Files
test2/source/blender/draw/intern/draw_manager_text.cc
Laurynas Duburas 4948ade694 Overlay-Next: Edit-Mesh measurements
Overlay-Next version of mesh measurements.

Rel #102179

Pull Request: https://projects.blender.org/blender/blender/pulls/127124
2024-09-06 16:45:40 +02:00

678 lines
22 KiB
C++

/* SPDX-FileCopyrightText: 2016 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw
*/
#include "MEM_guardedalloc.h"
#include "BLI_math_geom.h"
#include "BLI_math_matrix.h"
#include "BLI_math_matrix.hh"
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
#include "BLI_memiter.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BKE_editmesh.hh"
#include "BKE_editmesh_cache.hh"
#include "BKE_global.hh"
#include "BKE_mesh.hh"
#include "BKE_mesh_types.hh"
#include "BKE_mesh_wrapper.hh"
#include "BKE_object.hh"
#include "BKE_unit.hh"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "GPU_matrix.hh"
#include "GPU_state.hh"
#include "ED_screen.hh"
#include "ED_view3d.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "BLF_api.hh"
#include "WM_api.hh"
#include "draw_manager_text.hh"
#include "intern/bmesh_polygon.hh"
using blender::float3;
using blender::Span;
struct ViewCachedString {
float vec[3];
union {
uchar ub[4];
int pack;
} col;
short sco[2];
short xoffs, yoffs;
short flag;
int str_len;
bool shadow;
bool align_center;
/* str is allocated past the end */
char str[0];
};
struct DRWTextStore {
BLI_memiter *cache_strings;
};
DRWTextStore *DRW_text_cache_create()
{
DRWTextStore *dt = MEM_cnew<DRWTextStore>(__func__);
dt->cache_strings = BLI_memiter_create(1 << 14); /* 16kb */
return dt;
}
void DRW_text_cache_destroy(DRWTextStore *dt)
{
BLI_memiter_destroy(dt->cache_strings);
MEM_freeN(dt);
}
void DRW_text_cache_add(DRWTextStore *dt,
const float co[3],
const char *str,
const int str_len,
short xoffs,
short yoffs,
short flag,
const uchar col[4],
const bool shadow,
const bool align_center)
{
int alloc_len;
ViewCachedString *vos;
if (flag & DRW_TEXT_CACHE_STRING_PTR) {
BLI_assert(str_len == strlen(str));
alloc_len = sizeof(void *);
}
else {
alloc_len = str_len + 1;
}
vos = static_cast<ViewCachedString *>(
BLI_memiter_alloc(dt->cache_strings, sizeof(ViewCachedString) + alloc_len));
copy_v3_v3(vos->vec, co);
copy_v4_v4_uchar(vos->col.ub, col);
vos->xoffs = xoffs;
vos->yoffs = yoffs;
vos->flag = flag;
vos->str_len = str_len;
vos->shadow = shadow;
vos->align_center = align_center;
/* allocate past the end */
if (flag & DRW_TEXT_CACHE_STRING_PTR) {
memcpy(vos->str, &str, alloc_len);
}
else {
memcpy(vos->str, str, alloc_len);
}
}
static void drw_text_cache_draw_ex(DRWTextStore *dt, ARegion *region)
{
ViewCachedString *vos;
BLI_memiter_handle it;
int col_pack_prev = 0;
float original_proj[4][4];
GPU_matrix_projection_get(original_proj);
wmOrtho2_region_pixelspace(region);
GPU_matrix_push();
GPU_matrix_identity_set();
BLF_default_size(UI_style_get()->widget.points);
const int font_id = BLF_set_default();
float outline_dark_color[4] = {0, 0, 0, 0.8f};
