Files
test2/source/blender/editors/include/ED_time_scrub_ui.hh

37 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2019 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
struct bContext;
struct bDopeSheet;
struct wmEvent;
struct rcti;
void ED_time_scrub_draw_current_frame(const ARegion *region,
const Scene *scene,
bool display_seconds);
void ED_time_scrub_draw(const ARegion *region,
const Scene *scene,
bool display_seconds,
bool discrete_frames);
/**
* Scroll-bars shouldn't overlap the time scrub UI. So this returns a mask adjusted to exclude it,
* which can be passed to #UI_view2d_scrollers_draw().
*
* \param scroller_mask: Typically #View2D.mask (or something smaller, if further parts have been
* masked out already).
*/
rcti ED_time_scrub_clamp_scroller_mask(const rcti &scroller_mask);
bool ED_time_scrub_event_in_region(const ARegion *region, const wmEvent *event);
void ED_time_scrub_channel_search_draw(const bContext *C, ARegion *region, bDopeSheet *dopesheet);
void ED_time_scrub_region_rect_get(const ARegion *region, rcti *r_rect);