Move the contents of `BKE_action.h` into `BKE_action.hh` and remove C-isms. No functional changes. Pull Request: https://projects.blender.org/blender/blender/pulls/127407
418 lines
13 KiB
C++
418 lines
13 KiB
C++
/* SPDX-FileCopyrightText: 2013 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup depsgraph
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*
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* Implementation of Querying API
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*/
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#include "MEM_guardedalloc.h"
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#include <cstring> /* XXX: `memcpy`. */
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "BKE_action.hh" /* XXX: BKE_pose_channel_find_name */
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#include "BKE_customdata.hh"
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#include "BKE_idtype.hh"
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#include "BKE_main.hh"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "RNA_access.hh"
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#include "RNA_path.hh"
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#include "RNA_prototypes.hh"
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#include "DEG_depsgraph.hh"
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#include "DEG_depsgraph_query.hh"
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#include "intern/depsgraph.hh"
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#include "intern/eval/deg_eval_copy_on_write.h"
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#include "intern/node/deg_node_component.hh"
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#include "intern/node/deg_node_id.hh"
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namespace blender::deg {
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static const ID *get_original_id(const ID *id)
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{
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if (id == nullptr) {
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return nullptr;
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}
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if (id->orig_id == nullptr) {
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return id;
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}
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BLI_assert((id->tag & ID_TAG_COPIED_ON_EVAL) != 0);
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return (ID *)id->orig_id;
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}
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static ID *get_original_id(ID *id)
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{
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const ID *const_id = id;
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return const_cast<ID *>(get_original_id(const_id));
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}
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static const ID *get_evaluated_id(const Depsgraph *deg_graph, const ID *id)
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{
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if (id == nullptr) {
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return nullptr;
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}
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/* TODO(sergey): This is a duplicate of Depsgraph::get_cow_id(),
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* but here we never do assert, since we don't know nature of the
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* incoming ID data-block. */
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const IDNode *id_node = deg_graph->find_id_node(id);
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if (id_node == nullptr) {
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return id;
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}
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return id_node->id_cow;
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}
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static ID *get_evaluated_id(const Depsgraph *deg_graph, ID *id)
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{
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const ID *const_id = id;
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return const_cast<ID *>(get_evaluated_id(deg_graph, const_id));
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}
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} // namespace blender::deg
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namespace deg = blender::deg;
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Scene *DEG_get_input_scene(const Depsgraph *graph)
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{
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const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
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return deg_graph->scene;
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}
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ViewLayer *DEG_get_input_view_layer(const Depsgraph *graph)
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{
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const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
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return deg_graph->view_layer;
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}
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Main *DEG_get_bmain(const Depsgraph *graph)
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{
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const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
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return deg_graph->bmain;
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}
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eEvaluationMode DEG_get_mode(const Depsgraph *graph)
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{
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const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
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return deg_graph->mode;
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}
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float DEG_get_ctime(const Depsgraph *graph)
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{
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const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
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return deg_graph->ctime;
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}
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bool DEG_id_type_updated(const Depsgraph *graph, short id_type)
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{
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const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
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return deg_graph->id_type_updated[BKE_idtype_idcode_to_index(id_type)] != 0;
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}
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bool DEG_id_type_any_updated(const Depsgraph *graph)
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{
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const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
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/* Loop over all ID types. */
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for (char id_type_index : deg_graph->id_type_updated) {
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if (id_type_index) {
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return true;
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}
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}
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return false;
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}
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bool DEG_id_type_any_exists(const Depsgraph *depsgraph, short id_type)
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{
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const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(depsgraph);
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return deg_graph->id_type_exist[BKE_idtype_idcode_to_index(id_type)] != 0;
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}
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uint32_t DEG_get_eval_flags_for_id(const Depsgraph *graph, const ID *id)
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{
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if (graph == nullptr) {
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/* Happens when converting objects to mesh from a python script
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* after modifying scene graph.
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*
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* Currently harmless because it's only called for temporary
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* objects which are out of the DAG anyway. */
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return 0;
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}
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const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
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const deg::IDNode *id_node = deg_graph->find_id_node(deg::get_original_id(id));
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if (id_node == nullptr) {
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/* TODO(sergey): Does it mean we need to check set scene? */
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return 0;
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}
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return id_node->eval_flags;
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}
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void DEG_get_customdata_mask_for_object(const Depsgraph *graph,
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Object *ob,
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CustomData_MeshMasks *r_mask)
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{
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if (graph == nullptr) {
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/* Happens when converting objects to mesh from a python script
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* after modifying scene graph.
