Remove the indirection previously used for the topology refiner to separate C and C++ code. Instead retrieve the base level in calling code and call opensubdiv API functions directly. This avoids copying arrays of mesh indices and should reduce function call overhead since index retrieval can now be inlined. It also lets us remove a lot of boilerplate shim code. The downside is increased need for WITH_OPENSUBDIV defines in various parts of blenkernel, but I think that is required to avoid the previous indirection and have the kernel deal with OpenSubdiv more directly. Pull Request: https://projects.blender.org/blender/blender/pulls/120825
310 lines
11 KiB
C++
310 lines
11 KiB
C++
/* SPDX-FileCopyrightText: 2018 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#pragma once
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#include "BLI_compiler_compat.h"
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#include "BLI_sys_types.h"
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struct Mesh;
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struct MultiresModifierData;
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struct OpenSubdiv_Converter;
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struct OpenSubdiv_Evaluator;
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namespace blender::opensubdiv {
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class TopologyRefinerImpl;
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}
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namespace blender::bke::subdiv {
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enum VtxBoundaryInterpolation {
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/* Do not interpolate boundaries. */
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SUBDIV_VTX_BOUNDARY_NONE,
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/* Sharpen edges. */
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SUBDIV_VTX_BOUNDARY_EDGE_ONLY,
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/* sharpen edges and corners, */
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SUBDIV_VTX_BOUNDARY_EDGE_AND_CORNER,
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};
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enum FVarLinearInterpolation {
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SUBDIV_FVAR_LINEAR_INTERPOLATION_NONE,
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SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_ONLY,
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SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_AND_JUNCTIONS,
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SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_JUNCTIONS_AND_CONCAVE,
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SUBDIV_FVAR_LINEAR_INTERPOLATION_BOUNDARIES,
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SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL,
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};
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struct Settings {
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/* Simple subdivision corresponds to "Simple" option in the interface. When it's enabled, the
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* subdivided mesh is not "smoothed": new vertices are added uniformly on the existing surface.
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*
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* On an OpenSubdiv implementation level this translates to a subdivision scheme:
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* when is_simple is true OSD_SCHEME_BILINEAR is used, otherwise OSD_SCHEME_CATMARK. */
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bool is_simple;
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/* This refers to an adaptive isolation when creating patches for the subdivided surface.
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*
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* When is set to false (aka uniform subdivision) fixed depth of isolation is used, which
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* allows to iteratively add more subdivisions (uniform subdivision level 2 = uniform subdivision
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* level 1 + uniform subdivision level 1). Uniform subdivisions will progressively go to a limit
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* surface.
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*
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* Adaptive isolation generates patches at a limit surface (aka as if infinite number of uniform
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* subdivisions have been applied). This setting allows to have matches normal and tangent space
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* the same independent of number of subdivisions set in modifier settings. */
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bool is_adaptive;
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/* Corresponds to Quality option in modifier settings: higher values means the final surface
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* will be more accurately represented by patches.
