Files
test2/intern/cycles/kernel
Lukas Stockner 3bf69b26ef Cycles Denoising: Skip feature pass writing for volume-only shaders
Volume shaders without anything connected to the surface output are treated
as if they had a transparent BSDF as the surface shader in Cycles, so the
denoiser should skip feature pass writing for them just as it does with an
actual transparent BSDF.
2017-05-21 05:40:13 +02:00
..
2017-03-29 15:41:56 +02:00
2017-05-19 12:52:12 +02:00
2017-04-18 11:43:09 +02:00
2017-04-18 11:39:21 +02:00