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*
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* Currently harmless because it's only called for temporary
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* objects which are out of the DAG anyway. */
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return;
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}
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const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
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const deg::IDNode *id_node = deg_graph->find_id_node(DEG_get_original_id(&ob->id));
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if (id_node == nullptr) {
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/* TODO(sergey): Does it mean we need to check set scene? */
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return;
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}
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r_mask->vmask |= id_node->customdata_masks.vert_mask;
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r_mask->emask |= id_node->customdata_masks.edge_mask;
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r_mask->fmask |= id_node->customdata_masks.face_mask;
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r_mask->lmask |= id_node->customdata_masks.loop_mask;
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r_mask->pmask |= id_node->customdata_masks.poly_mask;
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}
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Scene *DEG_get_evaluated_scene(const Depsgraph *graph)
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{
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const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
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Scene *scene_cow = deg_graph->scene_cow;
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/* TODO(sergey): Shall we expand data-block here? Or is it OK to assume
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* that caller is OK with just a pointer in case scene is not updated yet? */
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BLI_assert(scene_cow != nullptr && deg::deg_eval_copy_is_expanded(&scene_cow->id));
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return scene_cow;
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}
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ViewLayer *DEG_get_evaluated_view_layer(const Depsgraph *graph)
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{
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const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
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Scene *scene_cow = DEG_get_evaluated_scene(graph);
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if (scene_cow == nullptr) {
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return nullptr; /* Happens with new, not-yet-built/evaluated graphs. */
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}
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/* Do name-based lookup. */
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/* TODO(sergey): Can this be optimized? */
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ViewLayer *view_layer_orig = deg_graph->view_layer;
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ViewLayer *view_layer_cow = (ViewLayer *)BLI_findstring(
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&scene_cow->view_layers, view_layer_orig->name, offsetof(ViewLayer, name));
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BLI_assert(view_layer_cow != nullptr);
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return view_layer_cow;
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}
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Object *DEG_get_evaluated_object(const Depsgraph *depsgraph, Object *object)
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{
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if (object == nullptr) {
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return nullptr;
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}
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return (Object *)DEG_get_evaluated_id(depsgraph, &object->id);
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}
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ID *DEG_get_evaluated_id(const Depsgraph *depsgraph, ID *id)
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{
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return deg::get_evaluated_id(reinterpret_cast<const deg::Depsgraph *>(depsgraph), id);
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}
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void DEG_get_evaluated_rna_pointer(const Depsgraph *depsgraph,
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PointerRNA *ptr,
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PointerRNA *r_ptr_eval)
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{
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if ((ptr == nullptr) || (r_ptr_eval == nullptr)) {
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return;
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}
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ID *orig_id = ptr->owner_id;
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ID *cow_id = DEG_get_evaluated_id(depsgraph, orig_id);
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if (ptr->owner_id == ptr->data) {
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/* For ID pointers, it's easy... */
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r_ptr_eval->owner_id = cow_id;
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r_ptr_eval->data = (void *)cow_id;
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r_ptr_eval->type = ptr->type;
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}
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else if (ptr->type == &RNA_PoseBone) {
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/* HACK: Since bone keyframing is quite commonly used,
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* speed things up for this case by doing a special lookup
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* for bones */
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const Object *ob_eval = (Object *)cow_id;
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bPoseChannel *pchan = (bPoseChannel *)ptr->data;
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const bPoseChannel *pchan_eval = BKE_pose_channel_find_name(ob_eval->pose, pchan->name);
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r_ptr_eval->owner_id = cow_id;
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r_ptr_eval->data = (void *)pchan_eval;
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r_ptr_eval->type = ptr->type;
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}
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else {
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/* For everything else, try to get RNA Path of the BMain-pointer,
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* then use that to look up what the evaluated one should be
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* given the evaluated ID pointer as the new lookup point */
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/* TODO: Find a faster alternative, or implement support for other
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* common types too above (e.g. modifiers) */
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if (const std::optional<std::string> path = RNA_path_from_ID_to_struct(ptr)) {
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PointerRNA cow_id_ptr = RNA_id_pointer_create(cow_id);
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if (!RNA_path_resolve(&cow_id_ptr, path->c_str(), r_ptr_eval, nullptr)) {
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/* Couldn't find evaluated copy of data */
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fprintf(stderr,
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"%s: Couldn't resolve RNA path ('%s') relative to evaluated ID (%p) for '%s'\n",
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__func__,
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path->c_str(),
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(void *)cow_id,
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orig_id->name);
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}
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}
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else {
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/* Path resolution failed - XXX: Hide this behind a debug flag */
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fprintf(stderr,
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"%s: Couldn't get RNA path for %s relative to %s\n",
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__func__,
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RNA_struct_identifier(ptr->type),
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orig_id->name);
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}
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}
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}
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Object *DEG_get_original_object(Object *object)
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{
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return (Object *)DEG_get_original_id(&object->id);
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}
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ID *DEG_get_original_id(ID *id)
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{
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return deg::get_original_id(id);
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}
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Depsgraph *DEG_get_depsgraph_by_id(const ID &id)
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{
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return id.runtime.depsgraph;
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}
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bool DEG_is_original_id(const ID *id)
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{
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/* Some explanation of the logic.