float outline_light_color[4] = {1, 1, 1, 0.8f};
bool outline_is_dark = true;
BLI_memiter_iter_init(dt->cache_strings, &it);
while ((vos = static_cast<ViewCachedString *>(BLI_memiter_iter_step(&it)))) {
if (vos->sco[0] != IS_CLIPPED) {
if (col_pack_prev != vos->col.pack) {
BLF_color4ubv(font_id, vos->col.ub);
const uchar lightness = rgb_to_grayscale_byte(vos->col.ub);
outline_is_dark = lightness > 96;
col_pack_prev = vos->col.pack;
}
if (vos->align_center) {
/* Measure the size of the string, then offset to align to the vertex. */
float width, height;
BLF_width_and_height(font_id,
(vos->flag & DRW_TEXT_CACHE_STRING_PTR) ? *((const char **)vos->str) :
vos->str,
vos->str_len,
&width,
&height);
vos->xoffs -= short(width / 2.0f);
vos->yoffs -= short(height / 2.0f);
}
const int font_id = BLF_default();
if (vos->shadow) {
BLF_enable(font_id, BLF_SHADOW);
BLF_shadow(font_id,
FontShadowType::Outline,
outline_is_dark ? outline_dark_color : outline_light_color);
BLF_shadow_offset(font_id, 0, 0);
}
else {
BLF_disable(font_id, BLF_SHADOW);
}
BLF_draw_default(float(vos->sco[0] + vos->xoffs),
float(vos->sco[1] + vos->yoffs),
2.0f,
(vos->flag & DRW_TEXT_CACHE_STRING_PTR) ? *((const char **)vos->str) :
vos->str,
vos->str_len);
}
}
GPU_matrix_pop();
GPU_matrix_projection_set(original_proj);
}
void DRW_text_cache_draw(DRWTextStore *dt, ARegion *region, View3D *v3d)
{
ViewCachedString *vos;
if (v3d) {
RegionView3D *rv3d = static_cast<RegionView3D *>(region->regiondata);
int tot = 0;
/* project first and test */
BLI_memiter_handle it;
BLI_memiter_iter_init(dt->cache_strings, &it);
while ((vos = static_cast<ViewCachedString *>(BLI_memiter_iter_step(&it)))) {
if (ED_view3d_project_short_ex(
region,
(vos->flag & DRW_TEXT_CACHE_GLOBALSPACE) ? rv3d->persmat : rv3d->persmatob,
(vos->flag & DRW_TEXT_CACHE_LOCALCLIP) != 0,
vos->vec,
vos->sco,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) ==
V3D_PROJ_RET_OK)
{
tot++;
}
else {
vos->sco[0] = IS_CLIPPED;
}
}
if (tot) {
/* Disable clipping for text */
const bool rv3d_clipping_enabled = RV3D_CLIPPING_ENABLED(v3d, rv3d);
if (rv3d_clipping_enabled) {
GPU_clip_distances(0);
}
drw_text_cache_draw_ex(dt, region);
if (rv3d_clipping_enabled) {
GPU_clip_distances(6);
}
}
}
else {
/* project first */
BLI_memiter_handle it;
BLI_memiter_iter_init(dt->cache_strings, &it);
View2D *v2d = &region->v2d;
float viewmat[4][4];
rctf region_space = {0.0f, float(region->winx), 0.0f, float(region->winy)};
BLI_rctf_transform_calc_m4_pivot_min(&v2d->cur, &region_space, viewmat);
while ((vos = static_cast<ViewCachedString *>(BLI_memiter_iter_step(&it)))) {
float p[3];
copy_v3_v3(p, vos->vec);
mul_m4_v3(viewmat, p);
vos->sco[0] = p[0];
vos->sco[1] = p[1];
}
drw_text_cache_draw_ex(dt, region);
}
}
void DRW_text_edit_mesh_measure_stats(const ARegion *region,
const View3D *v3d,
const Object *ob,
const UnitSettings *unit,
DRWTextStore *dt)
{
/* Do not use ascii when using non-default unit system, some unit chars are utf8 (micro, square,
* etc.). See bug #36090.
