Node tools are no longer required to be assets, and they aren't assets
by default anymore. Non-assets don't have catalogs for header menu
organization, so they are only exposed in the "Unassigned" menu, which
is now just an icon so it takes less spac, makes the connection to the
asset browser, and signals more that it's not the "final" place for a
tool. Tool node groups have fake user set by default, since they don't
have users. The "Is Tool" status of a node group is configurable in the
editor N-panel, just like the modifier status.
This is similar to af3461c387, and has the same check for
whether a node group is "local."
523 lines
18 KiB
Python
523 lines
18 KiB
Python
# SPDX-FileCopyrightText: 2020-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Operator
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from bpy.app.translations import pgettext_data as data_
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from bpy.props import (
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EnumProperty,
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)
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def add_empty_geometry_node_group(name):
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group = bpy.data.node_groups.new(name, 'GeometryNodeTree')
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group.interface.new_socket(data_("Geometry"), in_out='INPUT', socket_type='NodeSocketGeometry')
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input_node = group.nodes.new('NodeGroupInput')
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input_node.select = False
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input_node.location.x = -200 - input_node.width
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group.interface.new_socket(data_("Geometry"), in_out='OUTPUT', socket_type='NodeSocketGeometry')
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output_node = group.nodes.new('NodeGroupOutput')
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output_node.is_active_output = True
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output_node.select = False
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output_node.location.x = 200
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return group
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def geometry_node_group_empty_new(name):
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group = add_empty_geometry_node_group(name)
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group.links.new(group.nodes[data_("Group Input")].outputs[0], group.nodes[data_("Group Output")].inputs[0])
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return group
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def geometry_node_group_empty_modifier_new(name):
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group = geometry_node_group_empty_new(data_("Geometry Nodes"))
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group.is_modifier = True
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return group
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def geometry_node_group_empty_tool_new(context):
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group = geometry_node_group_empty_new(data_("Tool"))
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# Node tools have fake users by default, otherwise Blender will delete them since they have no users.
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group.use_fake_user = True
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group.is_tool = True
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ob_type = context.object.type if context.object else 'MESH'
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if ob_type == 'CURVES':
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group.is_type_curve = True
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elif ob_type == 'POINTCLOUD':
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group.is_type_point_cloud = True
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else:
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group.is_type_mesh = True
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mode = context.object.mode if context.object else 'EDIT'
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if mode in {'SCULPT', 'SCULPT_CURVES'}:
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group.is_mode_sculpt = True
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else:
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group.is_mode_edit = True
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return group
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def geometry_modifier_poll(context):
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ob = context.object
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# Test object support for geometry node modifier
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if not ob or ob.type not in {'MESH', 'POINTCLOUD', 'VOLUME', 'CURVE', 'FONT', 'CURVES'}:
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return False
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return True
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def get_context_modifier(context):
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# Context only has a "modifier" attribute in the modifier extra operators drop-down.
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modifier = getattr(context, "modifier", ...)
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if modifier is ...:
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ob = context.object
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if ob is None:
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return False
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modifier = ob.modifiers.active
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if modifier is None or modifier.type != 'NODES':
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return None
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return modifier
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def edit_geometry_nodes_modifier_poll(context):
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return get_context_modifier(context) is not None
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def socket_idname_to_attribute_type(idname):
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if idname.startswith("NodeSocketInt"):
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return 'INT'
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elif idname.startswith("NodeSocketColor"):
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return 'FLOAT_COLOR'
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elif idname.startswith("NodeSocketVector"):
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return 'FLOAT_VECTOR'
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elif idname.startswith("NodeSocketBool"):
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return 'BOOLEAN'
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elif idname.startswith("NodeSocketFloat"):
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return 'FLOAT'
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raise ValueError("Unsupported socket type")
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def modifier_attribute_name_get(modifier, identifier):
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try:
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return modifier[identifier + "_attribute_name"]
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except KeyError:
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return None
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def modifier_input_use_attribute(modifier, identifier):
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try:
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return modifier[identifier + "_use_attribute"] != 0
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except KeyError:
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return False
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def get_socket_with_identifier(sockets, identifier):
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for socket in sockets:
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if socket.identifier == identifier:
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return socket
