Files
test2/source/blender/editors/interface/interface_utils.cc
Sybren A. Stüvel 43d7558e5b Anim: Remove 'Slotted Actions' experimental flag
This commit takes the 'Slotted Actions' out of the experimental phase.
As a result:

- All newly created Actions will be slotted Actions.
- Legacy Actions loaded from disk will be versioned to slotted Actions.
- The new Python API for slots, layers, strips, and channel bags is
  available.
- The legacy Python API for accessing F-Curves and Action Groups is
  still available, and will operate on the F-Curves/Groups for the first
  slot only.
- Creating an Action by keying (via the UI, operators, or the
  `rna_struct.keyframe_insert` function) will try and share Actions
  between related data-blocks. See !126655 for more info about this.
- Assigning an Action to a data-block will auto-assign a suitable Action
  Slot. The logic for this is described below. However, There are cases
  where this does _not_ automatically assign a slot, and thus the Action
  will effectively _not_ animate the data-block. Effort has been spent
  to make Action selection work both reliably for Blender users as well
  as keep the behaviour the same for Python scripts. Where these two
  goals did not converge, reliability and understandability for users
  was prioritised.

Auto-selection of the Action Slot upon assigning the Action works as
follows. The first rule to find a slot wins.

1. The data-block remembers the slot name that was last assigned. If the
    newly assigned Action has a slot with that name, it is chosen.
2. If the Action has a slot with the same name as the data-block, it is
    chosen.
3. If the Action has only one slot, and it has never been assigned to
    anything, it is chosen.
4. If the Action is assigned to an NLA strip or an Action constraint,
    and the Action has a single slot, and that slot has a suitable ID
    type, it is chosen.

This last step is what I was referring to with "Where these two goals
did not converge, reliability and understandability for users was
prioritised." For regular Action assignments (like via the Action
selectors in the Properties editor) this rule doesn't apply, even though
with legacy Actions the final state ("it is animated by this Action")
differs from the final state with slotted Actions ("it has no slot so is
not animated"). This is done to support the following workflow:

- Create an Action by animating Cube.
- In order to animate Suzanne with that same Action, assign the Action
  to Suzanne.
- Start keying Suzanne. This auto-creates and auto-assigns a new slot
  for Suzanne.

If rule 4. above would apply in this case, the 2nd step would
automatically select the Cube slot for Suzanne as well, which would
immediately overwrite Suzanne's properties with the Cube animation.

Technically, this commit:
- removes the `WITH_ANIM_BAKLAVA` build flag,
- removes the `use_animation_baklava` experimental flag in preferences,
- updates the code to properly deal with the fact that empty Actions are
  now always considered slotted/layered Actions (instead of that relying
  on the user preference).

Note that 'slotted Actions' and 'layered Actions' are the exact same
thing, just focusing on different aspects (slot & layers) of the new
data model.

The "Baklava phase 1" assumptions are still asserted. This means that:
- an Action can have zero or one layer,
- that layer can have zero or one strip,
- that strip must be of type 'keyframe' and be infinite with zero
  offset.

The code to handle legacy Actions is NOT removed in this commit. It will
be removed later. For now it's likely better to keep it around as
reference to the old behaviour in order to aid in some inevitable
bugfixing.

Ref: #120406
2024-10-15 16:29:53 +02:00

1065 lines
32 KiB
C++

/* SPDX-FileCopyrightText: 2009 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edinterface
*/
#include <cctype>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <fmt/format.h>
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "ED_screen.hh"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BLT_translation.hh"
#include "BKE_context.hh"
#include "BKE_global.hh"
#include "BKE_idprop.hh"
#include "BKE_lib_id.hh"
#include "BKE_screen.hh"
#include "MEM_guardedalloc.h"
#include "RNA_access.hh"
#include "RNA_prototypes.hh"
#include "UI_interface.hh"
#include "UI_interface_icons.hh"
#include "UI_resources.hh"
#include "UI_string_search.hh"
#include "UI_view2d.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "interface_intern.hh"
/*************************** RNA Utilities ******************************/
uiBut *uiDefAutoButR(uiBlock *block,
PointerRNA *ptr,
PropertyRNA *prop,
int index,
const char *name,
int icon,
int x,
int y,
int width,
int height)
{
uiBut *but = nullptr;
switch (RNA_property_type(prop)) {
case PROP_BOOLEAN: {
if (RNA_property_array_check(prop) && index == -1) {
return nullptr;
}
if (icon && name && name[0] == '\0') {
but = uiDefIconButR_prop(block,
UI_BTYPE_ICON_TOGGLE,
0,
icon,
x,
y,
width,
height,
ptr,
prop,
index,
0,
0,
nullptr);
}
else if (icon) {
but = uiDefIconTextButR_prop(block,
UI_BTYPE_ICON_TOGGLE,
0,
icon,
name,
x,
y,
width,
height,
ptr,
prop,
index,
0,
0,
nullptr);
}
else {
but = uiDefButR_prop(block,
UI_BTYPE_CHECKBOX,
0,
name,
x,
y,
width,
height,
ptr,
prop,
index,
0,
0,
nullptr);
}
break;
}
case PROP_INT:
case PROP_FLOAT: {
if (RNA_property_array_check(prop) && index == -1) {
if (ELEM(RNA_property_subtype(prop), PROP_COLOR, PROP_COLOR_GAMMA)) {
but = uiDefButR_prop(
block, UI_BTYPE_COLOR, 0, name, x, y, width, height, ptr, prop, -1, 0, 0, nullptr);
}
else {
return nullptr;
}
}
else if (RNA_property_subtype(prop) == PROP_PERCENTAGE ||
RNA_property_subtype(prop) == PROP_FACTOR)
{
but = uiDefButR_prop(block,
UI_BTYPE_NUM_SLIDER,
0,
name,
x,
y,
width,
height,
ptr,
prop,
index,
0,
0,
nullptr);
}
else {
but = uiDefButR_prop(
block, UI_BTYPE_NUM, 0, name, x, y, width, height, ptr, prop, index, 0, 0, nullptr);
}
if (RNA_property_flag(prop) & PROP_TEXTEDIT_UPDATE) {
UI_but_flag_enable(but, UI_BUT_TEXTEDIT_UPDATE);
}
break;
}
case PROP_ENUM:
if (icon && name && name[0] == '\0') {
but = uiDefIconButR_prop(
block, UI_BTYPE_MENU, 0, icon, x, y, width, height, ptr, prop, index, 0, 0, nullptr);
}
else if (icon) {
but = uiDefIconTextButR_prop(block,
UI_BTYPE_MENU,
0,
icon,
nullptr,
x,
y,
width,
height,
ptr,
prop,
index,
0,
0,
nullptr);
}
else {
but = uiDefButR_prop(
block, UI_BTYPE_MENU, 0, name, x, y, width, height, ptr, prop, index, 0, 0, nullptr);
}
break;
case PROP_STRING:
if (icon && name && name[0] == '\0') {
but = uiDefIconButR_prop(
block, UI_BTYPE_TEXT, 0, icon, x, y, width, height, ptr, prop, index, 0, 0, nullptr);
}
else if (icon) {
but = uiDefIconTextButR_prop(block,
UI_BTYPE_TEXT,
0,
icon,
name,
x,
y,
width,
height,
ptr,
prop,
index,
0,
0,
nullptr);
}
else {
but = uiDefButR_prop(
block, UI_BTYPE_TEXT, 0, name, x, y, width, height, ptr, prop, index, 0, 0, nullptr);
}
if (RNA_property_flag(prop) & PROP_TEXTEDIT_UPDATE) {
/* TEXTEDIT_UPDATE is usually used for search buttons. For these we also want
* the 'x' icon to clear search string, so setting VALUE_CLEAR flag, too. */
UI_but_flag_enable(but, UI_BUT_TEXTEDIT_UPDATE | UI_BUT_VALUE_CLEAR);
}
break;
case PROP_POINTER: {
if (icon == 0) {
const PointerRNA pptr = RNA_property_pointer_get(ptr, prop);
icon = RNA_struct_ui_icon(pptr.type ? pptr.type : RNA_property_pointer_type(ptr, prop));
}
if (icon == ICON_DOT) {
icon = 0;
}
but = uiDefIconTextButR_prop(block,
UI_BTYPE_SEARCH_MENU,
0,
icon,
name,
x,
y,
width,
height,
ptr,
prop,
index,
0,
0,
nullptr);
ui_but_add_search(but, ptr, prop, nullptr, nullptr, false);
break;
}
case PROP_COLLECTION: {
char text[256];
SNPRINTF(text, IFACE_("%d items"), RNA_property_collection_length(ptr, prop));
but = uiDefBut(block, UI_BTYPE_LABEL, 0, text, x, y, width, height, nullptr, 0, 0, nullptr);
UI_but_flag_enable(but, UI_BUT_DISABLED);
break;
}
default:
but = nullptr;
break;
}
return but;
}
void uiDefAutoButsArrayR(uiBlock *block,
PointerRNA *ptr,
PropertyRNA *prop,
const int icon,
const int x,
const int y,
const int tot_width,
const int height)
{
const int len = RNA_property_array_length(ptr, prop);
if (len == 0) {
return;
}
const int item_width = tot_width / len;
UI_block_align_begin(block);
for (int i = 0; i < len; i++) {
uiDefAutoButR(block, ptr, prop, i, "", icon, x + i * item_width, y, item_width, height);
}
UI_block_align_end(block);
}
eAutoPropButsReturn uiDefAutoButsRNA(uiLayout *layout,
PointerRNA *ptr,
bool (*check_prop)(PointerRNA *ptr,
PropertyRNA *prop,
void *user_data),
void *user_data,
PropertyRNA *prop_activate_init,
const eButLabelAlign label_align,
const bool compact)
{
eAutoPropButsReturn return_info = UI_PROP_BUTS_NONE_ADDED;
uiLayout *col;
const char *name;
RNA_STRUCT_BEGIN (ptr, prop) {
const int flag = RNA_property_flag(prop);
if (flag & PROP_HIDDEN) {
continue;
}
if (check_prop && check_prop(ptr, prop, user_data) == 0) {
return_info |= UI_PROP_BUTS_ANY_FAILED_CHECK;
continue;
}
const PropertyType type = RNA_property_type(prop);
switch (label_align) {
case UI_BUT_LABEL_ALIGN_COLUMN:
case UI_BUT_LABEL_ALIGN_SPLIT_COLUMN: {
const bool is_boolean = (type == PROP_BOOLEAN && !RNA_property_array_check(prop));
name = RNA_property_ui_name(prop);
if (label_align == UI_BUT_LABEL_ALIGN_COLUMN) {
col = uiLayoutColumn(layout, true);
if (!is_boolean) {
uiItemL(col, name, ICON_NONE);
}
}
else {
BLI_assert(label_align == UI_BUT_LABEL_ALIGN_SPLIT_COLUMN);
col = uiLayoutColumn(layout, true);
/* Let uiItemFullR() create the split layout. */
uiLayoutSetPropSep(col, true);
}
break;
}
case UI_BUT_LABEL_ALIGN_NONE:
default:
col = layout;
name = nullptr; /* no smart label alignment, show default name with button */
break;
}
/* Only buttons that can be edited as text. */
const bool use_activate_init = ((prop == prop_activate_init) &&
ELEM(type, PROP_STRING, PROP_INT, PROP_FLOAT));
if (use_activate_init) {
uiLayoutSetActivateInit(col, true);
}
uiItemFullR(
col, ptr, prop, -1, 0, compact ? UI_ITEM_R_COMPACT : UI_ITEM_NONE, name, ICON_NONE);
return_info &= ~UI_PROP_BUTS_NONE_ADDED;
if (use_activate_init) {
uiLayoutSetActivateInit(col, false);
}
}
RNA_STRUCT_END;
return return_info;
}
void UI_but_func_identity_compare_set(uiBut *but, uiButIdentityCompareFunc cmp_fn)
{
but->identity_cmp_func = cmp_fn;
}
/* *** RNA collection search menu *** */
struct CollItemSearch {
void *data;
std::string name;
int index;
int iconid;
int name_prefix_offset;
bool is_id;
bool has_sep_char;
};
static bool add_collection_search_item(CollItemSearch &cis,
const bool requires_exact_data_name,
const bool has_id_icon,
uiSearchItems *items)
{
/* If no item has its own icon to display, libraries can use the library icons rather than the
* name prefix for showing the library status. */
int name_prefix_offset = cis.name_prefix_offset;
