Files
test2/source/blender/compositor/operations/COM_ImageOperation.h
Sergey Sharybin 9f28189c28 Cleanup: Store ImageUser by value in the image operation
Allows to modify the user without worrying to store/restore old values,
potentially resolving threading conflicts.

Should be no changes on user level.

Ref #118337, #121761
2024-05-21 17:29:51 +02:00

90 lines
2.0 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BKE_image.h"
#include "BLI_listbase.h"
#include "BLI_sys_types.h"
#include "BLI_utildefines.h"
#include "COM_MultiThreadedOperation.h"
#include "MEM_guardedalloc.h"
#include "RE_pipeline.h"
#include "RE_texture.h"
namespace blender::compositor {
/**
* \brief Base class for all image operations
*/
class BaseImageOperation : public MultiThreadedOperation {
protected:
ImBuf *buffer_;
Image *image_;
ImageUser image_user_;
int imageheight_;
int imagewidth_;
int framenumber_;
int number_of_channels_;
const RenderData *rd_;
const char *view_name_;
BaseImageOperation();
/**
* Determine the output resolution. The resolution is retrieved from the Renderer
*/
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
virtual ImBuf *get_im_buf();
public:
void init_execution() override;
void deinit_execution() override;
void set_image(Image *image)
{
image_ = image;
}
void set_image_user(const ImageUser &imageuser)
{
image_user_ = imageuser;
}
void set_render_data(const RenderData *rd)
{
rd_ = rd;
}
void set_view_name(const char *view_name)
{
view_name_ = view_name;
}
void set_framenumber(int framenumber)
{
framenumber_ = framenumber;
}
};
class ImageOperation : public BaseImageOperation {
public:
/**
* Constructor
*/
ImageOperation();
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
class ImageAlphaOperation : public BaseImageOperation {
public:
/**
* Constructor
*/
ImageAlphaOperation();
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor