Files
test2/source/blender/draw/engines/select/select_debug_engine.cc
2024-07-30 15:59:15 +02:00

108 lines
2.7 KiB
C++

/* SPDX-FileCopyrightText: 2019 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw_engine
*
* Engine for debugging the selection map drawing.
*/
#include "DNA_ID.h"
#include "DNA_vec_types.h"
#include "DRW_engine.hh"
#include "DRW_select_buffer.hh"
#include "draw_cache.hh"
#include "draw_manager_c.hh"
#include "select_engine.hh"
#define SELECT_DEBUG_ENGINE "SELECT_DEBUG_ENGINE"
/* -------------------------------------------------------------------- */
/** \name Structs and static variables
* \{ */
struct SELECTIDDEBUG_PassList {
struct DRWPass *debug_pass;
};
struct SELECTIDDEBUG_Data {
void *engine_type;
DRWViewportEmptyList *fbl;
DRWViewportEmptyList *txl;
SELECTIDDEBUG_PassList *psl;
DRWViewportEmptyList *stl;
};
static struct {
struct GPUShader *select_debug_sh;
} e_data = {{nullptr}}; /* Engine data */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Engine Functions
* \{ */
static void select_debug_engine_init(void *vedata)
{
SELECTIDDEBUG_PassList *psl = ((SELECTIDDEBUG_Data *)vedata)->psl;
if (!e_data.select_debug_sh) {
e_data.select_debug_sh = GPU_shader_create_from_info_name("select_debug_fullscreen");
}
psl->debug_pass = DRW_pass_create("Debug Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA);
GPUTexture *texture_u32 = DRW_engine_select_texture_get();
if (texture_u32) {
DRWShadingGroup *shgrp = DRW_shgroup_create(e_data.select_debug_sh, psl->debug_pass);
DRW_shgroup_uniform_texture(shgrp, "image", texture_u32);
DRW_shgroup_call_procedural_triangles(shgrp, nullptr, 1);
}
}
static void select_debug_draw_scene(void *vedata)
{
SELECTIDDEBUG_PassList *psl = ((SELECTIDDEBUG_Data *)vedata)->psl;
DRW_draw_pass(psl->debug_pass);
}
static void select_debug_engine_free(void)
{
DRW_SHADER_FREE_SAFE(e_data.select_debug_sh);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Engine Type
* \{ */
static const DrawEngineDataSize select_debug_data_size = DRW_VIEWPORT_DATA_SIZE(
SELECTIDDEBUG_Data);
DrawEngineType draw_engine_debug_select_type = {
/*next*/ nullptr,
/*prev*/ nullptr,
/*idname*/ N_("Select ID Debug"),
/*vedata_size*/ &select_debug_data_size,
/*engine_init*/ &select_debug_engine_init,
/*engine_free*/ &select_debug_engine_free,
/*instance_free*/ nullptr,
/*cache_init*/ nullptr,
/*cache_populate*/ nullptr,
/*cache_finish*/ nullptr,
/*draw_scene*/ &select_debug_draw_scene,
/*view_update*/ nullptr,
/*id_update*/ nullptr,
/*render_to_image*/ nullptr,
/*store_metadata*/ nullptr,
};
/** \} */
#undef SELECT_DEBUG_ENGINE