if (!has_id_icon && cis.is_id && !requires_exact_data_name) {
cis.iconid = UI_icon_from_library(static_cast<const ID *>(cis.data));
char name_buf[UI_MAX_DRAW_STR];
BKE_id_full_name_ui_prefix_get(
name_buf, static_cast<const ID *>(cis.data), false, UI_SEP_CHAR, &name_prefix_offset);
cis.name = name_buf;
}
return UI_search_item_add(items,
cis.name.c_str(),
cis.data,
cis.iconid,
cis.has_sep_char ? int(UI_BUT_HAS_SEP_CHAR) : 0,
name_prefix_offset);
}
void ui_rna_collection_search_update_fn(
const bContext *C, void *arg, const char *str, uiSearchItems *items, const bool is_first)
{
using namespace blender;
uiRNACollectionSearch *data = static_cast<uiRNACollectionSearch *>(arg);
const int flag = RNA_property_flag(data->target_prop);
const bool is_ptr_target = (RNA_property_type(data->target_prop) == PROP_POINTER);
/* For non-pointer properties, UI code acts entirely based on the item's name. So the name has to
* match the RNA name exactly. So only for pointer properties, the name can be modified to add
* further UI hints. */
const bool requires_exact_data_name = !is_ptr_target;
const bool skip_filter = is_first;
char name_buf[UI_MAX_DRAW_STR];
bool has_id_icon = false;
/* The string search API requires pointer stability. */
Vector<std::unique_ptr<CollItemSearch>> items_list;
if (data->search_prop != nullptr) {
/* build a temporary list of relevant items first */
RNA_PROP_BEGIN (&data->search_ptr, itemptr, data->search_prop) {
if (flag & PROP_ID_SELF_CHECK) {
if (itemptr.data == data->target_ptr.owner_id) {
continue;
}
}
/* use filter */
if (is_ptr_target) {
if (RNA_property_pointer_poll(&data->target_ptr, data->target_prop, &itemptr) == 0) {
continue;
}
}
int name_prefix_offset = 0;
int iconid = ICON_NONE;
bool has_sep_char = false;
const bool is_id = itemptr.type && RNA_struct_is_ID(itemptr.type);
char *name;
if (is_id) {
iconid = ui_id_icon_get(C, static_cast<ID *>(itemptr.data), false);
if (!ELEM(iconid, 0, ICON_BLANK1)) {
has_id_icon = true;
}
if (requires_exact_data_name) {
name = RNA_struct_name_get_alloc(&itemptr, name_buf, sizeof(name_buf), nullptr);
}
else {
const ID *id = static_cast<ID *>(itemptr.data);
BKE_id_full_name_ui_prefix_get(name_buf, id, true, UI_SEP_CHAR, &name_prefix_offset);
BLI_STATIC_ASSERT(sizeof(name_buf) >= MAX_ID_FULL_NAME_UI,
"Name string buffer should be big enough to hold full UI ID name");
name = name_buf;
has_sep_char = ID_IS_LINKED(id);
}
}
else if (itemptr.type == &RNA_ActionSlot) {
PropertyRNA *prop = RNA_struct_find_property(&itemptr, "name_display");
name = RNA_property_string_get_alloc(&itemptr, prop, name_buf, sizeof(name_buf), nullptr);
}
else {
name = RNA_struct_name_get_alloc(&itemptr, name_buf, sizeof(name_buf), nullptr);
}
if (name) {
auto cis = std::make_unique<CollItemSearch>();
cis->data = itemptr.data;
cis->name = name;
cis->index = items_list.size();
cis->iconid = iconid;
cis->is_id = is_id;
cis->name_prefix_offset = name_prefix_offset;
cis->has_sep_char = has_sep_char;
items_list.append(std::move(cis));
if (name != name_buf) {
MEM_freeN(name);
}
}
}
RNA_PROP_END;
}
else {
BLI_assert(RNA_property_type(data->target_prop) == PROP_STRING);
const eStringPropertySearchFlag search_flag = RNA_property_string_search_flag(
data->target_prop);
BLI_assert(search_flag & PROP_STRING_SEARCH_SUPPORTED);
const bool show_extra_info = (G.debug_value == 102);
RNA_property_string_search(C,
&data->target_ptr,
data->target_prop,
str,
[&](StringPropertySearchVisitParams visit_params) {
auto cis = std::make_unique<CollItemSearch>();
cis->data = nullptr;
if (visit_params.info && show_extra_info) {