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*
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* On an OpenSubdiv implementation level this is an isolation level. */
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int level;
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bool use_creases;
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VtxBoundaryInterpolation vtx_boundary_interpolation;
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FVarLinearInterpolation fvar_linear_interpolation;
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};
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/* NOTE: Order of enumerators MUST match order of values in SubdivStats. */
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enum StatsValue {
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SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME = 0,
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SUBDIV_STATS_SUBDIV_TO_MESH,
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SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY,
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SUBDIV_STATS_EVALUATOR_CREATE,
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SUBDIV_STATS_EVALUATOR_REFINE,
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SUBDIV_STATS_SUBDIV_TO_CCG,
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SUBDIV_STATS_SUBDIV_TO_CCG_ELEMENTS,
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SUBDIV_STATS_TOPOLOGY_COMPARE,
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NUM_SUBDIV_STATS_VALUES,
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};
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struct SubdivStats {
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union {
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struct {
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/* Time spent on creating topology refiner, which includes time
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* spend on conversion from Blender data to OpenSubdiv data, and
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* time spent on topology orientation on OpenSubdiv C-API side. */
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double topology_refiner_creation_time;
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/* Total time spent in blender::bke::subdiv::subdiv_to_mesh(). */
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double subdiv_to_mesh_time;
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/* Geometry (mesh vertices) creation time during SUBDIV_TYO_MESH. */
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double subdiv_to_mesh_geometry_time;
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/* Time spent on evaluator creation from topology refiner. */
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double evaluator_creation_time;
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/* Time spent on evaluator->refine(). */
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double evaluator_refine_time;
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/* Total time spent on whole CCG creation. */
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double subdiv_to_ccg_time;
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/* Time spent on CCG elements evaluation/initialization. */
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double subdiv_to_ccg_elements_time;
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/* Time spent on CCG elements evaluation/initialization. */
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double topology_compare_time;
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};
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double values_[NUM_SUBDIV_STATS_VALUES];
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};
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/* Per-value timestamp on when corresponding stats_begin() was
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* called. */
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double begin_timestamp_[NUM_SUBDIV_STATS_VALUES];
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};
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/* Functor which evaluates displacement at a given (u, v) of given ptex face. */
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struct Displacement {
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/* Initialize displacement evaluator.
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*
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* Is called right before evaluation is actually needed. This allows to do
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* some lazy initialization, like allocate evaluator from a main thread but
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* then do actual evaluation from background job. */
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void (*initialize)(Displacement *displacement);
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/* Return displacement which is to be added to the original coordinate.
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*
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* NOTE: This function is supposed to return "continuous" displacement for
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* each pf PTex faces created for special (non-quad) face. This means,
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* if displacement is stored on per-corner manner (like MDisps for multires)
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* this is up the displacement implementation to average boundaries of the
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* displacement grids if needed.
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*
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* Averaging of displacement for vertices created for over coarse vertices
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* and edges is done by subdiv code. */
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void (*eval_displacement)(Displacement *displacement,
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int ptex_face_index,
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float u,
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float v,
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const float dPdu[3],
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const float dPdv[3],
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float r_D[3]);
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/* Free the data, not the evaluator itself. */
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void (*free)(Displacement *displacement);
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void *user_data;
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};
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/* This structure contains everything needed to construct subdivided surface.
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* It does not specify storage, memory layout or anything else.
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* It is possible to create different storage's (like, grid based CPU side
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* buffers, GPU subdivision mesh, CPU side fully qualified mesh) from the same
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* Subdiv structure. */
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struct Subdiv {
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/* Settings this subdivision surface is created for.
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*
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* It is read-only after assignment in BKE_subdiv_new_from_FOO(). */
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Settings settings;
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/* Topology refiner includes all the glue logic to feed Blender side
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* topology to OpenSubdiv. It can be shared by both evaluator and GL mesh
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* drawer. */
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blender::opensubdiv::TopologyRefinerImpl *topology_refiner;
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/* CPU side evaluator. */
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OpenSubdiv_Evaluator *evaluator;
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/* Optional displacement evaluator. */
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Displacement *displacement_evaluator;
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/* Statistics for debugging. */
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SubdivStats stats;
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/* Cached values, are not supposed to be accessed directly. */
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struct {
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/* Indexed by base face index, element indicates total number of ptex
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* faces created for preceding base faces. This also stores the final
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* ptex offset (the total number of PTex faces) at the end of the array
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* so that algorithms can compute the number of ptex faces for a given
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* face by computing the delta with the offset for the next face without
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* using a separate data structure, e.g.:
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*
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* const int num_face_ptex_faces = face_ptex_offset[i + 1] - face_ptex_offset[i];
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*
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* In total this array has a size of `num base faces + 1`.
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*/
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int *face_ptex_offset;
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} cache_;
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};
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/* --------------------------------------------------------------------
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* Module.
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*/
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/* (De)initialize the entire subdivision surface module. */
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void init();
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void exit();
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/* --------------------------------------------------------------------
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* Conversion helpers.
