WITH_VULKAN_GUARDEDALLOC is a development option to use Blenders guarded allocator when allocating internal vulkan driver resources. It does not provide any benefits as this should be covered by vulkan validation and drivers are often ignoring this. This change will remove the option from cmake and source code. Pull Request: https://projects.blender.org/blender/blender/pulls/129039
487 lines
15 KiB
C++
487 lines
15 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*/
|
|
|
|
#include <sstream>
|
|
|
|
#include "vk_backend.hh"
|
|
#include "vk_context.hh"
|
|
#include "vk_device.hh"
|
|
#include "vk_state_manager.hh"
|
|
#include "vk_storage_buffer.hh"
|
|
#include "vk_texture.hh"
|
|
#include "vk_vertex_buffer.hh"
|
|
|
|
#include "GPU_capabilities.hh"
|
|
|
|
#include "BLI_math_matrix_types.hh"
|
|
|
|
#include "GHOST_C-api.h"
|
|
|
|
extern "C" char datatoc_glsl_shader_defines_glsl[];
|
|
|
|
namespace blender::gpu {
|
|
|
|
void VKDevice::reinit()
|
|
{
|
|
samplers_.free();
|
|
samplers_.init();
|
|
}
|
|
|
|
void VKDevice::deinit()
|
|
{
|
|
if (!is_initialized()) {
|
|
return;
|
|
}
|
|
|
|
dummy_buffer.free();
|
|
samplers_.free();
|
|
|
|
{
|
|
while (!thread_data_.is_empty()) {
|
|
VKThreadData *thread_data = thread_data_.pop_last();
|
|
thread_data->deinit(*this);
|
|
delete thread_data;
|
|
}
|
|
thread_data_.clear();
|
|
}
|
|
pipelines.write_to_disk();
|
|
pipelines.free_data();
|
|
descriptor_set_layouts_.deinit();
|
|
vmaDestroyAllocator(mem_allocator_);
|
|
mem_allocator_ = VK_NULL_HANDLE;
|
|
|
|
debugging_tools_.deinit(vk_instance_);
|
|
|
|
vk_instance_ = VK_NULL_HANDLE;
|
|
vk_physical_device_ = VK_NULL_HANDLE;
|
|
vk_device_ = VK_NULL_HANDLE;
|
|
vk_queue_family_ = 0;
|
|
vk_queue_ = VK_NULL_HANDLE;
|
|
vk_physical_device_properties_ = {};
|
|
glsl_patch_.clear();
|
|
}
|
|
|
|
bool VKDevice::is_initialized() const
|
|
{
|
|
return vk_device_ != VK_NULL_HANDLE;
|
|
}
|
|
|
|
void VKDevice::init(void *ghost_context)
|
|
{
|
|
BLI_assert(!is_initialized());
|
|
void *queue_mutex = nullptr;
|
|
GHOST_GetVulkanHandles((GHOST_ContextHandle)ghost_context,
|
|
&vk_instance_,
|
|
&vk_physical_device_,
|
|
&vk_device_,
|
|
&vk_queue_family_,
|
|
&vk_queue_,
|
|
&queue_mutex);
|
|
queue_mutex_ = static_cast<std::mutex *>(queue_mutex);
|
|
|
|
init_physical_device_properties();
|
|
init_physical_device_memory_properties();
|
|
init_physical_device_features();
|
|
init_physical_device_extensions();
|
|
VKBackend::platform_init(*this);
|
|
VKBackend::capabilities_init(*this);
|
|
init_functions();
|
|
init_debug_callbacks();
|
|
init_memory_allocator();
|
|
pipelines.init();
|
|
pipelines.read_from_disk();
|
|
|
|
samplers_.init();
|
|
init_dummy_buffer();
|
|
|
|
debug::object_label(vk_handle(), "LogicalDevice");
|
|
debug::object_label(queue_get(), "GenericQueue");
|
|
init_glsl_patch();
|
|
}
|
|
|
|
void VKDevice::init_functions()
|
|
{
|
|
#define LOAD_FUNCTION(name) (PFN_##name) vkGetInstanceProcAddr(vk_instance_, STRINGIFY(name))
|
|
/* VK_KHR_dynamic_rendering */
|
|
functions.vkCmdBeginRendering = LOAD_FUNCTION(vkCmdBeginRenderingKHR);
|
|
functions.vkCmdEndRendering = LOAD_FUNCTION(vkCmdEndRenderingKHR);
|
|
|
|
/* VK_EXT_debug_utils */
|
|
functions.vkCmdBeginDebugUtilsLabel = LOAD_FUNCTION(vkCmdBeginDebugUtilsLabelEXT);
|
|
functions.vkCmdEndDebugUtilsLabel = LOAD_FUNCTION(vkCmdEndDebugUtilsLabelEXT);
