconfig_set(filepath)
|
|
|
|
|
|
def keyconfig_set(filepath, *, report=None):
|
|
from os.path import basename, splitext
|
|
|
|
if _bpy.app.debug_python:
|
|
print("loading preset:", filepath)
|
|
|
|
keyconfigs = _bpy.context.window_manager.keyconfigs
|
|
name = splitext(basename(filepath))[0]
|
|
|
|
# Store the old key-configuration case of error, to know if it should be removed or not on failure.
|
|
kc_old = keyconfigs.get(name)
|
|
|
|
try:
|
|
error_msg = ""
|
|
execfile(filepath)
|
|
except:
|
|
import traceback
|
|
error_msg = traceback.format_exc()
|
|
|
|
kc_new = keyconfigs.get(name)
|
|
|
|
if error_msg:
|
|
if report is not None:
|
|
report({'ERROR'}, error_msg)
|
|
print(error_msg)
|
|
if (kc_new is not None) and (kc_new != kc_old):
|
|
keyconfigs.remove(kc_new)
|
|
return False
|
|
|
|
# Get name, exception for default keymap to keep backwards compatibility.
|
|
if kc_new is None:
|
|
if report is not None:
|
|
report({'ERROR'}, "Failed to load keymap {!r}".format(filepath))
|
|
return False
|
|
else:
|
|
keyconfigs.active = kc_new
|
|
return True
|
|
|
|
|
|
def user_resource(resource_type, *, path="", create=False):
|
|
"""
|
|
Return a user resource path (normally from the users home directory).
|
|
|
|
:arg resource_type: Resource type in ['DATAFILES', 'CONFIG', 'SCRIPTS', 'EXTENSIONS'].
|
|
:type resource_type: str
|
|
:arg path: Optional subdirectory.
|
|
:type path: str
|
|
:arg create: Treat the path as a directory and create it if its not existing.
|
|
:type create: bool
|
|
:return: a path.
|
|
:rtype: str
|
|
"""
|
|
|
|
target_path = _user_resource(resource_type, path=path)
|
|
|
|
if create:
|
|
# should always be true.
|
|
if target_path:
|
|
# create path if not existing.
|
|
if not _os.path.exists(target_path):
|
|
try:
|
|
_os.makedirs(target_path)
|
|
except:
|
|
import traceback
|
|
traceback.print_exc()
|
|
target_path = ""
|
|
elif not _os.path.isdir(target_path):
|
|
print("Path {!r} found but isn't a directory!".format(target_path))
|
|
target_path = ""
|
|
|
|
return target_path
|
|
|
|
|
|
def extension_path_user(package, *, path="", create=False):
|
|
"""
|
|
Return a user writable directory associated with an extension.
|
|
|
|
.. note::
|
|
|
|
This allows each extension to have it's own user directory to store files.
|
|
|
|
The location of the extension it self is not a suitable place to store files
|
|
because it is cleared each upgrade and the users may not have write permissions
|
|
to the repository (typically "System" repositories).
|
|
|
|
:arg package: The ``__package__`` of the extension.
|
|
:type package: str
|
|
:arg path: Optional subdirectory.
|
|
:type path: str
|
|
:arg create: Treat the path as a directory and create it if its not existing.
|
|
:type create: bool
|
|
:return: a path.
|
|
:rtype: str
|
|
"""
|
|
from addon_utils import _extension_module_name_decompose
|
|
|
|
# Handles own errors.
|
|
repo_module, pkg_idname = _extension_module_name_decompose(package)
|
|
|
|
target_path = _user_resource('EXTENSIONS')
|
|
# Should always be true.
|
|
if target_path:
|
|
if path:
|
|
target_path = _os.path.join(target_path, ".user", repo_module, pkg_idname, path)
|
|
else:
|
|
target_path = _os.path.join(target_path, ".user", repo_module, pkg_idname)
|
|
if create:
|
|
# create path if not existing.
|
|
if not _os.path.exists(target_path):
|
|
try:
|
|
_os.makedirs(target_path)
|
|
except:
|
|
import traceback
|
|
traceback.print_exc()
|
|
target_path = ""
|
|
elif not _os.path.isdir(target_path):
|
|
print("Path {!r} found but isn't a directory!".format(target_path))
|
|
target_path = ""
|
|
|
|
return target_path
|
|
|
|
|
|
def register_classes_factory(classes):
|
|
"""
|
|
Utility function to create register and unregister functions
|
|
which simply registers and unregisters a sequence of classes.
|
|
"""
|
|
def register():
|
|
for cls in classes:
|
|
register_class(cls)
|
|
|
|
def unregister():
|
|
for cls in reversed(classes):
|
|
unregister_class(cls)
|
|
|
|
return register, unregister
|
|
|
|
|
|
def register_submodule_factory(module_name, submodule_names):
|
|
"""
|
|
Utility function to create register and unregister functions
|
|
which simply load submodules,
|
|
calling their register & unregister functions.
|
|
|
|
.. note::
|
|
|
|
Modules are registered in the order given,
|
|
unregistered in reverse order.
|
|
|
|
:arg module_name: The module name, typically ``__name__``.
|
|
:type module_name: str
|
|
:arg submodule_names: List of submodule names to load and unload.
|
|
:type submodule_names: list[str]
|
|
:return: register and unregister functions.
|
|
:rtype: tuple[Callable[[], None], Callable[[], None]]
|
|
"""
|
|
|
|
module = None
|
|
submodules = []
|
|
|
|
def register():
|
|
nonlocal module
|
|
module = __import__(name=module_name, fromlist=submodule_names)
|
|
submodules[:] = [(getattr(module, mod_name), mod_name) for mod_name in submodule_names]
|
|
for mod, _mod_name in submodules:
|
|
mod.register()
|
|
|
|
def unregister():
|
|
from sys import modules
|
|
for mod, mod_name in reversed(submodules):
|
|
mod.unregister()
|
|
delattr(module, mod_name)
|
|
del modules[mod.__name__]
|
|
submodules.clear()
|
|
|
|
return register, unregister
|
|
|
|
|
|
# -----------------------------------------------------------------------------
|
|
# Tool Registration
|
|
|
|
|
|
def register_tool(tool_cls, *, after=None, separator=False, group=False):
|
|
"""
|
|
Register a tool in the toolbar.
|
|
|
|
:arg tool_cls: A tool subclass.
|
|
:type tool_cls: :class:`bpy.types.WorkSpaceTool`
|
|
:arg after: Optional identifiers this tool will be added after.
|
|
:type after: Sequence[str] | None
|
|
:arg separator: When true, add a separator before this tool.
|
|
:type separator: bool
|
|
:arg group: When true, add a new nested group of tools.
|
|
:type group: bool
|
|
"""
|
|
space_type = tool_cls.bl_space_type
|
|
context_mode = tool_cls.bl_context_mode
|
|
|
|
from bl_ui.space_toolsystem_common import (
|
|
ToolSelectPanelHelper,
|
|
ToolDef,
|
|
)
|
|
|
|
cls = ToolSelectPanelHelper._tool_class_from_space_type(space_type)
|
|
if cls is None:
|
|
raise Exception("Space type {!r} has no toolbar".format(space_type))
|
|
tools = cls._tools[context_mode]
|
|
|
|
# First sanity check
|
|
from bpy.types import WorkSpaceTool
|
|
tools_id = {
|
|
item.idname for item in ToolSelectPanelHelper._tools_flatten(tools)
|
|
if item is not None
|
|
}
|
|
if not issubclass(tool_cls, WorkSpaceTool):
|
|
raise Exception("Expected WorkSpaceTool subclass, not {!r}".format(type(tool_cls)))
|
|
if tool_cls.bl_idname in tools_id:
|
|
raise Exception("Tool {!r} already exists!".format(tool_cls.bl_idname))
|
|
del tools_id, WorkSpaceTool
|
|
|
|
# Convert the class into a ToolDef.
|
|
def tool_from_class(tool_cls):