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*/
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/* NOTE: uv_smooth is eSubsurfUVSmooth. */
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FVarLinearInterpolation fvar_interpolation_from_uv_smooth(int uv_smooth);
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VtxBoundaryInterpolation vtx_boundary_interpolation_from_subsurf(int boundary_smooth);
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/* --------------------------------------------------------------------
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* Statistics.
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*/
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void stats_init(SubdivStats *stats);
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void stats_begin(SubdivStats *stats, StatsValue value);
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void stats_end(SubdivStats *stats, StatsValue value);
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void stats_reset(SubdivStats *stats, StatsValue value);
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void stats_print(const SubdivStats *stats);
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/* --------------------------------------------------------------------
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* Settings.
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*/
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bool settings_equal(const Settings *settings_a, const Settings *settings_b);
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/* --------------------------------------------------------------------
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* Construction.
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*/
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/* Construct new subdivision surface descriptor, from scratch, using given
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* settings and topology. */
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Subdiv *new_from_converter(const Settings *settings, OpenSubdiv_Converter *converter);
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Subdiv *new_from_mesh(const Settings *settings, const Mesh *mesh);
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/* Similar to above, but will not re-create descriptor if it was created for the
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* same settings and topology.
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* If settings or topology did change, the existing descriptor is freed and a
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* new one is created from scratch.
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*
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* NOTE: It is allowed to pass NULL as an existing subdivision surface
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* descriptor. This will create a new descriptor without any extra checks.
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*/
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Subdiv *update_from_converter(Subdiv *subdiv,
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const Settings *settings,
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OpenSubdiv_Converter *converter);
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Subdiv *update_from_mesh(Subdiv *subdiv, const Settings *settings, const Mesh *mesh);
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void free(Subdiv *subdiv);
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/* --------------------------------------------------------------------
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* Displacement API.
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*/
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void displacement_attach_from_multires(Subdiv *subdiv,
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Mesh *mesh,
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const MultiresModifierData *mmd);
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void displacement_detach(Subdiv *subdiv);
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/* --------------------------------------------------------------------
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* Topology helpers.
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*/
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/* For each element in the array, this stores the total number of ptex faces up to that element,
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* with the total number of ptex faces being the last element in the array. The array is of length
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* `base face count + 1`. */
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int *face_ptex_offset_get(Subdiv *subdiv);
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/* --------------------------------------------------------------------
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* PTex faces and grids.
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*/
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/* For a given (ptex_u, ptex_v) within a ptex face get corresponding
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* (grid_u, grid_v) within a grid. */
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BLI_INLINE void ptex_face_uv_to_grid_uv(float ptex_u,
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float ptex_v,
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float *r_grid_u,
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float *r_grid_v);
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/* Inverse of above. */
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BLI_INLINE void grid_uv_to_ptex_face_uv(float grid_u,
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float grid_v,
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float *r_ptex_u,
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float *r_ptex_v);
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/* For a given subdivision level (which is NOT refinement level) get size of
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* CCG grid (number of grid points on a side).
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*/
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BLI_INLINE int grid_size_from_level(int level);
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/* Simplified version of mdisp_rot_face_to_crn, only handles quad and
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* works in normalized coordinates.
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*
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* NOTE: Output coordinates are in ptex coordinates. */
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BLI_INLINE int rotate_quad_to_corner(float quad_u,
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float quad_v,
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float *r_corner_u,
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float *r_corner_v);
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/* Converts (u, v) coordinate from within a grid to a quad coordinate in
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* normalized ptex coordinates. */
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BLI_INLINE void rotate_grid_to_quad(
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int corner, float grid_u, float grid_v, float *r_quad_u, float *r_quad_v);
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/* Convert Blender edge crease value to OpenSubdiv sharpness. */
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BLI_INLINE float crease_to_sharpness(float edge_crease);
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} // namespace blender::bke::subdiv
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#include "intern/subdiv_inline.hh"
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