Files
test2/source/blender/editors/space_view3d/space_view3d.cc
Falk David 6b78894740 Fix: GPv3: Radial controls not working in some modes
The radial controls to set the brush size were not working in sculpt and
vertex paint mode.
This was because of a collision with the  `cyclical_set` operator in edit mode.
The issue was that the poll function for the edit mode keymaps also
passed in sculpt and vertex paint mode.

To solve this, add a keymap for these common selection operators and
separate them from the general edit mode keymap.

Pull Request: https://projects.blender.org/blender/blender/pulls/128542
2024-10-03 17:45:04 +02:00

2268 lines
72 KiB
C++

/* SPDX-FileCopyrightText: 2008 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spview3d
*/
/* Allow using deprecated functionality for .blend file I/O. */
#define DNA_DEPRECATED_ALLOW
#include <cstdio>
#include <cstring>
#include "AS_asset_representation.hh"
#include "DNA_collection_types.h"
#include "DNA_defaults.h"
#include "DNA_gpencil_legacy_types.h"
#include "DNA_lightprobe_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector.h"
#include "BLI_math_vector.hh"
#include "BLI_utildefines.h"
#include "BLT_translation.hh"
#include "BKE_asset.hh"
#include "BKE_context.hh"
#include "BKE_global.hh"
#include "BKE_gpencil_legacy.h"
#include "BKE_idprop.hh"
#include "BKE_layer.hh"
#include "BKE_lib_id.hh"
#include "BKE_lib_query.hh"
#include "BKE_lib_remap.hh"
#include "BKE_main.hh"
#include "BKE_object.hh"
#include "BKE_scene.hh"
#include "BKE_screen.hh"
#include "BKE_viewer_path.hh"
#include "ED_asset_shelf.hh"
#include "ED_geometry.hh"
#include "ED_object.hh"
#include "ED_outliner.hh"
#include "ED_render.hh"
#include "ED_screen.hh"
#include "ED_space_api.hh"
#include "ED_transform.hh"
#include "ED_undo.hh"
#include "GPU_matrix.hh"
#include "DRW_engine.hh"
#include "WM_api.hh"
#include "WM_message.hh"
#include "WM_toolsystem.hh"
#include "WM_types.hh"
#include "RNA_access.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "BLO_read_write.hh"
#ifdef WITH_PYTHON
# include "BPY_extern.hh"
#endif
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_build.hh"
#include "view3d_intern.hh" /* own include */
#include "view3d_navigate.hh"
/* ******************** manage regions ********************* */
bool ED_view3d_area_user_region(const ScrArea *area, const View3D *v3d, ARegion **r_region)
{
RegionView3D *rv3d = nullptr;
ARegion *region_unlock_user = nullptr;
ARegion *region_unlock = nullptr;
const ListBase *region_list = (v3d == area->spacedata.first) ? &area->regionbase :
&v3d->regionbase;
BLI_assert(v3d->spacetype == SPACE_VIEW3D);
LISTBASE_FOREACH (ARegion *, region, region_list) {
/* find the first unlocked rv3d */
if (region->regiondata && region->regiontype == RGN_TYPE_WINDOW) {
rv3d = static_cast<RegionView3D *>(region->regiondata);
if ((rv3d->viewlock & RV3D_LOCK_ROTATION) == 0) {
region_unlock = region;
if (ELEM(rv3d->persp, RV3D_PERSP, RV3D_CAMOB)) {
region_unlock_user = region;
break;
}
}
}
}
/* camera/perspective view get priority when the active region is locked */
if (region_unlock_user) {
*r_region = region_unlock_user;
return true;
}
if (region_unlock) {
*r_region = region_unlock;
return true;
}
return false;
}
void ED_view3d_init_mats_rv3d(const Object *ob, RegionView3D *rv3d)
{
/* local viewmat and persmat, to calculate projections */
mul_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->object_to_world().ptr());
mul_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->object_to_world().ptr());
/* initializes object space clipping, speeds up clip tests */
ED_view3d_clipping_local(rv3d, ob->object_to_world().ptr());
}
void ED_view3d_init_mats_rv3d_gl(const Object *ob, RegionView3D *rv3d)
{
ED_view3d_init_mats_rv3d(ob, rv3d);
/* We have to multiply instead of loading `viewmatob` to make
* it work with duplis using display-lists, otherwise it will
* override the dupli-matrix. */
GPU_matrix_mul(ob->object_to_world().ptr());
}
#ifndef NDEBUG
void ED_view3d_clear_mats_rv3d(RegionView3D *rv3d)
{
zero_m4(rv3d->viewmatob);
zero_m4(rv3d->persmatob);
}
void ED_view3d_check_mats_rv3d(RegionView3D *rv3d)
{
BLI_ASSERT_ZERO_M4(rv3d->viewmatob);
BLI_ASSERT_ZERO_M4(rv3d->persmatob);
}
#endif
void ED_view3d_stop_render_preview(wmWindowManager *wm, ARegion *region)
{
RegionView3D *rv3d = static_cast<RegionView3D *>(region->regiondata);
if (rv3d->view_render) {
#ifdef WITH_PYTHON
BPy_BEGIN_ALLOW_THREADS;
#endif
WM_jobs_kill_type(wm, nullptr, WM_JOB_TYPE_RENDER_PREVIEW);
#ifdef WITH_PYTHON
BPy_END_ALLOW_THREADS;
#endif
DRW_engine_external_free(rv3d);
}
/* A bit overkill but this make sure the viewport is reset completely. (fclem) */
WM_draw_region_free(region);
}
void ED_view3d_shade_update(Main *bmain, View3D *v3d, ScrArea *area)
{
wmWindowManager *wm = static_cast<wmWindowManager *>(bmain->wm.first);
if (v3d->shading.type != OB_RENDER) {
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if ((region->regiontype == RGN_TYPE_WINDOW) && region->regiondata) {
ED_view3d_stop_render_preview(wm, region);
}
}
}
}
/* ******************** default callbacks for view3d space ***************** */
static SpaceLink *view3d_create(const ScrArea * /*area*/, const Scene *scene)
{
ARegion *region;
View3D *v3d;
RegionView3D *rv3d;
v3d = DNA_struct_default_alloc(View3D);
if (scene) {
v3d->camera = scene->camera;
}
/* header */
region = MEM_cnew<ARegion>("header for view3d");
BLI_addtail(&v3d->regionbase, region);
region->regiontype = RGN_TYPE_HEADER;
region->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP;
/* tool header */
region = MEM_cnew<ARegion>("tool header for view3d");
BLI_addtail(&v3d->regionbase, region);
region->regiontype = RGN_TYPE_TOOL_HEADER;
region->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP;
region->flag = RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER;
/* asset shelf */
region = MEM_cnew<ARegion>("asset shelf for view3d");
BLI_addtail(&v3d->regionbase, region);
region->regiontype = RGN_TYPE_ASSET_SHELF;
region->alignment = RGN_ALIGN_BOTTOM;
region->flag |= RGN_FLAG_HIDDEN;
/* asset shelf header */
region = MEM_cnew<ARegion>("asset shelf header for view3d");
BLI_addtail(&v3d->regionbase, region);
region->regiontype = RGN_TYPE_ASSET_SHELF_HEADER;
region->alignment = RGN_ALIGN_BOTTOM | RGN_ALIGN_HIDE_WITH_PREV;
/* tool shelf */
region = MEM_cnew<ARegion>("toolshelf for view3d");
BLI_addtail(&v3d->regionbase, region);
region->regiontype = RGN_TYPE_TOOLS;
region->alignment = RGN_ALIGN_LEFT;
region->flag = RGN_FLAG_HIDDEN;
/* buttons/list view */
region = MEM_cnew<ARegion>("buttons for view3d");
BLI_addtail(&v3d->regionbase, region);
region->regiontype = RGN_TYPE_UI;
region->alignment = RGN_ALIGN_RIGHT;
region->flag = RGN_FLAG_HIDDEN;
/* main region */
region = MEM_cnew<ARegion>("main region for view3d");
BLI_addtail(&v3d->regionbase, region);
region->regiontype = RGN_TYPE_WINDOW;
region->regiondata = MEM_cnew<RegionView3D>("region view3d");
rv3d = static_cast<RegionView3D *>(region->regiondata);
rv3d->viewquat[0] = 1.0f;
rv3d->persp = RV3D_PERSP;
rv3d->view = RV3D_VIEW_USER;
rv3d->dist = 10.0;
return (SpaceLink *)v3d;
}
/* Doesn't free the space-link itself. */
static void view3d_free(SpaceLink *sl)
{
View3D *vd = (View3D *)sl;
if (vd->localvd) {
MEM_freeN(vd->localvd);
}
MEM_SAFE_FREE(vd->runtime.local_stats);
if (vd->runtime.properties_storage_free) {
vd->runtime.properties_storage_free(vd->runtime.properties_storage);
vd->runtime.properties_storage_free = nullptr;
}
if (vd->shading.prop) {
IDP_FreeProperty(vd->shading.prop);