|
|
# Convert class to tuple, store in the class for removal.
|
|
tool_def = ToolDef.from_dict({
|
|
"idname": tool_cls.bl_idname,
|
|
"label": tool_cls.bl_label,
|
|
"description": getattr(tool_cls, "bl_description", tool_cls.__doc__),
|
|
"icon": getattr(tool_cls, "bl_icon", None),
|
|
"cursor": getattr(tool_cls, "bl_cursor", None),
|
|
"options": getattr(tool_cls, "bl_options", None),
|
|
"widget": getattr(tool_cls, "bl_widget", None),
|
|
"widget_properties": getattr(tool_cls, "bl_widget_properties", None),
|
|
"keymap": getattr(tool_cls, "bl_keymap", None),
|
|
"data_block": getattr(tool_cls, "bl_data_block", None),
|
|
"operator": getattr(tool_cls, "bl_operator", None),
|
|
"draw_settings": getattr(tool_cls, "draw_settings", None),
|
|
"draw_cursor": getattr(tool_cls, "draw_cursor", None),
|
|
})
|
|
tool_cls._bl_tool = tool_def
|
|
|
|
keymap_data = tool_def.keymap
|
|
if keymap_data is not None and callable(keymap_data[0]):
|
|
from bpy import context
|
|
wm = context.window_manager
|
|
keyconfigs = wm.keyconfigs
|
|
kc_default = keyconfigs.default
|
|
# Note that Blender's default tools use the default key-config for both.
|
|
# We need to use the add-ons for 3rd party tools so reloading the key-map doesn't clear them.
|
|
kc = keyconfigs.addon
|
|
if kc is not None:
|
|
if context_mode is None:
|
|
context_descr = "All"
|
|
else:
|
|
context_descr = context_mode.replace("_", " ").title()
|
|
cls._km_action_simple(kc_default, kc, context_descr, tool_def.label, keymap_data)
|
|
return tool_def
|
|
|
|
tool_converted = tool_from_class(tool_cls)
|
|
|
|
if group:
|
|
# Create a new group
|
|
tool_converted = (tool_converted,)
|
|
|
|
tool_def_insert = (
|
|
(None, tool_converted) if separator else
|
|
(tool_converted,)
|
|
)
|
|
|
|
def skip_to_end_of_group(seq, i):
|
|
i_prev = i
|
|
while i < len(seq) and seq[i] is not None:
|
|
i_prev = i
|
|
i += 1
|
|
return i_prev
|
|
|
|
changed = False
|
|
if after is not None:
|
|
for i, item in enumerate(tools):
|
|
if item is None:
|
|
pass
|
|
elif isinstance(item, ToolDef):
|
|
if item.idname in after:
|
|
i = skip_to_end_of_group(item, i)
|
|
tools[i + 1:i + 1] = tool_def_insert
|
|
changed = True
|
|
break
|
|
elif isinstance(item, tuple):
|
|
for j, sub_item in enumerate(item, 1):
|
|
if isinstance(sub_item, ToolDef):
|
|
if sub_item.idname in after:
|
|
if group:
|
|
# Can't add a group within a group,
|
|
# add a new group after this group.
|
|
i = skip_to_end_of_group(tools, i)
|
|
tools[i + 1:i + 1] = tool_def_insert
|
|
else:
|
|
j = skip_to_end_of_group(item, j)
|
|
item = item[:j + 1] + tool_def_insert + item[j + 1:]
|
|
tools[i] = item
|
|
changed = True
|
|
break
|
|
if changed:
|
|
break
|
|
|
|
if not changed:
|
|
print("bpy.utils.register_tool: could not find 'after'", after)
|
|
if not changed:
|
|
tools.extend(tool_def_insert)
|
|
|
|
|
|
def unregister_tool(tool_cls):
|
|
space_type = tool_cls.bl_space_type
|
|
context_mode = tool_cls.bl_context_mode
|
|
|
|
from bl_ui.space_toolsystem_common import ToolSelectPanelHelper
|
|
cls = ToolSelectPanelHelper._tool_class_from_space_type(space_type)
|
|
if cls is None:
|
|
raise Exception("Space type {!r} has no toolbar".format(space_type))
|
|
tools = cls._tools[context_mode]
|
|
|
|
tool_def = tool_cls._bl_tool
|
|
try:
|
|
i = tools.index(tool_def)
|
|
except ValueError:
|
|
i = -1
|
|
|
|
def tool_list_clean(tool_list):
