37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
/* SPDX-FileCopyrightText: 2019 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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struct bContext;
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struct bDopeSheet;
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struct wmEvent;
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struct rcti;
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void ED_time_scrub_draw_current_frame(const ARegion *region,
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const Scene *scene,
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bool display_seconds);
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void ED_time_scrub_draw(const ARegion *region,
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const Scene *scene,
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bool display_seconds,
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bool discrete_frames);
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/**
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* Scroll-bars shouldn't overlap the time scrub UI. So this returns a mask adjusted to exclude it,
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* which can be passed to #UI_view2d_scrollers_draw().
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*
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* \param scroller_mask: Typically #View2D.mask (or something smaller, if further parts have been
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* masked out already).
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*/
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rcti ED_time_scrub_clamp_scroller_mask(const rcti &scroller_mask);
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bool ED_time_scrub_event_in_region(const ARegion *region, const wmEvent *event);
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void ED_time_scrub_channel_search_draw(const bContext *C, ARegion *region, bDopeSheet *dopesheet);
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void ED_time_scrub_region_rect_get(const ARegion *region, rcti *r_rect);
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