vd->shading.prop = nullptr;
}
BKE_viewer_path_clear(&vd->viewer_path);
}
/* spacetype; init callback */
static void view3d_init(wmWindowManager * /*wm*/, ScrArea * /*area*/) {}
static void view3d_exit(wmWindowManager * /*wm*/, ScrArea *area)
{
BLI_assert(area->spacetype == SPACE_VIEW3D);
View3D *v3d = static_cast<View3D *>(area->spacedata.first);
MEM_SAFE_FREE(v3d->runtime.local_stats);
}
static SpaceLink *view3d_duplicate(SpaceLink *sl)
{
View3D *v3do = (View3D *)sl;
View3D *v3dn = static_cast<View3D *>(MEM_dupallocN(sl));
memset(&v3dn->runtime, 0x0, sizeof(v3dn->runtime));
/* clear or remove stuff from old */
if (v3dn->localvd) {
v3dn->localvd = nullptr;
}
v3dn->local_collections_uid = 0;
v3dn->flag &= ~(V3D_LOCAL_COLLECTIONS | V3D_XR_SESSION_MIRROR);
if (v3dn->shading.type == OB_RENDER) {
v3dn->shading.type = OB_SOLID;
}
if (v3dn->shading.prop) {
v3dn->shading.prop = IDP_CopyProperty(v3do->shading.prop);
}
BKE_viewer_path_copy(&v3dn->viewer_path, &v3do->viewer_path);
/* copy or clear inside new stuff */
return (SpaceLink *)v3dn;
}
/* add handlers, stuff you only do once or on area/region changes */
static void view3d_main_region_init(wmWindowManager *wm, ARegion *region)
{
ListBase *lb;
wmKeyMap *keymap;
/* object ops. */
/* important to be before Pose keymap since they can both be enabled at once */
keymap = WM_keymap_ensure(
wm->defaultconf, "Paint Face Mask (Weight, Vertex, Texture)", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(
wm->defaultconf, "Paint Vertex Selection (Weight, Vertex)", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
/* Before 'Weight/Vertex Paint' so adding curve points is not overridden. */
keymap = WM_keymap_ensure(wm->defaultconf, "Paint Curve", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
/* Before 'Pose' so weight paint menus aren't overridden by pose menus. */
keymap = WM_keymap_ensure(wm->defaultconf, "Weight Paint", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Vertex Paint", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
/* pose is not modal, operator poll checks for this */
keymap = WM_keymap_ensure(wm->defaultconf, "Pose", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Object Mode", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Curve", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Curves", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Image Paint", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Sculpt", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Mesh", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Armature", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Metaball", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Lattice", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Particle", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Sculpt Curves", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
/* NOTE: Grease Pencil handlers used to be added using `ED_KEYMAP_GPENCIL` in
* `ed_default_handlers` because it needed to be added to multiple editors (as other editors use
* annotations.). But for OB_GREASE_PENCIL, we only need it to register the keymaps for the
* 3D View. */
keymap = WM_keymap_ensure(
wm->defaultconf, "Grease Pencil Selection", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(
wm->defaultconf, "Grease Pencil Edit Mode", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(
wm->defaultconf, "Grease Pencil Paint Mode", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(
wm->defaultconf, "Grease Pencil Sculpt Mode", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(
wm->defaultconf, "Grease Pencil Weight Paint", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(
wm->defaultconf, "Grease Pencil Vertex Paint", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(
wm->defaultconf, "Grease Pencil Brush Stroke", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(
wm->defaultconf, "Grease Pencil Fill Tool", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
/* Edit-font key-map swallows almost all (because of text input). */
keymap = WM_keymap_ensure(wm->defaultconf, "Font", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Object Non-modal", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Frames", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
/* own keymap, last so modes can override it */
keymap = WM_keymap_ensure(wm->defaultconf, "3D View Generic", SPACE_VIEW3D, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "3D View", SPACE_VIEW3D, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
/* add drop boxes */
lb = WM_dropboxmap_find("View3D", SPACE_VIEW3D, RGN_TYPE_WINDOW);
WM_event_add_dropbox_handler(&region->handlers, lb);
}
static void view3d_main_region_exit(wmWindowManager *wm, ARegion *region)
{
ED_view3d_stop_render_preview(wm, region);
}
static bool view3d_drop_in_main_region_poll(bContext *C, const wmEvent *event)
{
ScrArea *area = CTX_wm_area(C);
return ED_region_overlap_isect_any_xy(area, event->xy) == false;
}
static ID_Type view3d_drop_id_in_main_region_poll_get_id_type(bContext *C,
wmDrag *drag,
const wmEvent *event)
{
const ScrArea *area = CTX_wm_area(C);
if (ED_region_overlap_isect_any_xy(area, event->xy)) {
return ID_Type(0);
}
if (!view3d_drop_in_main_region_poll(C, event)) {
return ID_Type(0);
}
ID *local_id = WM_drag_get_local_ID(drag, 0);
if (local_id) {
return GS(local_id->name);
}
wmDragAsset *asset_drag = WM_drag_get_asset_data(drag, 0);
if (asset_drag) {
return asset_drag->asset->get_id_type();
}
return ID_Type(0);
}
static bool view3d_drop_id_in_main_region_poll(bContext *C,
wmDrag *drag,
const wmEvent *event,
ID_Type id_type)
{
if (!view3d_drop_in_main_region_poll(C, event)) {
return false;
}
return WM_drag_is_ID_type(drag, id_type);
}
static void view3d_ob_drop_on_enter(wmDropBox *drop, wmDrag *drag)
{
V3DSnapCursorState *state = static_cast<V3DSnapCursorState *>(drop->draw_data);
if (state) {
return;
}
/* Don't use the snap cursor when linking the object. Object transform isn't editable then and
* would be reset on reload. */
if (WM_drag_asset_will_import_linked(drag)) {
return;
}
state = static_cast<V3DSnapCursorState *>(ED_view3d_cursor_snap_state_create());
drop->draw_data = state;
state->draw_plane = true;
float dimensions[3] = {0.0f};
if (drag->type == WM_DRAG_ID) {
Object *ob = (Object *)WM_drag_get_local_ID(drag, ID_OB);
BKE_object_dimensions_eval_cached_get(ob, dimensions);
}
else {
AssetMetaData *meta_data = WM_drag_get_asset_meta_data(drag, ID_OB);
IDProperty *dimensions_prop = BKE_asset_metadata_idprop_find(meta_data, "dimensions");
if (dimensions_prop) {
copy_v3_v3(dimensions, static_cast<float *>(IDP_Array(dimensions_prop)));
}
}
if (!is_zero_v3(dimensions)) {
mul_v3_v3fl(state->box_dimensions, dimensions, 0.5f);
UI_GetThemeColor4ubv(TH_GIZMO_PRIMARY, state->color_box);
state->draw_box = true;
}
}
static void view3d_ob_drop_on_exit(wmDropBox *drop, wmDrag * /*drag*/)
{
V3DSnapCursorState *state = static_cast<V3DSnapCursorState *>(drop->draw_data);
if (state) {
ED_view3d_cursor_snap_state_free(state);
drop->draw_data = nullptr;
}
}
static bool view3d_ob_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
{
return view3d_drop_id_in_main_region_poll(C, drag, event, ID_OB);
}
static bool view3d_ob_drop_poll_external_asset(bContext *C, wmDrag *drag, const wmEvent *event)
{
if (!view3d_ob_drop_poll(C, drag, event) || (drag->type != WM_DRAG_ASSET)) {
return false;
}
return true;
}
/**
* \note the term local here refers to not being an external asset,
* poll will succeed for linked library objects.