*/
const short txt_flag = DRW_TEXT_CACHE_GLOBALSPACE;
const Mesh *mesh = BKE_object_get_editmesh_eval_cage(ob);
const BMEditMesh *em = mesh->runtime->edit_mesh.get();
char numstr[32]; /* Stores the measurement display text here */
const char *conv_float; /* Use a float conversion matching the grid size */
blender::uchar4 col = {0, 0, 0, 255}; /* color of the text to draw */
const float grid = unit->system ? unit->scale_length : v3d->grid;
const bool do_global = (v3d->flag & V3D_GLOBAL_STATS) != 0;
const bool do_moving = (G.moving & G_TRANSFORM_EDIT) != 0;
blender::float4x4 clip_planes;
/* allow for displaying shape keys and deform mods */
BMIter iter;
const Span<float3> vert_positions = BKE_mesh_wrapper_vert_coords(mesh);
const bool use_coords = !vert_positions.is_empty();
/* when 2 or more edge-info options are enabled, space apart */
short edge_tex_count = 0;
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_LEN) {
edge_tex_count += 1;
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_ANG) {
edge_tex_count += 1;
}
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_INDICES) && (em->selectmode & SCE_SELECT_EDGE)) {
edge_tex_count += 1;
}
const short edge_tex_sep = short((edge_tex_count - 1) * 5.0f * UI_SCALE_FAC);
/* Make the precision of the display value proportionate to the grid-size. */
if (grid <= 0.01f) {
conv_float = "%.6g";
}
else if (grid <= 0.1f) {
conv_float = "%.5g";
}
else if (grid <= 1.0f) {
conv_float = "%.4g";
}
else if (grid <= 10.0f) {
conv_float = "%.3g";
}
else {
conv_float = "%.2g";
}
if (v3d->overlay.edit_flag &
(V3D_OVERLAY_EDIT_EDGE_LEN | V3D_OVERLAY_EDIT_EDGE_ANG | V3D_OVERLAY_EDIT_INDICES))
{
BoundBox bb;
const rcti rect = {0, region->winx, 0, region->winy};
ED_view3d_clipping_calc(&bb, clip_planes.ptr(), region, ob, &rect);
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_LEN) {
BMEdge *eed;
UI_GetThemeColor3ubv(TH_DRAWEXTRA_EDGELEN, col);
if (use_coords) {
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
}
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
/* draw selected edges, or edges next to selected verts while dragging */
if (BM_elem_flag_test(eed, BM_ELEM_SELECT) ||
(do_moving && (BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) ||
BM_elem_flag_test(eed->v2, BM_ELEM_SELECT))))
{
float3 v1, v2;
float3 v1_clip, v2_clip;
if (use_coords) {
v1 = vert_positions[BM_elem_index_get(eed->v1)];
v2 = vert_positions[BM_elem_index_get(eed->v2)];
}
else {
v1 = eed->v1->co;
v2 = eed->v2->co;
}
if (clip_segment_v3_plane_n(v1, v2, clip_planes.ptr(), 4, v1_clip, v2_clip)) {
const float3 co = blender::math::transform_point(ob->object_to_world(),
0.5 * (v1_clip + v2_clip));
if (do_global) {
v1 = ob->object_to_world().view<3, 3>() * v1;
v2 = ob->object_to_world().view<3, 3>() * v2;
}
const size_t numstr_len = unit->system ?
BKE_unit_value_as_string(numstr,
sizeof(numstr),
len_v3v3(v1, v2) *
unit->scale_length,
3,
B_UNIT_LENGTH,
unit,
false) :
SNPRINTF_RLEN(numstr, conv_float, len_v3v3(v1, v2));
DRW_text_cache_add(dt, co, numstr, numstr_len, 0, edge_tex_sep, txt_flag, col);
}
}
}
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_ANG) {
const bool is_rad = (unit->system_rotation == USER_UNIT_ROT_RADIANS);
BMEdge *eed;
UI_GetThemeColor3ubv(TH_DRAWEXTRA_EDGEANG, col);
Span<float3> face_normals;
if (use_coords) {
BM_mesh_elem_index_ensure(em->bm, BM_VERT | BM_FACE);