cis->name = fmt::format("{}" UI_SEP_CHAR_S "{}",
visit_params.text,
*visit_params.info);
}
else {
cis->name = std::move(visit_params.text);
}
cis->index = items_list.size();
cis->iconid = visit_params.icon_id.value_or(ICON_NONE);
cis->is_id = false;
cis->name_prefix_offset = 0;
cis->has_sep_char = visit_params.info.has_value();
items_list.append(std::move(cis));
});
if (search_flag & PROP_STRING_SEARCH_SORT) {
std::sort(
items_list.begin(),
items_list.end(),
[](const std::unique_ptr<CollItemSearch> &a, const std::unique_ptr<CollItemSearch> &b) {
return BLI_strcasecmp_natural(a->name.c_str(), b->name.c_str()) < 0;
});
for (const int i : items_list.index_range()) {
items_list[i]->index = i;
}
}
}
if (skip_filter) {
for (std::unique_ptr<CollItemSearch> &cis : items_list) {
if (!add_collection_search_item(*cis, requires_exact_data_name, has_id_icon, items)) {
break;
}
}
}
else {
ui::string_search::StringSearch<CollItemSearch> search;
for (std::unique_ptr<CollItemSearch> &cis : items_list) {
search.add(cis->name, cis.get());
}
const Vector<CollItemSearch *> filtered_items = search.query(str);
for (CollItemSearch *cis : filtered_items) {
if (!add_collection_search_item(*cis, requires_exact_data_name, has_id_icon, items)) {
break;
}
}
}
}
int UI_icon_from_id(const ID *id)
{
if (id == nullptr) {
return ICON_NONE;
}
/* exception for objects */
if (GS(id->name) == ID_OB) {
Object *ob = (Object *)id;
if (ob->type == OB_EMPTY) {
return ICON_EMPTY_DATA;
}
return UI_icon_from_id(static_cast<const ID *>(ob->data));
}
/* otherwise get it through RNA, creating the pointer
* will set the right type, also with subclassing */
PointerRNA ptr = RNA_id_pointer_create((ID *)id);
return (ptr.type) ? RNA_struct_ui_icon(ptr.type) : ICON_NONE;
}
int UI_icon_from_report_type(int type)
{
if (type & RPT_ERROR_ALL) {
return ICON_CANCEL;
}
if (type & RPT_WARNING_ALL) {
return ICON_ERROR;
}
if (type & RPT_INFO_ALL) {
return ICON_INFO;
}
if (type & RPT_DEBUG_ALL) {
return ICON_SYSTEM;
}
if (type & RPT_PROPERTY) {
return ICON_OPTIONS;
}
if (type & RPT_OPERATOR) {
return ICON_CHECKMARK;
}
return ICON_INFO;
}
int UI_icon_colorid_from_report_type(int type)
{
if (type & RPT_ERROR_ALL) {
return TH_INFO_ERROR;
}
if (type & RPT_WARNING_ALL) {
return TH_INFO_WARNING;
}
if (type & RPT_INFO_ALL) {
return TH_INFO_INFO;
}
if (type & RPT_DEBUG_ALL) {
return TH_INFO_DEBUG;
}
if (type & RPT_PROPERTY) {
return TH_INFO_PROPERTY;
}
if (type & RPT_OPERATOR) {
return TH_INFO_OPERATOR;
}
return TH_INFO_WARNING;
}
int UI_text_colorid_from_report_type(int type)
{
if (type & RPT_ERROR_ALL) {
return TH_INFO_ERROR_TEXT;
}
if (type & RPT_WARNING_ALL) {
return TH_INFO_WARNING_TEXT;
}
if (type & RPT_INFO_ALL) {
return TH_INFO_INFO_TEXT;
}
if (type & RPT_DEBUG_ALL) {
return TH_INFO_DEBUG_TEXT;
}
if (type & RPT_PROPERTY) {
return TH_INFO_PROPERTY_TEXT;
}
if (type & RPT_OPERATOR) {
return TH_INFO_OPERATOR_TEXT;
}
return TH_INFO_WARNING_TEXT;
}
/********************************** Misc **************************************/
int UI_calc_float_precision(int prec, double value)
{
static const double pow10_neg[UI_PRECISION_FLOAT_MAX + 1] = {
1e0, 1e-1, 1e-2, 1e-3, 1e-4, 1e-5, 1e-6};
static const double max_pow = 10000000.0; /* pow(10, UI_PRECISION_FLOAT_MAX) */
BLI_assert(prec <= UI_PRECISION_FLOAT_MAX);
BLI_assert(fabs(pow10_neg[prec] - pow(10, -prec)) < 1e-16);
/* Check on the number of decimal places need to display the number,
* this is so 0.00001 is not displayed as 0.00,
* _but_, this is only for small values as 10.0001 will not get the same treatment.