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return None
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def get_enabled_socket_with_name(sockets, name):
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for socket in sockets:
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if socket.name == name and socket.enabled:
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return socket
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return None
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class MoveModifierToNodes(Operator):
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"""Move inputs and outputs from in the modifier to a new node group"""
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bl_idname = "object.geometry_nodes_move_to_nodes"
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bl_label = "Move to Nodes"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return edit_geometry_nodes_modifier_poll(context)
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def execute(self, context):
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modifier = get_context_modifier(context)
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if not modifier:
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return {'CANCELLED'}
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old_group = modifier.node_group
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if not old_group:
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return {'CANCELLED'}
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wrapper_name = old_group.name + ".wrapper"
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group = bpy.data.node_groups.new(wrapper_name, 'GeometryNodeTree')
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group.interface.new_socket(data_("Geometry"), in_out='OUTPUT', socket_type='NodeSocketGeometry')
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group.is_modifier = True
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first_geometry_input = next((item for item in old_group.interface.items_tree if item.item_type == 'SOCKET' and
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item.in_out == 'INPUT' and
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item.bl_socket_idname == 'NodeSocketGeometry'), None)
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if first_geometry_input:
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group.interface.new_socket(data_("Geometry"), in_out='INPUT', socket_type='NodeSocketGeometry')
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group_input_node = group.nodes.new('NodeGroupInput')
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group_input_node.location.x = -200 - group_input_node.width
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group_input_node.select = False
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group_output_node = group.nodes.new('NodeGroupOutput')
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group_output_node.is_active_output = True
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group_output_node.location.x = 200
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group_output_node.select = False
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group_node = group.nodes.new("GeometryNodeGroup")
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group_node.node_tree = old_group
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group_node.update()
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# Copy default values for inputs and create named attribute input nodes.
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input_nodes = []
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for input_socket in old_group.interface.items_tree:
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if input_socket.item_type != 'SOCKET' or (input_socket.in_out not in {'INPUT', 'BOTH'}):
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continue
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identifier = input_socket.identifier
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group_node_input = get_socket_with_identifier(group_node.inputs, identifier)
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if modifier_input_use_attribute(modifier, identifier):
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input_node = group.nodes.new("GeometryNodeInputNamedAttribute")
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input_nodes.append(input_node)
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input_node.data_type = socket_idname_to_attribute_type(input_socket.bl_socket_idname)
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attribute_name = modifier_attribute_name_get(modifier, identifier)
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input_node.inputs["Name"].default_value = attribute_name
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output_socket = get_enabled_socket_with_name(input_node.outputs, "Attribute")
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group.links.new(output_socket, group_node_input)
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elif hasattr(input_socket, "default_value"):
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group_node_input.default_value = modifier[identifier]
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if first_geometry_input:
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group.links.new(group_input_node.outputs[0],
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get_socket_with_identifier(group_node.inputs, first_geometry_input.identifier))
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# Adjust locations of named attribute input nodes and group input node to make some space.
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if input_nodes:
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for i, node in enumerate(input_nodes):
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node.location.x = -175
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node.location.y = i * -50
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group_input_node.location.x = -350
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# Connect outputs to store named attribute nodes to replace modifier attribute outputs.
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store_nodes = []
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first_geometry_output = None
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for output_socket in old_group.interface.items_tree:
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if output_socket.item_type != 'SOCKET' or (output_socket.in_out not in {'OUTPUT', 'BOTH'}):
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continue
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identifier = output_socket.identifier
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group_node_output = get_socket_with_identifier(group_node.outputs, identifier)
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attribute_name = modifier_attribute_name_get(modifier, identifier)
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if attribute_name:
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store_node = group.nodes.new("GeometryNodeStoreNamedAttribute")
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store_nodes.append(store_node)
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store_node.data_type = socket_idname_to_attribute_type(output_socket.bl_socket_idname)
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store_node.domain = output_socket.attribute_domain
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store_node.inputs["Name"].default_value = attribute_name
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input_socket = get_enabled_socket_with_name(store_node.inputs, "Value")
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group.links.new(group_node_output, input_socket)
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elif output_socket.bl_socket_idname == 'NodeSocketGeometry':
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if not first_geometry_output:
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first_geometry_output = group_node_output
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# Adjust locations of store named attribute nodes and move group output.
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# Note that the node group has its sockets names translated, while the built-in nodes don't.