/* TODO: This is not const correct for wrapper meshes, but it should be okay because
* every evaluated object gets its own evaluated cage mesh (they are not shared). */
face_normals = BKE_mesh_wrapper_face_normals(const_cast<Mesh *>(mesh));
}
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
BMLoop *l_a, *l_b;
if (BM_edge_loop_pair(eed, &l_a, &l_b)) {
/* Draw selected edges, or edges next to selected verts while dragging. */
if (BM_elem_flag_test(eed, BM_ELEM_SELECT) ||
(do_moving && (BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) ||
BM_elem_flag_test(eed->v2, BM_ELEM_SELECT) ||
/* Special case, this is useful to show when verts connected
* to this edge via a face are being transformed. */
BM_elem_flag_test(l_a->next->next->v, BM_ELEM_SELECT) ||
BM_elem_flag_test(l_a->prev->v, BM_ELEM_SELECT) ||
BM_elem_flag_test(l_b->next->next->v, BM_ELEM_SELECT) ||
BM_elem_flag_test(l_b->prev->v, BM_ELEM_SELECT))))
{
float3 v1, v2;
float3 v1_clip, v2_clip;
if (use_coords) {
v1 = vert_positions[BM_elem_index_get(eed->v1)];
v2 = vert_positions[BM_elem_index_get(eed->v2)];
}
else {
v1 = eed->v1->co;
v2 = eed->v2->co;
}
if (clip_segment_v3_plane_n(v1, v2, clip_planes.ptr(), 4, v1_clip, v2_clip)) {
float3 no_a, no_b;
const float3 co = blender::math::transform_point(ob->object_to_world(),
0.5 * (v1_clip + v2_clip));
if (use_coords) {
no_a = face_normals[BM_elem_index_get(l_a->f)];
no_b = face_normals[BM_elem_index_get(l_b->f)];
}
else {
no_a = l_a->f->no;
no_b = l_b->f->no;
}
if (do_global) {
no_a = blender::math::normalize(ob->world_to_object().view<3, 3>() * no_a);
no_b = blender::math::normalize(ob->world_to_object().view<3, 3>() * no_b);
}
const float angle = angle_normalized_v3v3(no_a, no_b);
const size_t numstr_len = SNPRINTF_RLEN(numstr,
"%.3f%s",
(is_rad) ? angle : RAD2DEGF(angle),
(is_rad) ? "r" : BLI_STR_UTF8_DEGREE_SIGN);
DRW_text_cache_add(dt, co, numstr, numstr_len, 0, -edge_tex_sep, txt_flag, col);
}
}
}
}
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_AREA) {
/* would be nice to use BM_face_calc_area, but that is for 2d faces
* so instead add up tessellation triangle areas */
UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEAREA, col);
int i;
BMFace *f = nullptr;
/* Alternative to using `poly_to_tri_count(i, BM_elem_index_get(f->l_first))`
* without having to add an extra loop. */
int tri_index = 0;
BM_ITER_MESH_INDEX (f, &iter, em->bm, BM_FACES_OF_MESH, i) {
const int f_corner_tris_len = f->len - 2;
if (BM_elem_flag_test(f, BM_ELEM_SELECT)) {
int n = 0;
float area = 0; /* area of the face */
float3 vmid(0.0f);
const std::array<BMLoop *, 3> *ltri_array = &em->looptris[tri_index];
for (int j = 0; j < f_corner_tris_len; j++) {
float3 v1, v2, v3;
if (use_coords) {
v1 = vert_positions[BM_elem_index_get(ltri_array[j][0]->v)];
v2 = vert_positions[BM_elem_index_get(ltri_array[j][1]->v)];
v3 = vert_positions[BM_elem_index_get(ltri_array[j][2]->v)];
}
else {
v1 = ltri_array[j][0]->v->co;
v2 = ltri_array[j][1]->v->co;
v3 = ltri_array[j][2]->v->co;
}
vmid += v1;
vmid += v2;
vmid += v3;
n += 3;
if (do_global) {
v1 = ob->object_to_world().view<3, 3>() * v1;
v2 = ob->object_to_world().view<3, 3>() * v2;
v3 = ob->object_to_world().view<3, 3>() * v3;
}
area += area_tri_v3(v1, v2, v3);
}
vmid *= 1.0f / float(n);
vmid = blender::math::transform_point(ob->object_to_world(), vmid);
const size_t numstr_len = unit->system ?