*/
value = fabs(value);
if ((value < pow10_neg[prec]) && (value > (1.0 / max_pow))) {
int value_i = int(lround(value * max_pow));
if (value_i != 0) {
const int prec_span = 3; /* show: 0.01001, 5 would allow 0.0100001 for eg. */
int test_prec;
int prec_min = -1;
int dec_flag = 0;
int i = UI_PRECISION_FLOAT_MAX;
while (i && value_i) {
if (value_i % 10) {
dec_flag |= 1 << i;
prec_min = i;
}
value_i /= 10;
i--;
}
/* even though its a small value, if the second last digit is not 0, use it */
test_prec = prec_min;
dec_flag = (dec_flag >> (prec_min + 1)) & ((1 << prec_span) - 1);
while (dec_flag) {
test_prec++;
dec_flag = dec_flag >> 1;
}
if (test_prec > prec) {
prec = test_prec;
}
}
}
CLAMP(prec, 0, UI_PRECISION_FLOAT_MAX);
return prec;
}
std::optional<std::string> UI_but_online_manual_id(const uiBut *but)
{
if (but->rnapoin.data && but->rnaprop) {
return fmt::format(
"{}.{}", RNA_struct_identifier(but->rnapoin.type), RNA_property_identifier(but->rnaprop));
}
if (but->optype) {
char idname[OP_MAX_TYPENAME];
const size_t idname_len = WM_operator_py_idname(idname, but->optype->idname);
return std::string(idname, idname_len);
}
return std::nullopt;
}
std::optional<std::string> UI_but_online_manual_id_from_active(const bContext *C)
{
if (uiBut *but = UI_context_active_but_get(C)) {
return UI_but_online_manual_id(but);
}
return std::nullopt;
}
/* -------------------------------------------------------------------- */
static rctf ui_but_rect_to_view(const uiBut *but, const ARegion *region, const View2D *v2d)
{
rctf region_rect;
ui_block_to_region_rctf(region, but->block, &region_rect, &but->rect);
rctf view_rect;
UI_view2d_region_to_view_rctf(v2d, &region_rect, &view_rect);
return view_rect;
}
/**
* To get a margin (typically wanted), add the margin to \a rect directly.
*
* Based on #file_ensure_inside_viewbounds(), could probably share code.
*
* \return true if anything changed.
