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3c6239f8beca61ba6488b16c2b2a019316dbfbae
test2/source/blender/gpu/intern
History
Brecht Van Lommel 503785649d Fix #30811: glsl error in material draw mode, due to recent commit.
2012-04-04 16:11:10 +00:00
..
gpu_buffers.c
stule cleanup: edits for files which were recently cleaned up.
2012-04-02 22:26:00 +00:00
gpu_codegen.c
move debug flag into its own global var (G.debug), split up debug options.
2012-03-31 00:59:17 +00:00
gpu_codegen.h
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
gpu_draw.c
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
2012-03-24 06:38:07 +00:00
gpu_extensions.c
move debug flag into its own global var (G.debug), split up debug options.
2012-03-31 00:59:17 +00:00
gpu_material.c
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
gpu_shader_material.glsl
Fix #30811: glsl error in material draw mode, due to recent commit.
2012-04-04 16:11:10 +00:00
gpu_shader_material.glsl.c
Fix #30811: glsl error in material draw mode, due to recent commit.
2012-04-04 16:11:10 +00:00
gpu_shader_vertex.glsl
This commit will switch blender to use tangent space generated within
2011-02-14 18:18:46 +00:00
gpu_shader_vertex.glsl.c
doxygen: blender/gpu tagged.
2011-02-27 20:25:53 +00:00
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