|
|
# Trim separators.
|
|
while tool_list and tool_list[-1] is None:
|
|
del tool_list[-1]
|
|
while tool_list and tool_list[0] is None:
|
|
del tool_list[0]
|
|
# Remove duplicate separators.
|
|
for i in range(len(tool_list) - 1, -1, -1):
|
|
is_none = tool_list[i] is None
|
|
if is_none and prev_is_none:
|
|
del tool_list[i]
|
|
prev_is_none = is_none
|
|
|
|
changed = False
|
|
if i != -1:
|
|
del tools[i]
|
|
tool_list_clean(tools)
|
|
changed = True
|
|
|
|
if not changed:
|
|
for i, item in enumerate(tools):
|
|
if isinstance(item, tuple):
|
|
try:
|
|
j = item.index(tool_def)
|
|
except ValueError:
|
|
j = -1
|
|
|
|
if j != -1:
|
|
item_clean = list(item)
|
|
del item_clean[j]
|
|
tool_list_clean(item_clean)
|
|
if item_clean:
|
|
tools[i] = tuple(item_clean)
|
|
else:
|
|
del tools[i]
|
|
tool_list_clean(tools)
|
|
del item_clean
|
|
|
|
# tuple(sub_item for sub_item in items if sub_item is not tool_def)
|
|
changed = True
|
|
break
|
|
|
|
if not changed:
|
|
raise Exception("Unable to remove {!r}".format(tool_cls))
|
|
del tool_cls._bl_tool
|
|
|
|
keymap_data = tool_def.keymap
|
|
if keymap_data is not None:
|
|
from bpy import context
|
|
wm = context.window_manager
|
|
keyconfigs = wm.keyconfigs
|
|
for kc in (keyconfigs.default, keyconfigs.addon):
|
|
if kc is None:
|
|
continue
|
|
km = kc.keymaps.get(keymap_data[0])
|
|
if km is None:
|
|
print("Warning keymap {!r} not found in {!r}!".format(keymap_data[0], kc.name))
|
|
else:
|
|
kc.keymaps.remove(km)
|
|
|
|
|
|
# -----------------------------------------------------------------------------
|
|
# Manual lookups, each function has to return a basepath and a sequence
|
|
# of...
|
|
|
|
# we start with the built-in default mapping
|
|
def _blender_default_map():
|
|
# NOTE(@ideasman42): Avoid importing this as there is no need to keep the lookup table in memory.
|
|
# As this runs when the user accesses the "Online Manual", the overhead loading the file is acceptable.
|
|
# In my tests it's under 1/100th of a second loading from a `pyc`.
|
|
ref_mod = execfile(_os.path.join(_script_base_dir, "modules", "rna_manual_reference.py"))
|
|
return (ref_mod.url_manual_prefix, ref_mod.url_manual_mapping)
|
|
|
|
|
|
# hooks for doc lookups
|
|
_manual_map = [_blender_default_map]
|
|
|
|
|
|
def register_manual_map(manual_hook):
|
|
_manual_map.append(manual_hook)
|
|
|
|
|
|
def unregister_manual_map(manual_hook):
|
|
_manual_map.remove(manual_hook)
|
|
|
|
|
|
def manual_map():
|
|
# reverse so default is called last
|
|
for cb in reversed(_manual_map):
|
|
try:
|
|
prefix, url_manual_mapping = cb()
|
|
except:
|
|
print("Error calling {!r}".format(cb))
|
|
import traceback
|
|
traceback.print_exc()