*/
static bool ui_view2d_cur_ensure_rect_in_view(View2D *v2d, const rctf *rect)
{
const float rect_width = BLI_rctf_size_x(rect);
const float rect_height = BLI_rctf_size_y(rect);
rctf *cur = &v2d->cur;
const float cur_width = BLI_rctf_size_x(cur);
const float cur_height = BLI_rctf_size_y(cur);
bool changed = false;
/* Snap to bottom edge. Also use if rect is higher than view bounds (could be a parameter). */
if ((cur->ymin > rect->ymin) || (rect_height > cur_height)) {
cur->ymin = rect->ymin;
cur->ymax = cur->ymin + cur_height;
changed = true;
}
/* Snap to upper edge. */
else if (cur->ymax < rect->ymax) {
cur->ymax = rect->ymax;
cur->ymin = cur->ymax - cur_height;
changed = true;
}
/* Snap to left edge. Also use if rect is wider than view bounds. */
else if ((cur->xmin > rect->xmin) || (rect_width > cur_width)) {
cur->xmin = rect->xmin;
cur->xmax = cur->xmin + cur_width;
changed = true;
}
/* Snap to right edge. */
else if (cur->xmax < rect->xmax) {
cur->xmax = rect->xmax;
cur->xmin = cur->xmax - cur_width;
changed = true;
}
else {
BLI_assert(BLI_rctf_inside_rctf(cur, rect));
}
return changed;
}
void UI_but_ensure_in_view(const bContext *C, ARegion *region, const uiBut *but)
{
View2D *v2d = &region->v2d;
/* Uninitialized view or region that doesn't use View2D. */
if ((v2d->flag & V2D_IS_INIT) == 0) {
return;
}
rctf rect = ui_but_rect_to_view(but, region, v2d);
const int margin = UI_UNIT_X * 0.5f;
BLI_rctf_pad(&rect, margin, margin);
const bool changed = ui_view2d_cur_ensure_rect_in_view(v2d, &rect);
if (changed) {
UI_view2d_curRect_changed(C, v2d);
ED_region_tag_redraw_no_rebuild(region);
}
}
/* -------------------------------------------------------------------- */
/** \name Button Store
*
* Modal Button Store API.
*
* Store for modal operators & handlers to register button pointers
* which are maintained while drawing or nullptr when removed.
*
* This is needed since button pointers are continuously freed and re-allocated.
*
* \{ */
struct uiButStore {
uiButStore *next, *prev;
uiBlock *block;
ListBase items;
};
struct uiButStoreElem {
uiButStoreElem *next, *prev;
uiBut **but_p;
};
uiButStore *UI_butstore_create(uiBlock *block)
{
uiButStore *bs_handle = MEM_cnew<uiButStore>(__func__);
bs_handle->block = block;
BLI_addtail(&block->butstore, bs_handle);
return bs_handle;
}
void UI_butstore_free(uiBlock *block, uiButStore *bs_handle)
{
/* NOTE(@ideasman42): Workaround for button store being moved into new block,
* which then can't use the previous buttons state
* (#ui_but_update_from_old_block fails to find a match),
* keeping the active button in the old block holding a reference
* to the button-state in the new block: see #49034.
*
* Ideally we would manage moving the 'uiButStore', keeping a correct state.
* All things considered this is the most straightforward fix. */
if (block != bs_handle->block && bs_handle->block != nullptr) {
block = bs_handle->block;
}
BLI_freelistN(&bs_handle->items);
BLI_assert(BLI_findindex(&block->butstore, bs_handle) != -1);
BLI_remlink(&block->butstore, bs_handle);
MEM_freeN(bs_handle);
}
bool UI_butstore_is_valid(uiButStore *bs_handle)
{
return (bs_handle->block != nullptr);
}
bool UI_butstore_is_registered(uiBlock *block, uiBut *but)
{
LISTBASE_FOREACH (uiButStore *, bs_handle, &block->butstore) {
LISTBASE_FOREACH (uiButStoreElem *, bs_elem, &bs_handle->items) {
if (*bs_elem->but_p == but) {
return true;
}
}
}
return false;
}
void UI_butstore_register(uiButStore *bs_handle, uiBut **but_p)
{
uiButStoreElem *bs_elem = MEM_cnew<uiButStoreElem>(__func__);
BLI_assert(*but_p);
bs_elem->but_p = but_p;
BLI_addtail(&bs_handle->items, bs_elem);
}
void UI_butstore_unregister(uiButStore *bs_handle, uiBut **but_p)
{
LISTBASE_FOREACH_MUTABLE (uiButStoreElem *, bs_elem, &bs_handle->items) {
if (bs_elem->but_p == but_p) {
BLI_remlink(&bs_handle->items, bs_elem);
MEM_freeN(bs_elem);
}
}