*/
static bool view3d_ob_drop_poll_local_id(bContext *C, wmDrag *drag, const wmEvent *event)
{
if (!view3d_ob_drop_poll(C, drag, event) || (drag->type != WM_DRAG_ID)) {
return false;
}
return true;
}
static bool view3d_collection_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
{
return view3d_drop_id_in_main_region_poll(C, drag, event, ID_GR);
}
static bool view3d_collection_drop_poll_local_id(bContext *C, wmDrag *drag, const wmEvent *event)
{
if (!view3d_collection_drop_poll(C, drag, event) || (drag->type != WM_DRAG_ID)) {
return false;
}
return true;
}
static bool view3d_collection_drop_poll_external_asset(bContext *C,
wmDrag *drag,
const wmEvent *event)
{
if (!view3d_collection_drop_poll(C, drag, event) || (drag->type != WM_DRAG_ASSET)) {
return false;
}
return true;
}
static bool view3d_mat_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
{
return view3d_drop_id_in_main_region_poll(C, drag, event, ID_MA);
}
static std::string view3d_mat_drop_tooltip(bContext *C,
wmDrag *drag,
const int xy[2],
wmDropBox * /*drop*/)
{
const char *name = WM_drag_get_item_name(drag);
ARegion *region = CTX_wm_region(C);
const int mval[2] = {
xy[0] - region->winrct.xmin,
xy[1] - region->winrct.ymin,
};
return blender::ed::object::drop_named_material_tooltip(C, name, mval);
}
static bool view3d_world_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
{
return view3d_drop_id_in_main_region_poll(C, drag, event, ID_WO);
}
static bool view3d_object_data_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
{
ID_Type id_type = view3d_drop_id_in_main_region_poll_get_id_type(C, drag, event);
if (id_type && OB_DATA_SUPPORT_ID(id_type)) {
return true;
}
return false;
}
static std::string view3d_object_data_drop_tooltip(bContext * /*C*/,
wmDrag * /*drag*/,
const int /*xy*/[2],
wmDropBox * /*drop*/)
{
return TIP_("Create object instance from object-data");
}
static bool view3d_ima_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
{
if (ED_region_overlap_isect_any_xy(CTX_wm_area(C), event->xy)) {
return false;
}
return WM_drag_is_ID_type(drag, ID_IM);
}
static bool view3d_ima_bg_is_camera_view(bContext *C)
{
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d && (rv3d->persp == RV3D_CAMOB)) {
View3D *v3d = CTX_wm_view3d(C);
if (v3d && v3d->camera && v3d->camera->type == OB_CAMERA) {
return true;
}
}
return false;
}
static bool view3d_ima_bg_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
{
if (!view3d_ima_drop_poll(C, drag, event)) {
return false;
}
if (ED_view3d_is_object_under_cursor(C, event->mval)) {
return false;
}
return view3d_ima_bg_is_camera_view(C);
}
static bool view3d_ima_empty_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
{
if (!view3d_ima_drop_poll(C, drag, event)) {
return false;
}
Object *ob = ED_view3d_give_object_under_cursor(C, event->mval);
if (ob == nullptr) {
return true;
}
if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) {
return true;
}
return false;
}
static bool view3d_geometry_nodes_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
{
if (!view3d_drop_id_in_main_region_poll(C, drag, event, ID_NT)) {
return false;
}
if (drag->type == WM_DRAG_ID) {
const bNodeTree *node_tree = reinterpret_cast<const bNodeTree *>(
WM_drag_get_local_ID(drag, ID_NT));
if (!node_tree) {
return false;
}
return node_tree->type == NTREE_GEOMETRY;
}
if (drag->type == WM_DRAG_ASSET) {
const wmDragAsset *asset_data = WM_drag_get_asset_data(drag, ID_NT);
if (!asset_data) {
return false;
}
const AssetMetaData *metadata = &asset_data->asset->get_metadata();
const IDProperty *tree_type = BKE_asset_metadata_idprop_find(metadata, "type");
if (!tree_type || IDP_Int(tree_type) != NTREE_GEOMETRY) {
return false;
}
if (wmDropBox *drop_box = drag->drop_state.active_dropbox) {
const uint32_t uid = RNA_int_get(drop_box->ptr, "session_uid");
const bNodeTree *node_tree = reinterpret_cast<const bNodeTree *>(
BKE_libblock_find_session_uid(CTX_data_main(C), ID_NT, uid));
if (node_tree) {
return node_tree->type == NTREE_GEOMETRY;
}
}
}
return true;
}
static std::string view3d_geometry_nodes_drop_tooltip(bContext *C,
wmDrag * /*drag*/,
const int xy[2],
wmDropBox *drop)
{
ARegion *region = CTX_wm_region(C);
int mval[2] = {xy[0] - region->winrct.xmin, xy[1] - region->winrct.ymin};
return blender::ed::object::drop_geometry_nodes_tooltip(C, drop->ptr, mval);
}
static void view3d_ob_drop_matrix_from_snap(V3DSnapCursorState *snap_state,
Object *ob,
float obmat_final[4][4])
{
using namespace blender;
V3DSnapCursorData *snap_data = ED_view3d_cursor_snap_data_get();
BLI_assert(snap_state->draw_box || snap_state->draw_plane);
UNUSED_VARS_NDEBUG(snap_state);
copy_m4_m3(obmat_final, snap_data->plane_omat);
copy_v3_v3(obmat_final[3], snap_data->loc);
float scale[3];
mat4_to_size(scale, ob->object_to_world().ptr());
rescale_m4(obmat_final, scale);
if (const std::optional<Bounds<float3>> bb = BKE_object_boundbox_get(ob)) {
float3 offset = math::midpoint(bb->min, bb->max);
offset[2] = bb->min[2];
mul_mat3_m4_v3(obmat_final, offset);
sub_v3_v3(obmat_final[3], offset);
}
}
static void view3d_ob_drop_copy_local_id(bContext * /*C*/, wmDrag *drag, wmDropBox *drop)
{
ID *id = WM_drag_get_local_ID(drag, ID_OB);
RNA_int_set(drop->ptr, "session_uid", id->session_uid);
/* Don't duplicate ID's which were just imported. Only do that for existing, local IDs. */
BLI_assert(drag->type != WM_DRAG_ASSET);
V3DSnapCursorState *snap_state = ED_view3d_cursor_snap_state_active_get();
float obmat_final[4][4];
view3d_ob_drop_matrix_from_snap(snap_state, (Object *)id, obmat_final);
RNA_float_set_array(drop->ptr, "matrix", &obmat_final[0][0]);
}
/* Mostly the same logic as #view3d_collection_drop_copy_external_asset(), just different enough to
* make sharing code a bit difficult. */
static void view3d_ob_drop_copy_external_asset(bContext *C, wmDrag *drag, wmDropBox *drop)
{
/* NOTE(@ideasman42): Selection is handled here, de-selecting objects before append,
* using auto-select to ensure the new objects are selected.
* This is done so #OBJECT_OT_transform_to_mouse (which runs after this drop handler)
* can use the context setup here to place the objects. */
BLI_assert(drag->type == WM_DRAG_ASSET);
wmDragAsset *asset_drag = WM_drag_get_asset_data(drag, 0);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_base_deselect_all(scene, view_layer);
ID *id = WM_drag_asset_id_import(C, asset_drag, FILE_AUTOSELECT);
/* TODO(sergey): Only update relations for the current scene. */
DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
RNA_int_set(drop->ptr, "session_uid", id->session_uid);
BKE_view_layer_synced_ensure(scene, view_layer);
Base *base = BKE_view_layer_base_find(view_layer, (Object *)id);
if (base != nullptr) {
BKE_view_layer_base_select_and_set_active(view_layer, base);
WM_main_add_notifier(NC_SCENE | ND_OB_ACTIVE, scene);
}
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
ED_outliner_select_sync_from_object_tag(C);
/* Make sure the depsgraph is evaluated so the new object's transforms are up-to-date.
* The evaluated #Object::object_to_world() will be copied back to the original object
* and used below. */
CTX_data_ensure_evaluated_depsgraph(C);
V3DSnapCursorState *snap_state = static_cast<V3DSnapCursorState *>(drop->draw_data);
if (snap_state) {
float obmat_final[4][4];
view3d_ob_drop_matrix_from_snap(snap_state, (Object *)id, obmat_final);
RNA_float_set_array(drop->ptr, "matrix", &obmat_final[0][0]);
}
}
static void view3d_collection_drop_copy_local_id(bContext * /*C*/, wmDrag *drag, wmDropBox *drop)
{
ID *id = WM_drag_get_local_ID(drag, ID_GR);
RNA_int_set(drop->ptr, "session_uid", int(id->session_uid));
}
/* Mostly the same logic as #view3d_ob_drop_copy_external_asset(), just different enough to make
* sharing code a bit difficult. */
static void view3d_collection_drop_copy_external_asset(bContext *C, wmDrag *drag, wmDropBox *drop)
{
BLI_assert(drag->type == WM_DRAG_ASSET);
wmDragAsset *asset_drag = WM_drag_get_asset_data(drag, 0);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_base_deselect_all(scene, view_layer);
ID *id = WM_drag_asset_id_import(C, asset_drag, FILE_AUTOSELECT);
Collection *collection = (Collection *)id;
/* TODO(sergey): Only update relations for the current scene. */
DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
RNA_int_set(drop->ptr, "session_uid", int(id->session_uid));
/* Make an object active, just use the first one in the collection. */
CollectionObject *cobject = static_cast<CollectionObject *>(collection->gobject.first);
BKE_view_layer_synced_ensure(scene, view_layer);
Base *base = cobject ? BKE_view_layer_base_find(view_layer, cobject->ob) : nullptr;
if (base) {
BLI_assert((base->flag & BASE_SELECTABLE) && (base->flag & BASE_ENABLED_VIEWPORT));
BKE_view_layer_base_select_and_set_active(view_layer, base);
WM_main_add_notifier(NC_SCENE | ND_OB_ACTIVE, scene);
}
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
ED_outliner_select_sync_from_object_tag(C);
/* XXX Without an undo push here, there will be a crash when the user modifies operator
* properties. The stuff we do in these drop callbacks just isn't safe over undo/redo. */
ED_undo_push(C, "Collection_Drop");
}
static void view3d_id_drop_copy(bContext *C, wmDrag *drag, wmDropBox *drop)
{
ID *id = WM_drag_get_local_ID_or_import_from_asset(C, drag, 0);
WM_operator_properties_id_lookup_set_from_id(drop->ptr, id);
