On windows the OpenGL backend of the UHD630 driver (but could also be other
GPUs that use the same driver) reports of supporting `GL_ARB_multi_bind`.
But when enabling it can result in incorrect bindings and report errors
about unsupported internal texture formats. These are internal driver issues.
Might also fix#107642 as it shows the same error message. EEVEE-Next
relies more on using the same binding slot for the same texture in order
to reduce actual bindings which makes this more prominent.
Pull Request: https://projects.blender.org/blender/blender/pulls/121062