Files
test2/intern/cycles/kernel/svm/convert.h
Lukas Stockner 11ae08157e Revert Cycles SVM state cleanup due to Mac ARM test timeout
Not sure what is happening here, needs to be checked by someone on Mac.
Let's revert for now, it's not like this is a critical change.

Pull Request: https://projects.blender.org/blender/blender/pulls/110443
2024-10-08 00:33:56 +02:00

67 lines
1.8 KiB
C

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
CCL_NAMESPACE_BEGIN
/* Conversion Nodes */
ccl_device_noinline void svm_node_convert(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint type,
uint from,
uint to)
{
switch (type) {
case NODE_CONVERT_FI: {
float f = stack_load_float(stack, from);
stack_store_int(stack, to, float_to_int(f));
break;
}
case NODE_CONVERT_FV: {
float f = stack_load_float(stack, from);
stack_store_float3(stack, to, make_float3(f, f, f));
break;
}
case NODE_CONVERT_CF: {
float3 f = stack_load_float3(stack, from);
float g = linear_rgb_to_gray(kg, f);
stack_store_float(stack, to, g);
break;
}
case NODE_CONVERT_CI: {
float3 f = stack_load_float3(stack, from);
int i = (int)linear_rgb_to_gray(kg, f);
stack_store_int(stack, to, i);
break;
}
case NODE_CONVERT_VF: {
float3 f = stack_load_float3(stack, from);
float g = average(f);
stack_store_float(stack, to, g);
break;
}
case NODE_CONVERT_VI: {
float3 f = stack_load_float3(stack, from);
int i = (int)average(f);
stack_store_int(stack, to, i);
break;
}
case NODE_CONVERT_IF: {
float f = (float)stack_load_int(stack, from);
stack_store_float(stack, to, f);
break;
}
case NODE_CONVERT_IV: {
float f = (float)stack_load_int(stack, from);
stack_store_float3(stack, to, make_float3(f, f, f));
break;
}
}
}
CCL_NAMESPACE_END