BLI_assert(0);
}
bool UI_butstore_register_update(uiBlock *block, uiBut *but_dst, const uiBut *but_src)
{
bool found = false;
LISTBASE_FOREACH (uiButStore *, bs_handle, &block->butstore) {
LISTBASE_FOREACH (uiButStoreElem *, bs_elem, &bs_handle->items) {
if (*bs_elem->but_p == but_src) {
*bs_elem->but_p = but_dst;
found = true;
}
}
}
return found;
}
void UI_butstore_clear(uiBlock *block)
{
LISTBASE_FOREACH (uiButStore *, bs_handle, &block->butstore) {
bs_handle->block = nullptr;
LISTBASE_FOREACH (uiButStoreElem *, bs_elem, &bs_handle->items) {
*bs_elem->but_p = nullptr;
}
}
}
void UI_butstore_update(uiBlock *block)
{
/* move this list to the new block */
if (block->oldblock) {
if (block->oldblock->butstore.first) {
BLI_movelisttolist(&block->butstore, &block->oldblock->butstore);
}
}
if (LIKELY(block->butstore.first == nullptr)) {
return;
}
/* warning, loop-in-loop, in practice we only store <10 buttons at a time,
* so this isn't going to be a problem, if that changes old-new mapping can be cached first */
LISTBASE_FOREACH (uiButStore *, bs_handle, &block->butstore) {
BLI_assert(ELEM(bs_handle->block, nullptr, block) ||
(block->oldblock && block->oldblock == bs_handle->block));
if (bs_handle->block == block->oldblock) {
bs_handle->block = block;
LISTBASE_FOREACH (uiButStoreElem *, bs_elem, &bs_handle->items) {
if (*bs_elem->but_p) {
uiBut *but_new = ui_but_find_new(block, *bs_elem->but_p);
/* can be nullptr if the buttons removed,
* NOTE: we could allow passing in a callback when buttons are removed
* so the caller can cleanup */
*bs_elem->but_p = but_new;
}
}
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Key Event from UI
* \{ */
/**
* Follow the logic from #wm_keymap_item_find_in_keymap.
*/
static bool ui_key_event_property_match(const char *opname,
IDProperty *properties,
const bool is_strict,
wmOperatorType *ui_optype,
PointerRNA *ui_opptr)
{
if (!STREQ(ui_optype->idname, opname)) {
return false;
}
bool match = false;
if (properties) {
if (ui_opptr &&
IDP_EqualsProperties_ex(properties, static_cast<IDProperty *>(ui_opptr->data), is_strict))
{
match = true;
}
}
else {
match = true;
}
return match;
}
std::optional<std::string> UI_key_event_operator_string(const bContext *C,
const char *opname,
IDProperty *properties,
const bool is_strict)
{
/* NOTE: currently only actions on UI Lists are supported (for the asset manager).
* Other kinds of events can be supported as needed. */
ARegion *region = CTX_wm_region(C);
if (region == nullptr) {
return std::nullopt;
}
/* Early exit regions which don't have UI-Lists. */
if ((region->type->keymapflag & ED_KEYMAP_UI) == 0) {
return std::nullopt;
}
uiBut *but = UI_region_active_but_get(region);
if (but == nullptr) {
return std::nullopt;
}
if (but->type != UI_BTYPE_PREVIEW_TILE) {
return std::nullopt;
}
short event_val = KM_NOTHING;
short event_type = KM_NOTHING;
uiBut *listbox = nullptr;
LISTBASE_FOREACH_BACKWARD (uiBut *, but_iter, &but->block->buttons) {
if ((but_iter->type == UI_BTYPE_LISTBOX) && ui_but_contains_rect(but_iter, &but->rect)) {
listbox = but_iter;
break;
}
}
if (listbox && listbox->custom_data) {
uiList *list = static_cast<uiList *>(listbox->custom_data);
uiListDyn *dyn_data = list->dyn_data;
if ((dyn_data->custom_activate_optype != nullptr) &&
ui_key_event_property_match(opname,
properties,
is_strict,
dyn_data->custom_activate_optype,
dyn_data->custom_activate_opptr))
{
event_val = KM_CLICK;
event_type = LEFTMOUSE;
}
else if ((dyn_data->custom_activate_optype != nullptr) &&
ui_key_event_property_match(opname,
properties,
is_strict,
dyn_data->custom_drag_optype,
dyn_data->custom_drag_opptr))
{
event_val = KM_CLICK_DRAG;
event_type = LEFTMOUSE;
}
}
if ((event_val != KM_NOTHING) && (event_type != KM_NOTHING)) {
return WM_keymap_item_raw_to_string(
false, false, false, false, 0, event_val, event_type, false);
}
return std::nullopt;
}
/** \} */