|
|
functions.vkSetDebugUtilsObjectName = LOAD_FUNCTION(vkSetDebugUtilsObjectNameEXT);
|
|
functions.vkCreateDebugUtilsMessenger = LOAD_FUNCTION(vkCreateDebugUtilsMessengerEXT);
|
|
functions.vkDestroyDebugUtilsMessenger = LOAD_FUNCTION(vkDestroyDebugUtilsMessengerEXT);
|
|
#undef LOAD_FUNCTION
|
|
}
|
|
|
|
void VKDevice::init_debug_callbacks()
|
|
{
|
|
debugging_tools_.init(vk_instance_);
|
|
}
|
|
|
|
void VKDevice::init_physical_device_properties()
|
|
{
|
|
BLI_assert(vk_physical_device_ != VK_NULL_HANDLE);
|
|
|
|
VkPhysicalDeviceProperties2 vk_physical_device_properties = {};
|
|
vk_physical_device_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
|
|
vk_physical_device_driver_properties_.sType =
|
|
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES;
|
|
vk_physical_device_properties.pNext = &vk_physical_device_driver_properties_;
|
|
|
|
vkGetPhysicalDeviceProperties2(vk_physical_device_, &vk_physical_device_properties);
|
|
vk_physical_device_properties_ = vk_physical_device_properties.properties;
|
|
}
|
|
|
|
void VKDevice::init_physical_device_memory_properties()
|
|
{
|
|
BLI_assert(vk_physical_device_ != VK_NULL_HANDLE);
|
|
vkGetPhysicalDeviceMemoryProperties(vk_physical_device_, &vk_physical_device_memory_properties_);
|
|
}
|
|
|
|
void VKDevice::init_physical_device_features()
|
|
{
|
|
BLI_assert(vk_physical_device_ != VK_NULL_HANDLE);
|
|
|
|
VkPhysicalDeviceFeatures2 features = {};
|
|
features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
|
|
vk_physical_device_vulkan_11_features_.sType =
|
|
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
|
|
vk_physical_device_vulkan_12_features_.sType =
|
|
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES;
|
|
|
|
features.pNext = &vk_physical_device_vulkan_11_features_;
|
|
vk_physical_device_vulkan_11_features_.pNext = &vk_physical_device_vulkan_12_features_;
|
|
|
|
vkGetPhysicalDeviceFeatures2(vk_physical_device_, &features);
|
|
vk_physical_device_features_ = features.features;
|
|
}
|
|
|
|
void VKDevice::init_physical_device_extensions()
|
|
{
|
|
uint32_t count = 0;
|
|
vkEnumerateDeviceExtensionProperties(vk_physical_device_, nullptr, &count, nullptr);
|
|
device_extensions_ = Array<VkExtensionProperties>(count);
|
|
vkEnumerateDeviceExtensionProperties(
|
|
vk_physical_device_, nullptr, &count, device_extensions_.data());
|
|
}
|
|
|
|
bool VKDevice::supports_extension(const char *extension_name) const
|
|
{
|
|
for (const VkExtensionProperties &vk_extension_properties : device_extensions_) {
|
|
if (STREQ(vk_extension_properties.extensionName, extension_name)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void VKDevice::init_memory_allocator()
|
|
{
|
|
VmaAllocatorCreateInfo info = {};
|
|
info.vulkanApiVersion = VK_API_VERSION_1_2;
|
|
info.physicalDevice = vk_physical_device_;
|
|
info.device = vk_device_;
|
|
info.instance = vk_instance_;
|
|
vmaCreateAllocator(&info, &mem_allocator_);
|
|
}
|
|
|
|
void VKDevice::init_dummy_buffer()
|
|
{
|
|
dummy_buffer.create(sizeof(float4x4),
|
|
GPU_USAGE_DEVICE_ONLY,
|
|
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
|
|
debug::object_label(dummy_buffer.vk_handle(), "DummyBuffer");
|
|
/* Default dummy buffer. Set the 4th element to 1 to fix missing orcos. */
|
|
float data[16] = {
|
|
0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0};