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if store_nodes:
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for i, node in enumerate(store_nodes):
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node.location.x = (i + 1) * 175
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node.location.y = 0
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group_output_node.location.x = (len(store_nodes) + 1) * 175
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group.links.new(first_geometry_output, store_nodes[0].inputs["Geometry"])
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for i in range(len(store_nodes) - 1):
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group.links.new(store_nodes[i].outputs["Geometry"], store_nodes[i + 1].inputs["Geometry"])
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group.links.new(store_nodes[-1].outputs["Geometry"], group_output_node.inputs[data_("Geometry")])
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else:
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if not first_geometry_output:
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self.report({'WARNING'}, "Node group must have a geometry output")
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return {'CANCELLED'}
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group.links.new(first_geometry_output, group_output_node.inputs[data_("Geometry")])
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modifier.node_group = group
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return {'FINISHED'}
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class NewGeometryNodesModifier(Operator):
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"""Create a new modifier with a new geometry node group"""
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bl_idname = "node.new_geometry_nodes_modifier"
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bl_label = "New Geometry Node Modifier"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return geometry_modifier_poll(context)
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def execute(self, context):
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ob = context.object
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modifier = ob.modifiers.new(data_("GeometryNodes"), 'NODES')
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if not modifier:
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return {'CANCELLED'}
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group = geometry_node_group_empty_modifier_new(data_("Geometry Nodes"))
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modifier.node_group = group
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return {'FINISHED'}
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class NewGeometryNodeTreeAssign(Operator):
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"""Create a new geometry node group and assign it to the active modifier"""
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bl_idname = "node.new_geometry_node_group_assign"
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bl_label = "Assign New Geometry Node Group"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return geometry_modifier_poll(context)
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def execute(self, context):
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space = context.space_data
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modifier = get_context_modifier(context)
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if not modifier:
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return {'CANCELLED'}
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group = geometry_node_group_empty_modifier_new(data_("Geometry Nodes"))
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modifier.node_group = group
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return {'FINISHED'}
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class NewGeometryNodeGroupTool(Operator):
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"""Create a new geometry node group for a tool"""
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bl_idname = "node.new_geometry_node_group_tool"
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bl_label = "New Geometry Node Tool Group"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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space = context.space_data
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return space and space.type == 'NODE_EDITOR' and space.geometry_nodes_type == 'TOOL'
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def execute(self, context):
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group = geometry_node_group_empty_tool_new(context)
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context.space_data.node_tree = group
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return {'FINISHED'}
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class SimulationZoneOperator:
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input_node_type = 'GeometryNodeSimulationInput'
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output_node_type = 'GeometryNodeSimulationOutput'
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@classmethod
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def get_output_node(cls, context):
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node = context.active_node
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if node.bl_idname == cls.input_node_type:
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return node.paired_output
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if node.bl_idname == cls.output_node_type:
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return node
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@classmethod
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def poll(cls, context):
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space = context.space_data
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# Needs active node editor and a tree.
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if not space or space.type != 'NODE_EDITOR' or not space.edit_tree or space.edit_tree.library:
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return False
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node = context.active_node
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if node is None or node.bl_idname not in [cls.input_node_type, cls.output_node_type]:
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return False
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if cls.get_output_node(context) is None:
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return False
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return True
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class SimulationZoneItemAddOperator(SimulationZoneOperator, Operator):
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"""Add a state item to the simulation zone"""
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bl_idname = "node.simulation_zone_item_add"
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bl_label = "Add State Item"
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bl_options = {'REGISTER', 'UNDO'}
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default_socket_type = 'GEOMETRY'
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def execute(self, context):
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node = self.get_output_node(context)
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state_items = node.state_items
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# Remember index to move the item.
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if node.active_item:
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dst_index = node.active_index + 1
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dst_type = node.active_item.socket_type
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dst_name = node.active_item.name
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else:
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dst_index = len(state_items)
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dst_type = self.default_socket_type
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# Empty name so it is based on the type.