RNA_boolean_set(drop->ptr, "show_datablock_in_modifier", (drag->type != WM_DRAG_ASSET));
}
static void view3d_geometry_nodes_drop_copy(bContext *C, wmDrag *drag, wmDropBox *drop)
{
view3d_id_drop_copy(C, drag, drop);
RNA_boolean_set(drop->ptr, "show_datablock_in_modifier", (drag->type != WM_DRAG_ASSET));
}
static void view3d_id_drop_copy_with_type(bContext *C, wmDrag *drag, wmDropBox *drop)
{
ID *id = WM_drag_get_local_ID_or_import_from_asset(C, drag, 0);
RNA_enum_set(drop->ptr, "type", GS(id->name));
WM_operator_properties_id_lookup_set_from_id(drop->ptr, id);
}
static void view3d_id_path_drop_copy(bContext *C, wmDrag *drag, wmDropBox *drop)
{
ID *id = WM_drag_get_local_ID_or_import_from_asset(C, drag, 0);
if (id) {
WM_operator_properties_id_lookup_set_from_id(drop->ptr, id);
RNA_struct_property_unset(drop->ptr, "filepath");
return;
}
}
/* region dropbox definition */
static void view3d_dropboxes()
{
ListBase *lb = WM_dropboxmap_find("View3D", SPACE_VIEW3D, RGN_TYPE_WINDOW);
wmDropBox *drop;
drop = WM_dropbox_add(lb,
"OBJECT_OT_add_named",
view3d_ob_drop_poll_local_id,
view3d_ob_drop_copy_local_id,
WM_drag_free_imported_drag_ID,
nullptr);
drop->draw_droptip = WM_drag_draw_item_name_fn;
drop->on_enter = view3d_ob_drop_on_enter;
drop->on_exit = view3d_ob_drop_on_exit;
drop = WM_dropbox_add(lb,
"OBJECT_OT_transform_to_mouse",
view3d_ob_drop_poll_external_asset,
view3d_ob_drop_copy_external_asset,
WM_drag_free_imported_drag_ID,
nullptr);
drop->draw_droptip = WM_drag_draw_item_name_fn;
drop->on_enter = view3d_ob_drop_on_enter;
drop->on_exit = view3d_ob_drop_on_exit;
WM_dropbox_add(lb,
"OBJECT_OT_collection_external_asset_drop",
view3d_collection_drop_poll_external_asset,
view3d_collection_drop_copy_external_asset,
WM_drag_free_imported_drag_ID,
nullptr);
WM_dropbox_add(lb,
"OBJECT_OT_collection_instance_add",
view3d_collection_drop_poll_local_id,
view3d_collection_drop_copy_local_id,
WM_drag_free_imported_drag_ID,
nullptr);
WM_dropbox_add(lb,
"OBJECT_OT_drop_named_material",
view3d_mat_drop_poll,
view3d_id_drop_copy,
WM_drag_free_imported_drag_ID,
view3d_mat_drop_tooltip);
WM_dropbox_add(lb,
"OBJECT_OT_drop_geometry_nodes",
view3d_geometry_nodes_drop_poll,
view3d_geometry_nodes_drop_copy,
WM_drag_free_imported_drag_ID,
view3d_geometry_nodes_drop_tooltip);
WM_dropbox_add(lb,
"VIEW3D_OT_camera_background_image_add",
view3d_ima_bg_drop_poll,
view3d_id_path_drop_copy,
WM_drag_free_imported_drag_ID,
nullptr);
WM_dropbox_add(lb,
"OBJECT_OT_empty_image_add",
view3d_ima_empty_drop_poll,
view3d_id_path_drop_copy,
WM_drag_free_imported_drag_ID,
nullptr);
WM_dropbox_add(lb,
"OBJECT_OT_data_instance_add",
view3d_object_data_drop_poll,
view3d_id_drop_copy_with_type,
WM_drag_free_imported_drag_ID,
view3d_object_data_drop_tooltip);
WM_dropbox_add(lb,
"VIEW3D_OT_drop_world",
view3d_world_drop_poll,
view3d_id_drop_copy,
WM_drag_free_imported_drag_ID,
nullptr);
}
static void view3d_widgets()
{
wmGizmoMapType_Params params{SPACE_VIEW3D, RGN_TYPE_WINDOW};
wmGizmoMapType *gzmap_type = WM_gizmomaptype_ensure(&params);
WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_xform_gizmo_context);
WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_light_spot);
WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_light_point);
WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_light_area);
WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_light_target);
WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_force_field);
WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_camera);
WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_camera_view);
WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_empty_image);
WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_geometry_nodes);
/* TODO(@ideasman42): Not working well enough, disable for now. */
#if 0
WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_armature_spline);
#endif
WM_gizmogrouptype_append(VIEW3D_GGT_xform_gizmo);
WM_gizmogrouptype_append(VIEW3D_GGT_xform_cage);
WM_gizmogrouptype_append(VIEW3D_GGT_xform_shear);
WM_gizmogrouptype_append(VIEW3D_GGT_xform_extrude);
WM_gizmogrouptype_append(VIEW3D_GGT_mesh_preselect_elem);
WM_gizmogrouptype_append(VIEW3D_GGT_mesh_preselect_edgering);
WM_gizmogrouptype_append(VIEW3D_GGT_tool_generic_handle_normal);
WM_gizmogrouptype_append(VIEW3D_GGT_tool_generic_handle_free);
WM_gizmogrouptype_append(VIEW3D_GGT_ruler);
WM_gizmotype_append(VIEW3D_GT_ruler_item);
WM_gizmogrouptype_append(VIEW3D_GGT_placement);
WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_navigate);
WM_gizmotype_append(VIEW3D_GT_navigate_rotate);
}
/* type callback, not region itself */
static void view3d_main_region_free(ARegion *region)
{
RegionView3D *rv3d = static_cast<RegionView3D *>(region->regiondata);
if (rv3d) {
if (rv3d->localvd) {
MEM_freeN(rv3d->localvd);
}
if (rv3d->clipbb) {
MEM_freeN(rv3d->clipbb);
}
if (rv3d->view_render) {
DRW_engine_external_free(rv3d);
}
if (rv3d->sms) {
MEM_freeN(rv3d->sms);
}
MEM_freeN(rv3d);
region->regiondata = nullptr;
}
}
/* copy regiondata */
static void *view3d_main_region_duplicate(void *poin)
{
if (poin) {
RegionView3D *rv3d = static_cast<RegionView3D *>(poin);
RegionView3D *new_rv3d;
new_rv3d = static_cast<RegionView3D *>(MEM_dupallocN(rv3d));
if (rv3d->localvd) {
new_rv3d->localvd = static_cast<RegionView3D *>(MEM_dupallocN(rv3d->localvd));
}
if (rv3d->clipbb) {
new_rv3d->clipbb = static_cast<BoundBox *>(MEM_dupallocN(rv3d->clipbb));
}
new_rv3d->view_render = nullptr;
new_rv3d->sms = nullptr;
new_rv3d->smooth_timer = nullptr;
return new_rv3d;
}
return nullptr;
}
static void view3d_main_region_listener(const wmRegionListenerParams *params)
{
wmWindow *window = params->window;
ScrArea *area = params->area;
ARegion *region = params->region;
const wmNotifier *wmn = params->notifier;
const Scene *scene = params->scene;
View3D *v3d = static_cast<View3D *>(area->spacedata.first);
RegionView3D *rv3d = static_cast<RegionView3D *>(region->regiondata);
wmGizmoMap *gzmap = region->gizmo_map;
/* context changes */
switch (wmn->category) {
case NC_WM:
if (ELEM(wmn->data, ND_UNDO)) {
WM_gizmomap_tag_refresh(gzmap);
}
else if (ELEM(wmn->data, ND_XR_DATA_CHANGED)) {
/* Only cause a redraw if this a VR session mirror. Should more features be added that
* require redraws, we could pass something to wmn->reference, e.g. the flag value. */
if (v3d->flag & V3D_XR_SESSION_MIRROR) {
ED_region_tag_redraw(region);
}
}
break;
case NC_ANIMATION:
switch (wmn->data) {
case ND_KEYFRAME_PROP:
case ND_NLA_ACTCHANGE:
ED_region_tag_redraw(region);
break;
case ND_NLA:
case ND_KEYFRAME:
if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED)) {
ED_region_tag_redraw(region);
}
break;
case ND_ANIMCHAN:
if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED, NA_SELECTED)) {
ED_region_tag_redraw(region);
}
break;
}
break;
case NC_SCENE:
switch (wmn->data) {
case ND_SCENEBROWSE:
case ND_LAYER_CONTENT:
ED_region_tag_redraw(region);
WM_gizmomap_tag_refresh(gzmap);
if (v3d->localvd && v3d->localvd->runtime.flag & V3D_RUNTIME_LOCAL_MAYBE_EMPTY) {
ED_area_tag_refresh(area);
}
break;
case ND_LAYER:
if (wmn->reference) {
BKE_screen_view3d_sync(v3d, static_cast<Scene *>(wmn->reference));
}
ED_region_tag_redraw(region);
WM_gizmomap_tag_refresh(gzmap);
break;
case ND_OB_ACTIVE:
case ND_OB_SELECT:
[[fallthrough]];
case ND_FRAME:
case ND_TRANSFORM:
case ND_OB_VISIBLE:
case ND_RENDER_OPTIONS:
case ND_MARKERS:
case ND_MODE:
ED_region_tag_redraw(region);
WM_gizmomap_tag_refresh(gzmap);
break;
case ND_WORLD:
/* handled by space_view3d_listener() for v3d access */
break;
case ND_DRAW_RENDER_VIEWPORT: {
if (v3d->camera && (scene == wmn->reference)) {
if (rv3d->persp == RV3D_CAMOB) {
ED_region_tag_redraw(region);
}
}
break;
}
}
if (wmn->action == NA_EDITED) {
ED_region_tag_redraw(region);
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_BONE_COLLECTION:
case ND_TRANSFORM:
case ND_POSE:
case ND_DRAW:
case ND_MODIFIER:
case ND_SHADERFX:
case ND_CONSTRAINT:
case ND_KEYS:
case ND_PARTICLE:
case ND_POINTCACHE:
case ND_LOD:
ED_region_tag_redraw(region);
WM_gizmomap_tag_refresh(gzmap);
break;
case ND_DRAW_ANIMVIZ:
ED_region_tag_redraw(region);
break;
}
switch (wmn->action) {
case NA_ADDED:
ED_region_tag_redraw(region);
break;
}
break;
case NC_GEOM:
switch (wmn->data) {
case ND_SELECT: {
WM_gizmomap_tag_refresh(gzmap);
ATTR_FALLTHROUGH;
}
case ND_DATA:
ED_region_tag_redraw(region);
WM_gizmomap_tag_refresh(gzmap);
break;
case ND_VERTEX_GROUP:
ED_region_tag_redraw(region);
break;
}
switch (wmn->action) {
case NA_EDITED:
ED_region_tag_redraw(region);
break;
}
break;
case NC_CAMERA:
switch (wmn->data) {
case ND_DRAW_RENDER_VIEWPORT: {
if (v3d->camera && (v3d->camera->data == wmn->reference)) {
if (rv3d->persp == RV3D_CAMOB) {
ED_region_tag_redraw(region);
}
}
break;
}
}
break;
case NC_GROUP:
/* all group ops for now */
ED_region_tag_redraw(region);
break;
case NC_BRUSH:
switch (wmn->action) {
case NA_EDITED:
ED_region_tag_redraw_cursor(region);
break;
case NA_SELECTED:
/* used on brush changes - needed because 3d cursor
* has to be drawn if clone brush is selected */
ED_region_tag_redraw(region);
break;
}
break;
case NC_MATERIAL:
switch (wmn->data) {
case ND_SHADING:
case ND_NODES:
/* TODO(sergey): This is a bit too much updates, but needed to
* have proper material drivers update in the viewport.
