Files
test2/intern/cycles/kernel/svm/magic.h
Lukas Stockner 11ae08157e Revert Cycles SVM state cleanup due to Mac ARM test timeout
Not sure what is happening here, needs to be checked by someone on Mac.
Let's revert for now, it's not like this is a critical change.

Pull Request: https://projects.blender.org/blender/blender/pulls/110443
2024-10-08 00:33:56 +02:00

120 lines
3.2 KiB
C

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
CCL_NAMESPACE_BEGIN
/* Magic */
ccl_device_noinline_cpu float3 svm_magic(float3 p, float scale, int n, float distortion)
{
/*
* Prevent NaNs due to input p
* Sin and Cosine are periodic about [0 2*PI) so the following
* will yield a more accurate result. As it stops the input values
* going out of range for floats which caused a NaN. The
* calculation of (px + py + pz)*5 can cause an Inf when one or more
* values are very large the cos or sin of this results in a NaN
* It also addresses the case where one dimension is large relative
* to another which caused banding due to the loss of precision in the
* smaller value. This is due to the value in the -2*PI to 2*PI range
* effectively being lost due to floating point precision.
*/
float px = fmodf(p.x, M_2PI_F);
float py = fmodf(p.y, M_2PI_F);
float pz = fmodf(p.z, M_2PI_F);
float x = sinf((px + py + pz) * 5.0f * scale);
float y = cosf((-px + py - pz) * 5.0f * scale);
float z = -cosf((-px - py + pz) * 5.0f * scale);
if (n > 0) {
x *= distortion;
y *= distortion;
z *= distortion;
y = -cosf(x - y + z);
y *= distortion;
if (n > 1) {
x = cosf(x - y - z);
x *= distortion;
if (n > 2) {
z = sinf(-x - y - z);
z *= distortion;
if (n > 3) {
x = -cosf(-x + y - z);
x *= distortion;
if (n > 4) {
y = -sinf(-x + y + z);
y *= distortion;
if (n > 5) {
y = -cosf(-x + y + z);
y *= distortion;
if (n > 6) {
x = cosf(x + y + z);
x *= distortion;
if (n > 7) {
z = sinf(x + y - z);
z *= distortion;
if (n > 8) {
x = -cosf(-x - y + z);
x *= distortion;
if (n > 9) {
y = -sinf(x - y + z);
y *= distortion;
}
}
}
}
}
}
}
}
}
}
if (distortion != 0.0f) {
distortion *= 2.0f;
x /= distortion;
y /= distortion;
z /= distortion;
}
return make_float3(0.5f - x, 0.5f - y, 0.5f - z);
}
ccl_device_noinline int svm_node_tex_magic(
KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
{
uint depth;
uint scale_offset, distortion_offset, co_offset, fac_offset, color_offset;
svm_unpack_node_uchar3(node.y, &depth, &color_offset, &fac_offset);
svm_unpack_node_uchar3(node.z, &co_offset, &scale_offset, &distortion_offset);
uint4 node2 = read_node(kg, &offset);
float3 co = stack_load_float3(stack, co_offset);
float scale = stack_load_float_default(stack, scale_offset, node2.x);
float distortion = stack_load_float_default(stack, distortion_offset, node2.y);
float3 color = svm_magic(co, scale, depth, distortion);
if (stack_valid(fac_offset))
stack_store_float(stack, fac_offset, average(color));
if (stack_valid(color_offset))
stack_store_float3(stack, color_offset, color);
return offset;
}
CCL_NAMESPACE_END