Files
test2/intern/cycles/kernel/svm/hsv.h
Lukas Stockner 11ae08157e Revert Cycles SVM state cleanup due to Mac ARM test timeout
Not sure what is happening here, needs to be checked by someone on Mac.
Let's revert for now, it's not like this is a critical change.

Pull Request: https://projects.blender.org/blender/blender/pulls/110443
2024-10-08 00:33:56 +02:00

49 lines
1.5 KiB
C

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
CCL_NAMESPACE_BEGIN
ccl_device_noinline void svm_node_hsv(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint4 node)
{
uint in_color_offset, fac_offset, out_color_offset;
uint hue_offset, sat_offset, val_offset;
svm_unpack_node_uchar3(node.y, &in_color_offset, &fac_offset, &out_color_offset);
svm_unpack_node_uchar3(node.z, &hue_offset, &sat_offset, &val_offset);
float fac = stack_load_float(stack, fac_offset);
float3 in_color = stack_load_float3(stack, in_color_offset);
float3 color = in_color;
float hue = stack_load_float(stack, hue_offset);
float sat = stack_load_float(stack, sat_offset);
float val = stack_load_float(stack, val_offset);
color = rgb_to_hsv(color);
color.x = fractf(color.x + hue + 0.5f);
color.y = saturatef(color.y * sat);
color.z *= val;
color = hsv_to_rgb(color);
color.x = fac * color.x + (1.0f - fac) * in_color.x;
color.y = fac * color.y + (1.0f - fac) * in_color.y;
color.z = fac * color.z + (1.0f - fac) * in_color.z;
/* Clamp color to prevent negative values caused by over saturation. */
color.x = max(color.x, 0.0f);
color.y = max(color.y, 0.0f);
color.z = max(color.z, 0.0f);
if (stack_valid(out_color_offset))
stack_store_float3(stack, out_color_offset, color);
}
CCL_NAMESPACE_END