|
|
continue
|
|
|
|
yield prefix, url_manual_mapping
|
|
|
|
|
|
# Languages which are supported by the user manual (commented when there is no translation).
|
|
_manual_language_codes = {
|
|
# "ab": "ab", #Abkhaz
|
|
# "am_ET": "am", # Amharic
|
|
"ar_EG": "ar", # Arabic
|
|
# "be": "be", # Belarusian
|
|
# "bg_BG": "bg", # Bulgarian
|
|
"ca_AD": "ca", # Catalan
|
|
# "cs_CZ": "cz", # Czech
|
|
# "da": "da", # Danish
|
|
"de_DE": "de", # German
|
|
"el_GR": "el", # Greek
|
|
# "eo": "eo", # Esperanto
|
|
"es": "es", # Spanish
|
|
# "et_EE": "et", # Estonian
|
|
# "eu_EU": "eu", # Basque
|
|
# "fa_IR": "fa", # Persian
|
|
"fi_FI": "fi", # Finnish
|
|
"fr_FR": "fr", # French
|
|
# "ha": "ha", # Hausa
|
|
# "he_IL": "he", # Hebrew
|
|
# "hi_IN": "hi", # Hindi
|
|
# "hr_HR": "hr", # Croatian
|
|
# "hu_HU": "hu", # Hungarian
|
|
"id_ID": "id", # Indonesian
|
|
"it_IT": "it", # Italian
|
|
"ja_JP": "ja", # Japanese
|
|
# "ka": "ka", # Georgian
|
|
# "kk_KZ": "kk", # kazakh
|
|
# "km": "km", # Khmer
|
|
"ko_KR": "ko", # Korean
|
|
# "ky_KG": "ky", # Kyrgyz
|
|
# "nb": "nb", # Norwegian
|
|
# "ne_NP": "ne", # Nepali
|
|
"nl_NL": "nl", # Dutch
|
|
# "pl_PL": "pl", # Polish
|
|
"pt_PT": "pt", # Portuguese
|
|
# Portuguese - Brazil, for until we have a pt_BR version.
|
|
"pt_BR": "pt",
|
|
# "ro_RO": "ro", # Romanian
|
|
"ru_RU": "ru", # Russian
|
|
"sk_SK": "sk", # Slovak
|
|
# "sl": "sl", # Slovenian
|
|
"sr_RS": "sr", # Serbian
|
|
# "sv_SE": "sv", # Swedish
|
|
# "sw": "sw", # Swahili
|
|
# "ta": "ta", # Tamil
|
|
"th_TH": "th", # Thai
|
|
# "tr_TR": "tr", # Turkish
|
|
"uk_UA": "uk", # Ukrainian
|
|
# "uz_UZ": "uz", # Uzbek
|
|
"vi_VN": "vi", # Vietnamese
|
|
"zh_HANS": "zh-hans", # Simplified Chinese
|
|
"zh_HANT": "zh-hant", # Traditional Chinese
|
|
}
|
|
|
|
|
|
def manual_language_code(default="en"):
|
|
"""
|
|
:return:
|
|
The language code used for user manual URL component based on the current language user-preference,
|
|
falling back to the ``default`` when unavailable.
|
|
:rtype: str
|
|
"""
|
|
language = _bpy.context.preferences.view.language
|
|
if language == 'DEFAULT':
|
|
language = _os.getenv("LANG", "").split(".")[0]
|
|
return _manual_language_codes.get(language, default)
|
|
|
|
|
|
# Build an RNA path from struct/property/enum names.
|
|
def make_rna_paths(struct_name, prop_name, enum_name):
|
|
"""
|
|
Create RNA "paths" from given names.
|
|
|
|
:arg struct_name: Name of a RNA struct (like e.g. "Scene").
|
|
:type struct_name: str
|
|
:arg prop_name: Name of a RNA struct's property.
|
|
:type prop_name: str
|
|
:arg enum_name: Name of a RNA enum identifier.
|
|
:type enum_name: str
|
|
:return: A triple of three "RNA paths"
|
|
(most_complete_path, "struct.prop", "struct.prop:'enum'").
|
|
If no enum_name is given, the third element will always be void.
|
|
:rtype: tuple[str, str, str]
|
|
"""
|
|
src = src_rna = src_enum = ""
|
|
if struct_name:
|
|
if prop_name:
|
|
src = src_rna = ".".join((struct_name, prop_name))
|
|
if enum_name:
|
|
src = src_enum = "{:s}:'{:s}'".format(src_rna, enum_name)
|
|
else:
|
|
src = src_rna = struct_name
|
|
return src, src_rna, src_enum
|