*
* How to solve?
*/
ED_region_tag_redraw(region);
break;
case ND_SHADING_DRAW:
case ND_SHADING_LINKS:
ED_region_tag_redraw(region);
break;
}
break;
case NC_NODE:
switch (wmn->data) {
case ND_NODE_GIZMO: {
WM_gizmomap_tag_refresh(gzmap);
break;
}
}
ED_region_tag_redraw(region);
break;
case NC_WORLD:
switch (wmn->data) {
case ND_WORLD_DRAW:
/* handled by space_view3d_listener() for v3d access */
break;
case ND_WORLD:
/* Needed for updating world materials */
ED_region_tag_redraw(region);
break;
}
break;
case NC_LAMP:
switch (wmn->data) {
case ND_LIGHTING:
/* TODO(sergey): This is a bit too much, but needed to
* handle updates from new depsgraph.
*/
ED_region_tag_redraw(region);
break;
case ND_LIGHTING_DRAW:
ED_region_tag_redraw(region);
WM_gizmomap_tag_refresh(gzmap);
break;
}
break;
case NC_LIGHTPROBE:
ED_area_tag_refresh(area);
break;
case NC_IMAGE:
/* this could be more fine grained checks if we had
* more context than just the region */
ED_region_tag_redraw(region);
break;
case NC_TEXTURE:
/* Same as #NC_IMAGE. */
ED_region_tag_redraw(region);
break;
case NC_MOVIECLIP:
if (wmn->data == ND_DISPLAY || wmn->action == NA_EDITED) {
ED_region_tag_redraw(region);
}
break;
case NC_SPACE:
if (wmn->data == ND_SPACE_VIEW3D) {
if (wmn->subtype == NS_VIEW3D_GPU) {
rv3d->rflag |= RV3D_GPULIGHT_UPDATE;
}
else if (wmn->subtype == NS_VIEW3D_SHADING) {
#ifdef WITH_XR_OPENXR
ED_view3d_xr_shading_update(
static_cast<wmWindowManager *>(G_MAIN->wm.first), v3d, scene);
#endif
ViewLayer *view_layer = WM_window_get_active_view_layer(window);
Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer);
if (depsgraph) {
ED_render_view3d_update(depsgraph, window, area, true);
}
}
ED_region_tag_redraw(region);
WM_gizmomap_tag_refresh(gzmap);
}
break;
case NC_ID:
if (ELEM(wmn->action, NA_RENAME, NA_EDITED, NA_ADDED, NA_REMOVED)) {
if (ELEM(wmn->action, NA_EDITED, NA_REMOVED) && v3d->localvd &&
v3d->localvd->runtime.flag & V3D_RUNTIME_LOCAL_MAYBE_EMPTY)
{
ED_area_tag_refresh(area);
}
ED_region_tag_redraw(region);
WM_gizmomap_tag_refresh(gzmap);
}
break;
case NC_SCREEN:
switch (wmn->data) {
case ND_ANIMPLAY:
case ND_SKETCH:
ED_region_tag_redraw(region);
break;
case ND_LAYOUTBROWSE:
case ND_LAYOUTDELETE:
case ND_LAYOUTSET:
WM_gizmomap_tag_refresh(gzmap);
ED_region_tag_redraw(region);
break;
case ND_LAYER:
ED_region_tag_redraw(region);
break;
}
break;
case NC_GPENCIL:
if (wmn->data == ND_DATA || ELEM(wmn->action, NA_EDITED, NA_SELECTED)) {
ED_region_tag_redraw(region);
}
break;
case NC_WORKSPACE:
/* In case the region displays workspace settings. */
ED_region_tag_redraw(region);
break;
case NC_VIEWER_PATH: {
if (v3d->flag2 & V3D_SHOW_VIEWER) {
ViewLayer *view_layer = WM_window_get_active_view_layer(window);
if (Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer)) {
ED_render_view3d_update(depsgraph, window, area, true);
}
ED_region_tag_redraw(region);
}
break;
}
}
}
static void view3d_do_msg_notify_workbench_view_update(bContext *C,
wmMsgSubscribeKey * /*msg_key*/,
wmMsgSubscribeValue *msg_val)
{
Scene *scene = CTX_data_scene(C);
ScrArea *area = (ScrArea *)msg_val->user_data;
View3D *v3d = (View3D *)area->spacedata.first;
if (v3d->shading.type == OB_SOLID) {
RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->shading.type);
DRWUpdateContext drw_context = {nullptr};
drw_context.bmain = CTX_data_main(C);
drw_context.depsgraph = CTX_data_depsgraph_pointer(C);
drw_context.scene = scene;
drw_context.view_layer = CTX_data_view_layer(C);
drw_context.region = (ARegion *)(msg_val->owner);
drw_context.v3d = v3d;
drw_context.engine_type = engine_type;
DRW_notify_view_update(&drw_context);
}
}
static void view3d_main_region_message_subscribe(const wmRegionMessageSubscribeParams *params)
{
wmMsgBus *mbus = params->message_bus;
const bContext *C = params->context;
ScrArea *area = params->area;
ARegion *region = params->region;
/* Developer NOTE: there are many properties that impact 3D view drawing,
* so instead of subscribing to individual properties, just subscribe to types
* accepting some redundant redraws.