BKE_unit_value_as_string(
numstr,
sizeof(numstr),
double(area * unit->scale_length * unit->scale_length),
3,
B_UNIT_AREA,
unit,
false) :
SNPRINTF_RLEN(numstr, conv_float, area);
DRW_text_cache_add(dt, vmid, numstr, numstr_len, 0, 0, txt_flag, col);
}
tri_index += f_corner_tris_len;
}
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_ANG) {
BMFace *efa;
const bool is_rad = (unit->system_rotation == USER_UNIT_ROT_RADIANS);
UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEANG, col);
if (use_coords) {
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
}
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
const bool is_face_sel = BM_elem_flag_test_bool(efa, BM_ELEM_SELECT);
if (is_face_sel || do_moving) {
BMIter liter;
BMLoop *loop;
bool is_first = true;
BM_ITER_ELEM (loop, &liter, efa, BM_LOOPS_OF_FACE) {
if (is_face_sel || (do_moving && (BM_elem_flag_test(loop->v, BM_ELEM_SELECT) ||
BM_elem_flag_test(loop->prev->v, BM_ELEM_SELECT) ||
BM_elem_flag_test(loop->next->v, BM_ELEM_SELECT))))
{
float3 v1, v2, v3;
float3 vmid;
/* lazy init center calc */
if (is_first) {
if (use_coords) {
BM_face_calc_center_bounds_vcos(em->bm, efa, vmid, vert_positions);
}
else {
BM_face_calc_center_bounds(efa, vmid);
}
is_first = false;
}
if (use_coords) {
v1 = vert_positions[BM_elem_index_get(loop->prev->v)];
v2 = vert_positions[BM_elem_index_get(loop->v)];
v3 = vert_positions[BM_elem_index_get(loop->next->v)];
}
else {
v1 = loop->prev->v->co;
v2 = loop->v->co;
v3 = loop->next->v->co;
}
const float3 v2_local = v2;
if (do_global) {
v1 = ob->object_to_world().view<3, 3>() * v1;
v2 = ob->object_to_world().view<3, 3>() * v2;
v3 = ob->object_to_world().view<3, 3>() * v3;
}
const float angle = angle_v3v3v3(v1, v2, v3);
const size_t numstr_len = SNPRINTF_RLEN(numstr,
"%.3f%s",
(is_rad) ? angle : RAD2DEGF(angle),
(is_rad) ? "r" : BLI_STR_UTF8_DEGREE_SIGN);
const float3 co = blender::math::transform_point(
ob->object_to_world(), blender::math::interpolate(vmid, v2_local, 0.8f));
DRW_text_cache_add(dt, co, numstr, numstr_len, 0, 0, txt_flag, col);
}
}
}
}
}
/* This option is for mesh ops and addons debugging; only available in UI if Blender starts
* with
* --debug */
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_INDICES) {
int i;
/* For now, reuse an appropriate theme color */
UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEANG, col);
if (em->selectmode & SCE_SELECT_VERTEX) {
BMVert *v;
if (use_coords) {
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
}
BM_ITER_MESH_INDEX (v, &iter, em->bm, BM_VERTS_OF_MESH, i) {
if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
const float3 co = blender::math::transform_point(
ob->object_to_world(), use_coords ? vert_positions[BM_elem_index_get(v)] : v->co);
const size_t numstr_len = SNPRINTF_RLEN(numstr, "%d", i);
DRW_text_cache_add(dt, co, numstr, numstr_len, 0, 0, txt_flag, col);
}
}
}
if (em->selectmode & SCE_SELECT_EDGE) {
BMEdge *eed;
const bool use_edge_tex_sep = (edge_tex_count == 2);
const bool use_edge_tex_len = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_LEN);
BM_ITER_MESH_INDEX (eed, &iter, em->bm, BM_EDGES_OF_MESH, i) {
if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
float3 v1, v2;
float3 v1_clip, v2_clip;
if (use_coords) {
v1 = vert_positions[BM_elem_index_get(eed->v1)];
v2 = vert_positions[BM_elem_index_get(eed->v2)];
}
else {
v1 = eed->v1->co;
v2 = eed->v2->co;
}
if (clip_segment_v3_plane_n(v1, v2, clip_planes.ptr(), 4, v1_clip, v2_clip)) {
const float3 co = blender::math::transform_point(ob->object_to_world(),
0.5 * (v1_clip + v2_clip));
const size_t numstr_len = SNPRINTF_RLEN(numstr, "%d", i);
DRW_text_cache_add(
dt,
co,
numstr,
numstr_len,
0,
(use_edge_tex_sep) ? (use_edge_tex_len) ? -edge_tex_sep : edge_tex_sep : 0,
txt_flag,
col);
}
}
}
}
if (em->selectmode & SCE_SELECT_FACE) {
BMFace *f;
if (use_coords) {
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
}
BM_ITER_MESH_INDEX (f, &iter, em->bm, BM_FACES_OF_MESH, i) {
if (BM_elem_flag_test(f, BM_ELEM_SELECT)) {
float3 co;
if (use_coords) {
BM_face_calc_center_median_vcos(em->bm, f, co, vert_positions);
}
else {
BM_face_calc_center_median(f, co);
}
co = blender::math::transform_point(ob->object_to_world(), co);
const size_t numstr_len = SNPRINTF_RLEN(numstr, "%d", i);
DRW_text_cache_add(dt, co, numstr, numstr_len, 0, 0, txt_flag, col);
}
}
}
}
}