Files
test2/intern/cycles/kernel/svm/bump.h
Lukas Stockner 11ae08157e Revert Cycles SVM state cleanup due to Mac ARM test timeout
Not sure what is happening here, needs to be checked by someone on Mac.
Let's revert for now, it's not like this is a critical change.

Pull Request: https://projects.blender.org/blender/blender/pulls/110443
2024-10-08 00:33:56 +02:00

51 lines
1.6 KiB
C

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
CCL_NAMESPACE_BEGIN
/* Bump Eval Nodes */
ccl_device_noinline void svm_node_enter_bump_eval(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint offset)
{
/* save state */
stack_store_float3(stack, offset + 0, sd->P);
stack_store_float(stack, offset + 3, sd->dP);
/* set state as if undisplaced */
const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_POSITION_UNDISPLACED);
if (desc.offset != ATTR_STD_NOT_FOUND) {
differential3 dP;
float3 P = primitive_surface_attribute_float3(kg, sd, desc, &dP.dx, &dP.dy);
object_position_transform(kg, sd, &P);
object_dir_transform(kg, sd, &dP.dx);
object_dir_transform(kg, sd, &dP.dy);
sd->P = P;
sd->dP = differential_make_compact(dP);
/* Save the full differential, the compact form isn't enough for svm_node_set_bump. */
stack_store_float3(stack, offset + 4, dP.dx);
stack_store_float3(stack, offset + 7, dP.dy);
}
}
ccl_device_noinline void svm_node_leave_bump_eval(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint offset)
{
/* restore state */
sd->P = stack_load_float3(stack, offset + 0);
sd->dP = stack_load_float(stack, offset + 3);
}
CCL_NAMESPACE_END