*
* For other space types we might try avoid this, keep the 3D view as an exceptional case! */
wmMsgParams_RNA msg_key_params{};
/* Only subscribe to types. */
StructRNA *type_array[] = {
&RNA_Window,
/* These object have properties that impact drawing. */
&RNA_AreaLight,
&RNA_Camera,
&RNA_Light,
&RNA_Speaker,
&RNA_SunLight,
/* General types the 3D view depends on. */
&RNA_Object,
&RNA_UnitSettings, /* grid-floor */
&RNA_View3DCursor,
&RNA_View3DOverlay,
&RNA_View3DShading,
&RNA_World,
};
wmMsgSubscribeValue msg_sub_value_region_tag_redraw{};
msg_sub_value_region_tag_redraw.owner = region;
msg_sub_value_region_tag_redraw.user_data = region;
msg_sub_value_region_tag_redraw.notify = ED_region_do_msg_notify_tag_redraw;
wmMsgSubscribeValue msg_sub_value_workbench_view_update{};
msg_sub_value_workbench_view_update.owner = region;
msg_sub_value_workbench_view_update.user_data = area;
msg_sub_value_workbench_view_update.notify = view3d_do_msg_notify_workbench_view_update;
for (int i = 0; i < ARRAY_SIZE(type_array); i++) {
msg_key_params.ptr.type = type_array[i];
WM_msg_subscribe_rna_params(mbus, &msg_key_params, &msg_sub_value_region_tag_redraw, __func__);
}
/* Subscribe to a handful of other properties. */
RegionView3D *rv3d = static_cast<RegionView3D *>(region->regiondata);
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, engine, &msg_sub_value_region_tag_redraw);
WM_msg_subscribe_rna_anon_prop(
mbus, RenderSettings, resolution_x, &msg_sub_value_region_tag_redraw);
WM_msg_subscribe_rna_anon_prop(
mbus, RenderSettings, resolution_y, &msg_sub_value_region_tag_redraw);
WM_msg_subscribe_rna_anon_prop(
mbus, RenderSettings, pixel_aspect_x, &msg_sub_value_region_tag_redraw);
WM_msg_subscribe_rna_anon_prop(
mbus, RenderSettings, pixel_aspect_y, &msg_sub_value_region_tag_redraw);
if (rv3d->persp == RV3D_CAMOB) {
WM_msg_subscribe_rna_anon_prop(
mbus, RenderSettings, use_border, &msg_sub_value_region_tag_redraw);
}
WM_msg_subscribe_rna_anon_type(mbus, SceneEEVEE, &msg_sub_value_region_tag_redraw);
WM_msg_subscribe_rna_anon_type(mbus, SceneDisplay, &msg_sub_value_region_tag_redraw);
WM_msg_subscribe_rna_anon_type(mbus, ObjectDisplay, &msg_sub_value_region_tag_redraw);
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *obact = BKE_view_layer_active_object_get(view_layer);
if (obact != nullptr) {
switch (obact->mode) {
case OB_MODE_PARTICLE_EDIT:
WM_msg_subscribe_rna_anon_type(mbus, ParticleEdit, &msg_sub_value_region_tag_redraw);
break;
case OB_MODE_SCULPT:
WM_msg_subscribe_rna_anon_prop(
mbus, WorkSpace, tools, &msg_sub_value_workbench_view_update);
break;
default:
break;
}
}
{
wmMsgSubscribeValue msg_sub_value_region_tag_refresh{};
msg_sub_value_region_tag_refresh.owner = region;
msg_sub_value_region_tag_refresh.user_data = area;
msg_sub_value_region_tag_refresh.notify = WM_toolsystem_do_msg_notify_tag_refresh;
WM_msg_subscribe_rna_anon_prop(mbus, Object, mode, &msg_sub_value_region_tag_refresh);
WM_msg_subscribe_rna_anon_prop(mbus, LayerObjects, active, &msg_sub_value_region_tag_refresh);
}
}
/* concept is to retrieve cursor type context-less */
static void view3d_main_region_cursor(wmWindow *win, ScrArea *area, ARegion *region)
{
if (WM_cursor_set_from_tool(win, area, region)) {
return;
}
Scene *scene = WM_window_get_active_scene(win);
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *obedit = BKE_view_layer_edit_object_get(view_layer);
if (obedit) {
WM_cursor_set(win, WM_CURSOR_EDIT);
}
else {
WM_cursor_set(win, WM_CURSOR_DEFAULT);
}
}
/* add handlers, stuff you only do once or on area/region changes */
static void view3d_header_region_init(wmWindowManager *wm, ARegion *region)
{
wmKeyMap *keymap = WM_keymap_ensure(
wm->defaultconf, "3D View Generic", SPACE_VIEW3D, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
ED_region_header_init(region);
}
static void view3d_header_region_draw(const bContext *C, ARegion *region)
{
ED_region_header(C, region);
}
static void view3d_header_region_listener(const wmRegionListenerParams *params)
{
ARegion *region = params->region;
const wmNotifier *wmn = params->notifier;
/* context changes */
switch (wmn->category) {
case NC_SCENE:
switch (wmn->data) {
case ND_FRAME:
case ND_OB_ACTIVE:
case ND_OB_SELECT:
case ND_OB_VISIBLE:
case ND_MODE:
case ND_LAYER:
case ND_TOOLSETTINGS:
case ND_LAYER_CONTENT:
case ND_RENDER_OPTIONS:
ED_region_tag_redraw(region);
break;
}
break;
case NC_SPACE:
switch (wmn->data) {
case ND_SPACE_VIEW3D:
ED_region_tag_redraw(region);
break;
case ND_SPACE_ASSET_PARAMS:
blender::ed::geometry::clear_operator_asset_trees();
ED_region_tag_redraw(region);
break;
}
break;
case NC_ASSET:
switch (wmn->data) {
case ND_ASSET_CATALOGS:
case ND_ASSET_LIST_READING:
blender::ed::geometry::clear_operator_asset_trees();
ED_region_tag_redraw(region);
break;
default:
if (ELEM(wmn->action, NA_ADDED, NA_REMOVED)) {
blender::ed::geometry::clear_operator_asset_trees();
ED_region_tag_redraw(region);
}
}
break;
case NC_NODE:
switch (wmn->data) {
case ND_NODE_ASSET_DATA:
blender::ed::geometry::clear_operator_asset_trees();
ED_region_tag_redraw(region);
break;
}
break;
case NC_GPENCIL:
if (wmn->data & ND_GPENCIL_EDITMODE) {
ED_region_tag_redraw(region);
}
else if (wmn->action == NA_EDITED) {
ED_region_tag_redraw(region);
}
break;
case NC_BRUSH:
ED_region_tag_redraw(region);
break;
case NC_GEOM:
if (ELEM(wmn->data, ND_VERTEX_GROUP, ND_DATA)) {
ED_region_tag_redraw(region);
}
break;
case NC_MATERIAL:
/* For the canvas picker. */
if (wmn->data == ND_SHADING_LINKS) {
ED_region_tag_redraw(region);
}
break;
}
/* From top-bar, which ones are needed? split per header? */
/* Disable for now, re-enable if needed, or remove - campbell. */
#if 0
/* context changes */
switch (wmn->category) {
case NC_WM:
if (wmn->data == ND_HISTORY) {
ED_region_tag_redraw(region);
}
break;
case NC_SCENE:
if (wmn->data == ND_MODE) {
ED_region_tag_redraw(region);
}
break;
case NC_SPACE:
if (wmn->data == ND_SPACE_VIEW3D) {
ED_region_tag_redraw(region);
}
break;
case NC_GPENCIL:
if (wmn->data == ND_DATA) {
ED_region_tag_redraw(region);
}
break;
}
#endif
}
static void view3d_header_region_message_subscribe(const wmRegionMessageSubscribeParams *params)
{
wmMsgBus *mbus = params->message_bus;
ARegion *region = params->region;
wmMsgParams_RNA msg_key_params{};
/* Only subscribe to types. */
StructRNA *type_array[] = {
&RNA_View3DShading,
};
wmMsgSubscribeValue msg_sub_value_region_tag_redraw{};
msg_sub_value_region_tag_redraw.owner = region;
msg_sub_value_region_tag_redraw.user_data = region;
msg_sub_value_region_tag_redraw.notify = ED_region_do_msg_notify_tag_redraw;
for (int i = 0; i < ARRAY_SIZE(type_array); i++) {
msg_key_params.ptr.type = type_array[i];
WM_msg_subscribe_rna_params(mbus, &msg_key_params, &msg_sub_value_region_tag_redraw, __func__);
}
}
/* add handlers, stuff you only do once or on area/region changes */
static void view3d_buttons_region_init(wmWindowManager *wm, ARegion *region)
{
wmKeyMap *keymap;
ED_region_panels_init(wm, region);
keymap = WM_keymap_ensure(wm->defaultconf, "3D View Generic", SPACE_VIEW3D, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
}
void ED_view3d_buttons_region_layout_ex(const bContext *C,
ARegion *region,
const char *category_override)
{
const enum eContextObjectMode mode = CTX_data_mode_enum(C);
const char *contexts_base[4] = {nullptr};
contexts_base[0] = CTX_data_mode_string(C);
const char **contexts = &contexts_base[1];
switch (mode) {
case CTX_MODE_EDIT_MESH:
ARRAY_SET_ITEMS(contexts, ".mesh_edit");
break;
case CTX_MODE_EDIT_CURVE:
ARRAY_SET_ITEMS(contexts, ".curve_edit");
break;
case CTX_MODE_EDIT_CURVES:
ARRAY_SET_ITEMS(contexts, ".curves_edit");
break;
case CTX_MODE_EDIT_SURFACE:
ARRAY_SET_ITEMS(contexts, ".curve_edit");
break;
case CTX_MODE_EDIT_TEXT:
ARRAY_SET_ITEMS(contexts, ".text_edit");
break;
case CTX_MODE_EDIT_ARMATURE:
ARRAY_SET_ITEMS(contexts, ".armature_edit");
break;
case CTX_MODE_EDIT_METABALL:
ARRAY_SET_ITEMS(contexts, ".mball_edit");
break;
case CTX_MODE_EDIT_LATTICE:
ARRAY_SET_ITEMS(contexts, ".lattice_edit");
break;
case CTX_MODE_EDIT_GREASE_PENCIL:
ARRAY_SET_ITEMS(contexts, ".grease_pencil_edit");
break;
case CTX_MODE_PAINT_GREASE_PENCIL:
ARRAY_SET_ITEMS(contexts, ".grease_pencil_paint");
break;
case CTX_MODE_SCULPT_GREASE_PENCIL:
ARRAY_SET_ITEMS(contexts, ".paint_common", ".grease_pencil_sculpt");
break;
case CTX_MODE_WEIGHT_GREASE_PENCIL:
ARRAY_SET_ITEMS(contexts, ".greasepencil_weight");
break;
case CTX_MODE_VERTEX_GREASE_PENCIL:
ARRAY_SET_ITEMS(contexts, ".grease_pencil_vertex");
break;
case CTX_MODE_EDIT_POINT_CLOUD:
ARRAY_SET_ITEMS(contexts, ".point_cloud_edit");
break;
case CTX_MODE_POSE:
ARRAY_SET_ITEMS(contexts, ".posemode");
break;
case CTX_MODE_SCULPT:
ARRAY_SET_ITEMS(contexts, ".paint_common", ".sculpt_mode");
break;
case CTX_MODE_PAINT_WEIGHT:
ARRAY_SET_ITEMS(contexts, ".paint_common", ".weightpaint");
break;
case CTX_MODE_PAINT_VERTEX:
ARRAY_SET_ITEMS(contexts, ".paint_common", ".vertexpaint");
break;
case CTX_MODE_PAINT_TEXTURE:
ARRAY_SET_ITEMS(contexts, ".paint_common", ".imagepaint");
break;
case CTX_MODE_PARTICLE:
ARRAY_SET_ITEMS(contexts, ".paint_common", ".particlemode");
break;
case CTX_MODE_OBJECT:
ARRAY_SET_ITEMS(contexts, ".objectmode");
break;
case CTX_MODE_PAINT_GPENCIL_LEGACY:
ARRAY_SET_ITEMS(contexts, ".greasepencil_paint");
break;
case CTX_MODE_SCULPT_GPENCIL_LEGACY:
ARRAY_SET_ITEMS(contexts, ".greasepencil_sculpt");
break;
case CTX_MODE_WEIGHT_GPENCIL_LEGACY:
ARRAY_SET_ITEMS(contexts, ".greasepencil_weight");
break;
case CTX_MODE_VERTEX_GPENCIL_LEGACY:
ARRAY_SET_ITEMS(contexts, ".greasepencil_vertex");
break;
case CTX_MODE_SCULPT_CURVES:
ARRAY_SET_ITEMS(contexts, ".paint_common", ".curves_sculpt");
break;
default:
break;
}
switch (mode) {
case CTX_MODE_PAINT_GPENCIL_LEGACY:
ARRAY_SET_ITEMS(contexts, ".greasepencil_paint");
break;
case CTX_MODE_SCULPT_GPENCIL_LEGACY:
ARRAY_SET_ITEMS(contexts, ".greasepencil_sculpt");
break;
case CTX_MODE_WEIGHT_GPENCIL_LEGACY:
ARRAY_SET_ITEMS(contexts, ".greasepencil_weight");
break;
case CTX_MODE_EDIT_GPENCIL_LEGACY:
ARRAY_SET_ITEMS(contexts, ".greasepencil_edit");
break;
case CTX_MODE_VERTEX_GPENCIL_LEGACY:
ARRAY_SET_ITEMS(contexts, ".greasepencil_vertex");
break;
default:
break;
}
ListBase *paneltypes = &region->type->paneltypes;
/* Allow drawing 3D view toolbar from non 3D view space type. */
if (category_override != nullptr) {
SpaceType *st = BKE_spacetype_from_id(SPACE_VIEW3D);
ARegionType *art = BKE_regiontype_from_id(st, RGN_TYPE_UI);
paneltypes = &art->paneltypes;
}
ED_region_panels_layout_ex(
C, region, paneltypes, WM_OP_INVOKE_REGION_WIN, contexts_base, category_override);
}
static void view3d_buttons_region_layout(const bContext *C, ARegion *region)
{
ED_view3d_buttons_region_layout_ex(C, region, nullptr);
}
static void view3d_buttons_region_listener(const wmRegionListenerParams *params)
{
ARegion *region = params->region;
const wmNotifier *wmn = params->notifier;
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
switch (wmn->data) {
case ND_KEYFRAME_PROP:
case ND_NLA_ACTCHANGE:
ED_region_tag_redraw(region);
break;
case ND_NLA:
case ND_KEYFRAME:
if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED)) {
ED_region_tag_redraw(region);
}
break;
}
break;
case NC_SCENE:
switch (wmn->data) {
case ND_FRAME:
case ND_OB_ACTIVE:
case ND_OB_SELECT:
case ND_OB_VISIBLE:
case ND_MODE:
case ND_LAYER:
case ND_LAYER_CONTENT:
case ND_TOOLSETTINGS:
case ND_TRANSFORM:
ED_region_tag_redraw(region);
break;
}
switch (wmn->action) {
case NA_EDITED:
ED_region_tag_redraw(region);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_BONE_COLLECTION:
case ND_TRANSFORM:
case ND_POSE:
case ND_DRAW:
case ND_KEYS:
case ND_MODIFIER:
case ND_SHADERFX:
ED_region_tag_redraw(region);
break;
}
break;
case NC_GEOM:
switch (wmn->data) {
case ND_DATA:
case ND_VERTEX_GROUP:
case ND_SELECT:
ED_region_tag_redraw(region);
break;
}
if (wmn->action == NA_EDITED) {
ED_region_tag_redraw(region);
}
break;
case NC_TEXTURE:
case NC_MATERIAL:
/* for brush textures */
ED_region_tag_redraw(region);
break;
case NC_BRUSH:
/* NA_SELECTED is used on brush changes */
if (ELEM(wmn->action, NA_EDITED, NA_SELECTED)) {
ED_region_tag_redraw(region);
}
break;
case NC_SPACE:
if (wmn->data == ND_SPACE_VIEW3D) {
ED_region_tag_redraw(region);
}
break;
case NC_ID:
if (wmn->action == NA_RENAME) {
ED_region_tag_redraw(region);
}
break;
case NC_GPENCIL:
if ((wmn->data & (ND_DATA | ND_GPENCIL_EDITMODE)) || (wmn->action == NA_EDITED)) {
ED_region_tag_redraw(region);
}
break;
case NC_IMAGE:
/* Update for the image layers in texture paint. */
if (wmn->action == NA_EDITED) {
ED_region_tag_redraw(region);
}
break;
case NC_WM:
if (wmn->data == ND_XR_DATA_CHANGED) {
ED_region_tag_redraw(region);
}
break;
}
}
/* add handlers, stuff you only do once or on area/region changes */
static void view3d_tools_region_init(wmWindowManager *wm, ARegion *region)
{
wmKeyMap *keymap;
ED_region_panels_init(wm, region);
keymap = WM_keymap_ensure(wm->defaultconf, "3D View Generic", SPACE_VIEW3D, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
}
static void view3d_tools_region_draw(const bContext *C, ARegion *region)
{
const char *contexts[] = {CTX_data_mode_string(C), nullptr};
ED_region_panels_ex(C, region, WM_OP_INVOKE_REGION_WIN, contexts);
}
static void view3d_tools_header_region_draw(const bContext *C, ARegion *region)
{
ED_region_header_with_button_sections(
C,
region,
(RGN_ALIGN_ENUM_FROM_MASK(region->alignment) == RGN_ALIGN_TOP) ?
uiButtonSectionsAlign::Top :
uiButtonSectionsAlign::Bottom);
}
/* add handlers, stuff you only do once or on area/region changes */
static void view3d_asset_shelf_region_init(wmWindowManager *wm, ARegion *region)
{
using namespace blender::ed;
wmKeyMap *keymap = WM_keymap_ensure(
wm->defaultconf, "3D View Generic", SPACE_VIEW3D, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->handlers, keymap);
asset::shelf::region_init(wm, region);
}
/* area (not region) level listener */
static void space_view3d_listener(const wmSpaceTypeListenerParams *params)
{
ScrArea *area = params->area;
const wmNotifier *wmn = params->notifier;
View3D *v3d = static_cast<View3D *>(area->spacedata.first);
/* context changes */
switch (wmn->category) {
case NC_SCENE:
switch (wmn->data) {
case ND_WORLD: {
const bool use_scene_world = V3D_USES_SCENE_WORLD(v3d);
if (v3d->flag2 & V3D_HIDE_OVERLAYS || use_scene_world) {
ED_area_tag_redraw_regiontype(area, RGN_TYPE_WINDOW);
}
break;
}
}
break;
case NC_WORLD:
switch (wmn->data) {
case ND_WORLD_DRAW:
case ND_WORLD:
if (v3d->shading.background_type == V3D_SHADING_BACKGROUND_WORLD) {
ED_area_tag_redraw_regiontype(area, RGN_TYPE_WINDOW);
}
break;
}
break;
case NC_MATERIAL:
switch (wmn->data) {
case ND_NODES:
if (v3d->shading.type == OB_TEXTURE) {
ED_area_tag_redraw_regiontype(area, RGN_TYPE_WINDOW);
}
break;
}
break;
}
}
static void space_view3d_refresh(const bContext *C, ScrArea *area)
{
View3D *v3d = (View3D *)area->spacedata.first;
MEM_SAFE_FREE(v3d->runtime.local_stats);
if (v3d->localvd && v3d->localvd->runtime.flag & V3D_RUNTIME_LOCAL_MAYBE_EMPTY) {
ED_localview_exit_if_empty(CTX_data_ensure_evaluated_depsgraph(C),
CTX_data_scene(C),
CTX_data_view_layer(C),
CTX_wm_manager(C),
CTX_wm_window(C),
v3d,
CTX_wm_area(C),
true,
U.smooth_viewtx);
}
}
static void view3d_id_remap_v3d_ob_centers(View3D *v3d,
const blender::bke::id::IDRemapper &mappings)
{
if (mappings.apply(reinterpret_cast<ID **>(&v3d->ob_center), ID_REMAP_APPLY_DEFAULT) ==
ID_REMAP_RESULT_SOURCE_UNASSIGNED)
{
/* Otherwise, bone-name may remain valid...