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dst_name = ""
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state_items.new(dst_type, dst_name)
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state_items.move(len(state_items) - 1, dst_index)
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node.active_index = dst_index
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return {'FINISHED'}
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class SimulationZoneItemRemoveOperator(SimulationZoneOperator, Operator):
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"""Remove a state item from the simulation zone"""
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bl_idname = "node.simulation_zone_item_remove"
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bl_label = "Remove State Item"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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node = self.get_output_node(context)
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state_items = node.state_items
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if node.active_item:
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state_items.remove(node.active_item)
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node.active_index = min(node.active_index, len(state_items) - 1)
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return {'FINISHED'}
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class SimulationZoneItemMoveOperator(SimulationZoneOperator, Operator):
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"""Move a simulation state item up or down in the list"""
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bl_idname = "node.simulation_zone_item_move"
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bl_label = "Move State Item"
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bl_options = {'REGISTER', 'UNDO'}
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direction: EnumProperty(
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name="Direction",
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items=[('UP', "Up", ""), ('DOWN', "Down", "")],
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default='UP',
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)
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def execute(self, context):
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node = self.get_output_node(context)
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state_items = node.state_items
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if self.direction == 'UP' and node.active_index > 0:
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state_items.move(node.active_index, node.active_index - 1)
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node.active_index = node.active_index - 1
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elif self.direction == 'DOWN' and node.active_index < len(state_items) - 1:
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state_items.move(node.active_index, node.active_index + 1)
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node.active_index = node.active_index + 1
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return {'FINISHED'}
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class RepeatZoneOperator:
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input_node_type = 'GeometryNodeRepeatInput'
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output_node_type = 'GeometryNodeRepeatOutput'
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@classmethod
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def get_output_node(cls, context):
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node = context.active_node
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if node.bl_idname == cls.input_node_type:
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return node.paired_output
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if node.bl_idname == cls.output_node_type:
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return node
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return None
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@classmethod
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def poll(cls, context):
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space = context.space_data
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# Needs active node editor and a tree.
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if not space or space.type != 'NODE_EDITOR' or not space.edit_tree or space.edit_tree.library:
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return False
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node = context.active_node
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if node is None or node.bl_idname not in [cls.input_node_type, cls.output_node_type]:
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return False
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if cls.get_output_node(context) is None:
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return False
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return True
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class RepeatZoneItemAddOperator(RepeatZoneOperator, Operator):
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"""Add a repeat item to the repeat zone"""
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bl_idname = "node.repeat_zone_item_add"
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bl_label = "Add Repeat Item"
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bl_options = {'REGISTER', 'UNDO'}
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default_socket_type = 'GEOMETRY'
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def execute(self, context):
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node = self.get_output_node(context)
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repeat_items = node.repeat_items
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# Remember index to move the item.
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if node.active_item:
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dst_index = node.active_index + 1
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dst_type = node.active_item.socket_type
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dst_name = node.active_item.name
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else:
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dst_index = len(repeat_items)
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dst_type = self.default_socket_type
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# Empty name so it is based on the type.
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dst_name = ""
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repeat_items.new(dst_type, dst_name)
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repeat_items.move(len(repeat_items) - 1, dst_index)
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node.active_index = dst_index
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return {'FINISHED'}
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class RepeatZoneItemRemoveOperator(RepeatZoneOperator, Operator):
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"""Remove a repeat item from the repeat zone"""
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bl_idname = "node.repeat_zone_item_remove"
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bl_label = "Remove Repeat Item"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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node = self.get_output_node(context)
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repeat_items = node.repeat_items
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if node.active_item:
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repeat_items.remove(node.active_item)
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node.active_index = min(node.active_index, len(repeat_items) - 1)
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return {'FINISHED'}
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class RepeatZoneItemMoveOperator(RepeatZoneOperator, Operator):
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"""Move a repeat item up or down in the list"""
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bl_idname = "node.repeat_zone_item_move"
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bl_label = "Move Repeat Item"
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bl_options = {'REGISTER', 'UNDO'}
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direction: EnumProperty(
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name="Direction",
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items=[('UP', "Up", ""), ('DOWN', "Down", "")],
|
|
default='UP',
|
|
)
|
|
|
|
def execute(self, context):
|
|
node = self.get_output_node(context)
|
|
repeat_items = node.repeat_items
|
|
|
|
if self.direction == 'UP' and node.active_index > 0:
|
|
repeat_items.move(node.active_index, node.active_index - 1)
|
|
node.active_index = node.active_index - 1
|
|
elif self.direction == 'DOWN' and node.active_index < len(repeat_items) - 1:
|
|
repeat_items.move(node.active_index, node.active_index + 1)
|
|
node.active_index = node.active_index + 1
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
classes = (
|
|
NewGeometryNodesModifier,
|
|
NewGeometryNodeTreeAssign,
|
|
NewGeometryNodeGroupTool,
|
|
MoveModifierToNodes,
|
|
SimulationZoneItemAddOperator,
|
|
SimulationZoneItemRemoveOperator,
|
|
SimulationZoneItemMoveOperator,
|
|
RepeatZoneItemAddOperator,
|
|
RepeatZoneItemRemoveOperator,
|
|
RepeatZoneItemMoveOperator,
|
|
)
|