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*
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* What we want here is to be able to tell whether given ID is a result of dependency graph
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* evaluation or not.
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*
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* All the data-blocks which are created by copy-on-evaluation mechanism will have will be tagged
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* with ID_TAG_COPIED_ON_EVAL tag. Those data-blocks can not be original.
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*
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* Modifier stack evaluation might create special data-blocks which have all the modifiers
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* applied, and those will be tagged with ID_TAG_COPIED_ON_EVAL_FINAL_RESULT. Such data-blocks
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* can not be original as well.
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*
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* Localization is usually happening from evaluated data-block, or will have some special pointer
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* magic which will make them to act as evaluated.
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*
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* NOTE: We consider ID evaluated if ANY of those flags is set. We do NOT require ALL of them. */
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if (id->tag & (ID_TAG_COPIED_ON_EVAL | ID_TAG_COPIED_ON_EVAL_FINAL_RESULT | ID_TAG_LOCALIZED)) {
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return false;
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}
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return true;
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}
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bool DEG_is_original_object(const Object *object)
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{
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return DEG_is_original_id(&object->id);
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}
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bool DEG_is_evaluated_id(const ID *id)
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{
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return !DEG_is_original_id(id);
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}
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bool DEG_is_evaluated_object(const Object *object)
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{
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return !DEG_is_original_object(object);
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}
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bool DEG_is_fully_evaluated(const Depsgraph *depsgraph)
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{
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const deg::Depsgraph *deg_graph = (const deg::Depsgraph *)depsgraph;
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/* Check whether relations are up to date. */
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if (deg_graph->need_update_relations) {
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return false;
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}
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/* Check whether IDs are up to date. */
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if (!deg_graph->entry_tags.is_empty()) {
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return false;
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}
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return true;
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}
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bool DEG_id_is_fully_evaluated(const Depsgraph *depsgraph, const ID *id_eval)
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{
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const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(depsgraph);
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/* Only us the original ID pointer to look up the IDNode, do not dereference it. */
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const ID *id_orig = deg::get_original_id(id_eval);
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const deg::IDNode *id_node = deg_graph->find_id_node(id_orig);
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if (!id_node) {
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return false;
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}
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for (deg::ComponentNode *component : id_node->components.values()) {
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for (deg::OperationNode *operation : component->operations) {
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if (operation->flag & deg::DEPSOP_FLAG_NEEDS_UPDATE) {
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return false;
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}
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}
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}
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return true;
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}
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static bool operation_needs_update(const ID &id,
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const deg::NodeType component_type,
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const deg::OperationCode opcode)
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{
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const Depsgraph *depsgraph = DEG_get_depsgraph_by_id(id);
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if (!depsgraph) {
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return false;
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}
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const deg::Depsgraph °_graph = *reinterpret_cast<const deg::Depsgraph *>(depsgraph);
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/* Only us the original ID pointer to look up the IDNode, do not dereference it. */
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const ID *id_orig = deg::get_original_id(&id);
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if (!id_orig) {
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return false;
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}
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const deg::IDNode *id_node = deg_graph.find_id_node(id_orig);
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if (!id_node) {
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return false;
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};
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const deg::ComponentNode *component_node = id_node->find_component(component_type);
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if (!component_node) {
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return false;
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}
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const deg::OperationNode *operation_node = component_node->find_operation(opcode);
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if (!operation_node) {
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return false;
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}
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/* Technically, there is potential for a race condition here, because the depsgraph evaluation
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* might update this flag, but it's very unlikely to cause issues right now. Maybe this should
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* become an atomic eventually. */
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const bool needs_update = operation_node->flag & deg::DEPSOP_FLAG_NEEDS_UPDATE;
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return needs_update;
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}
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bool DEG_object_geometry_is_evaluated(const Object &object)
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{
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return !operation_needs_update(
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object.id, deg::NodeType::GEOMETRY, deg::OperationCode::GEOMETRY_EVAL);
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}
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bool DEG_object_transform_is_evaluated(const Object &object)
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{
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return !operation_needs_update(
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object.id, deg::NodeType::TRANSFORM, deg::OperationCode::TRANSFORM_FINAL);
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}
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bool DEG_collection_geometry_is_evaluated(const Collection &collection)
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{
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return !operation_needs_update(
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collection.id, deg::NodeType::GEOMETRY, deg::OperationCode::GEOMETRY_EVAL_DONE);
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}
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