* We could be smart and check this, too? */
v3d->ob_center_bone[0] = '\0';
}
}
static void view3d_id_remap_v3d(ScrArea *area,
SpaceLink *slink,
View3D *v3d,
const blender::bke::id::IDRemapper &mappings,
const bool is_local)
{
if (mappings.apply(reinterpret_cast<ID **>(&v3d->camera), ID_REMAP_APPLY_DEFAULT) ==
ID_REMAP_RESULT_SOURCE_UNASSIGNED)
{
/* 3D view might be inactive, in that case needs to use slink->regionbase */
ListBase *regionbase = (slink == area->spacedata.first) ? &area->regionbase :
&slink->regionbase;
LISTBASE_FOREACH (ARegion *, region, regionbase) {
if (region->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = is_local ? ((RegionView3D *)region->regiondata)->localvd :
static_cast<RegionView3D *>(region->regiondata);
if (rv3d && (rv3d->persp == RV3D_CAMOB)) {
rv3d->persp = RV3D_PERSP;
}
}
}
}
}
static void view3d_id_remap(ScrArea *area,
SpaceLink *slink,
const blender::bke::id::IDRemapper &mappings)
{
if (!mappings.contains_mappings_for_any(FILTER_ID_OB | FILTER_ID_MA | FILTER_ID_IM |
FILTER_ID_MC))
{
return;
}
View3D *view3d = (View3D *)slink;
view3d_id_remap_v3d(area, slink, view3d, mappings, false);
view3d_id_remap_v3d_ob_centers(view3d, mappings);
if (view3d->localvd != nullptr) {
/* Object centers in local-view aren't used, see: #52663 */
view3d_id_remap_v3d(area, slink, view3d->localvd, mappings, true);
/* Remapping is potentially modifying ID pointers, and there is a local View3D, mark it for a
* check for emptiness. */
view3d->localvd->runtime.flag |= V3D_RUNTIME_LOCAL_MAYBE_EMPTY;
}
BKE_viewer_path_id_remap(&view3d->viewer_path, mappings);
}
static void view3d_foreach_id(SpaceLink *space_link, LibraryForeachIDData *data)
{
View3D *v3d = reinterpret_cast<View3D *>(space_link);
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, v3d->camera, IDWALK_CB_DIRECT_WEAK_LINK);
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, v3d->ob_center, IDWALK_CB_DIRECT_WEAK_LINK);
if (v3d->localvd) {
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, v3d->localvd->camera, IDWALK_CB_DIRECT_WEAK_LINK);
/* If potentially modifying ID pointers, and there is a local View3D, mark it for a check for
* emptiness. */
const int flags = BKE_lib_query_foreachid_process_flags_get(data);
if ((flags & IDWALK_READONLY) == 0) {
v3d->localvd->runtime.flag |= V3D_RUNTIME_LOCAL_MAYBE_EMPTY;
}
}
BKE_viewer_path_foreach_id(data, &v3d->viewer_path);
}
static void view3d_space_blend_read_data(BlendDataReader *reader, SpaceLink *sl)
{
View3D *v3d = (View3D *)sl;
memset(&v3d->runtime, 0x0, sizeof(v3d->runtime));
if (v3d->gpd) {
BLO_read_struct(reader, bGPdata, &v3d->gpd);
BKE_gpencil_blend_read_data(reader, v3d->gpd);
}
BLO_read_struct(reader, RegionView3D, &v3d->localvd);
/* render can be quite heavy, set to solid on load */
if (v3d->shading.type == OB_RENDER) {
v3d->shading.type = OB_SOLID;
}
v3d->shading.prev_type = OB_SOLID;
BKE_screen_view3d_shading_blend_read_data(reader, &v3d->shading);
BKE_screen_view3d_do_versions_250(v3d, &sl->regionbase);
BKE_viewer_path_blend_read_data(reader, &v3d->viewer_path);
}
static void view3d_space_blend_write(BlendWriter *writer, SpaceLink *sl)
{
View3D *v3d = (View3D *)sl;
BLO_write_struct(writer, View3D, v3d);
if (v3d->localvd) {
BLO_write_struct(writer, View3D, v3d->localvd);
}
BKE_screen_view3d_shading_blend_write(writer, &v3d->shading);
BKE_viewer_path_blend_write(writer, &v3d->viewer_path);
}
void ED_spacetype_view3d()
{
using namespace blender::ed;
std::unique_ptr<SpaceType> st = std::make_unique<SpaceType>();
ARegionType *art;
st->spaceid = SPACE_VIEW3D;
STRNCPY(st->name, "View3D");
st->create = view3d_create;
st->free = view3d_free;
st->init = view3d_init;
st->exit = view3d_exit;
st->listener = space_view3d_listener;
st->refresh = space_view3d_refresh;
st->duplicate = view3d_duplicate;
st->operatortypes = view3d_operatortypes;
st->keymap = view3d_keymap;
st->dropboxes = view3d_dropboxes;
st->gizmos = view3d_widgets;
st->context = view3d_context;
st->id_remap = view3d_id_remap;
st->foreach_id = view3d_foreach_id;
st->blend_read_data = view3d_space_blend_read_data;
st->blend_read_after_liblink = nullptr;
st->blend_write = view3d_space_blend_write;
/* regions: main window */
art = MEM_cnew<ARegionType>("spacetype view3d main region");
art->regionid = RGN_TYPE_WINDOW;
art->keymapflag = ED_KEYMAP_GIZMO | ED_KEYMAP_TOOL | ED_KEYMAP_GPENCIL;
art->draw = view3d_main_region_draw;
art->init = view3d_main_region_init;
art->exit = view3d_main_region_exit;
art->free = view3d_main_region_free;
art->duplicate = view3d_main_region_duplicate;
art->listener = view3d_main_region_listener;
art->message_subscribe = view3d_main_region_message_subscribe;
art->cursor = view3d_main_region_cursor;
art->lock = 1; /* can become flag, see BKE_spacedata_draw_locks */
BLI_addhead(&st->regiontypes, art);
/* regions: list-view/buttons */
art = MEM_cnew<ARegionType>("spacetype view3d buttons region");
art->regionid = RGN_TYPE_UI;
art->prefsizex = UI_SIDEBAR_PANEL_WIDTH;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
art->listener = view3d_buttons_region_listener;
art->message_subscribe = ED_area_do_mgs_subscribe_for_tool_ui;
art->init = view3d_buttons_region_init;
art->layout = view3d_buttons_region_layout;
art->draw = ED_region_panels_draw;
BLI_addhead(&st->regiontypes, art);
view3d_buttons_register(art);
/* regions: tool(bar) */
art = MEM_cnew<ARegionType>("spacetype view3d tools region");
art->regionid = RGN_TYPE_TOOLS;
art->prefsizex = int(UI_TOOLBAR_WIDTH);
art->prefsizey = 50; /* XXX */
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
art->listener = view3d_buttons_region_listener;
art->message_subscribe = ED_region_generic_tools_region_message_subscribe;
art->snap_size = ED_region_generic_tools_region_snap_size;
art->init = view3d_tools_region_init;
art->draw = view3d_tools_region_draw;
BLI_addhead(&st->regiontypes, art);
/* regions: tool header */
art = MEM_cnew<ARegionType>("spacetype view3d tool header region");
art->regionid = RGN_TYPE_TOOL_HEADER;
art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
art->listener = view3d_header_region_listener;
art->message_subscribe = ED_area_do_mgs_subscribe_for_tool_header;
art->init = view3d_header_region_init;
art->draw = view3d_tools_header_region_draw;
BLI_addhead(&st->regiontypes, art);
/* regions: header */
art = MEM_cnew<ARegionType>("spacetype view3d header region");
art->regionid = RGN_TYPE_HEADER;
art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
art->listener = view3d_header_region_listener;
art->message_subscribe = view3d_header_region_message_subscribe;
art->init = view3d_header_region_init;
art->draw = view3d_header_region_draw;
BLI_addhead(&st->regiontypes, art);
/* regions: asset shelf */
art = MEM_cnew<ARegionType>("spacetype view3d asset shelf region");
art->regionid = RGN_TYPE_ASSET_SHELF;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_ASSET_SHELF | ED_KEYMAP_FRAMES;
art->duplicate = asset::shelf::region_duplicate;
art->free = asset::shelf::region_free;
art->on_poll_success = asset::shelf::region_on_poll_success;
art->listener = asset::shelf::region_listen;
art->message_subscribe = asset::shelf::region_message_subscribe;
art->poll = asset::shelf::regions_poll;
art->snap_size = asset::shelf::region_snap;
art->on_user_resize = asset::shelf::region_on_user_resize;
art->context = asset::shelf::context;
art->init = view3d_asset_shelf_region_init;
art->layout = asset::shelf::region_layout;
art->draw = asset::shelf::region_draw;
BLI_addhead(&st->regiontypes, art);
/* regions: asset shelf header */
art = MEM_cnew<ARegionType>("spacetype view3d asset shelf header region");
art->regionid = RGN_TYPE_ASSET_SHELF_HEADER;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_ASSET_SHELF | ED_KEYMAP_VIEW2D | ED_KEYMAP_FOOTER;
art->init = asset::shelf::header_region_init;
art->poll = asset::shelf::regions_poll;
art->draw = asset::shelf::header_region;
art->listener = asset::shelf::header_region_listen;
art->context = asset::shelf::context;
BLI_addhead(&st->regiontypes, art);
asset::shelf::types_register(art, SPACE_VIEW3D);
/* regions: hud */
art = ED_area_type_hud(st->spaceid);
BLI_addhead(&st->regiontypes, art);
/* regions: xr */
art = MEM_cnew<ARegionType>("spacetype view3d xr region");
art->regionid = RGN_TYPE_XR;
BLI_addhead(&st->regiontypes, art);
WM_menutype_add(
MEM_cnew<MenuType>(__func__, blender::ed::geometry::node_group_operator_assets_menu()));
WM_menutype_add(MEM_cnew<MenuType>(
__func__, blender::ed::geometry::node_group_operator_assets_menu_unassigned()));
BKE_spacetype_register(std::move(st));
}