|
|
dummy_buffer.update_immediately(static_cast<void *>(data));
|
|
}
|
|
|
|
void VKDevice::init_glsl_patch()
|
|
{
|
|
std::stringstream ss;
|
|
|
|
ss << "#version 450\n";
|
|
if (GPU_shader_draw_parameters_support()) {
|
|
ss << "#extension GL_ARB_shader_draw_parameters : enable\n";
|
|
ss << "#define GPU_ARB_shader_draw_parameters\n";
|
|
ss << "#define gpu_BaseInstance (gl_BaseInstanceARB)\n";
|
|
}
|
|
|
|
ss << "#define gl_VertexID gl_VertexIndex\n";
|
|
ss << "#define gpu_InstanceIndex (gl_InstanceIndex)\n";
|
|
ss << "#define gl_InstanceID (gpu_InstanceIndex - gpu_BaseInstance)\n";
|
|
|
|
ss << "#extension GL_ARB_shader_viewport_layer_array: enable\n";
|
|
if (GPU_stencil_export_support()) {
|
|
ss << "#extension GL_ARB_shader_stencil_export: enable\n";
|
|
ss << "#define GPU_ARB_shader_stencil_export 1\n";
|
|
}
|
|
if (!workarounds_.shader_output_layer) {
|
|
ss << "#define gpu_Layer gl_Layer\n";
|
|
}
|
|
if (!workarounds_.shader_output_viewport_index) {
|
|
ss << "#define gpu_ViewportIndex gl_ViewportIndex\n";
|
|
}
|
|
if (!workarounds_.fragment_shader_barycentric) {
|
|
ss << "#extension GL_EXT_fragment_shader_barycentric : require\n";
|
|
ss << "#define gpu_BaryCoord gl_BaryCoordEXT\n";
|
|
ss << "#define gpu_BaryCoordNoPersp gl_BaryCoordNoPerspEXT\n";
|
|
}
|
|
|
|
/* GLSL Backend Lib. */
|
|
ss << datatoc_glsl_shader_defines_glsl;
|
|
glsl_patch_ = ss.str();
|
|
}
|
|
|
|
const char *VKDevice::glsl_patch_get() const
|
|
{
|
|
BLI_assert(!glsl_patch_.empty());
|
|
return glsl_patch_.c_str();
|
|
}
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Platform/driver/device information
|
|
* \{ */
|
|
|
|
constexpr int32_t PCI_ID_NVIDIA = 0x10de;
|
|
constexpr int32_t PCI_ID_INTEL = 0x8086;
|
|
constexpr int32_t PCI_ID_AMD = 0x1002;
|
|
constexpr int32_t PCI_ID_ATI = 0x1022;
|
|
constexpr int32_t PCI_ID_APPLE = 0x106b;
|
|
|
|
eGPUDeviceType VKDevice::device_type() const
|
|
{
|
|
/* According to the vulkan specifications:
|
|
*
|
|
* If the vendor has a PCI vendor ID, the low 16 bits of vendorID must contain that PCI vendor
|
|
* ID, and the remaining bits must be set to zero. Otherwise, the value returned must be a valid
|
|
* Khronos vendor ID.
|
|
*/
|
|
switch (vk_physical_device_properties_.vendorID) {
|
|
case PCI_ID_NVIDIA:
|
|
return GPU_DEVICE_NVIDIA;
|
|
case PCI_ID_INTEL:
|
|
return GPU_DEVICE_INTEL;
|
|
case PCI_ID_AMD:
|
|
case PCI_ID_ATI:
|
|
return GPU_DEVICE_ATI;
|
|
case PCI_ID_APPLE:
|
|
return GPU_DEVICE_APPLE;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return GPU_DEVICE_UNKNOWN;
|
|
}
|
|
|
|
eGPUDriverType VKDevice::driver_type() const
|
|
{
|
|
/* It is unclear how to determine the driver type, but it is required to extract the correct
|
|
* driver version. */
|
|
return GPU_DRIVER_ANY;
|
|
}
|
|
|
|
std::string VKDevice::vendor_name() const
|
|
{
|
|
/* Below 0x10000 are the PCI vendor IDs (https://pcisig.com/membership/member-companies) */
|
|
if (vk_physical_device_properties_.vendorID < 0x10000) {
|
|
switch (vk_physical_device_properties_.vendorID) {
|
|
case PCI_ID_AMD:
|
|
return "Advanced Micro Devices";
|
|
case PCI_ID_NVIDIA:
|
|
return "NVIDIA Corporation";
|
|
case PCI_ID_INTEL:
|
|
return "Intel Corporation";
|
|
case PCI_ID_APPLE:
|
|
return "Apple";
|
|
default:
|
|
return std::to_string(vk_physical_device_properties_.vendorID);
|
|
}
|
|
}
|
|
else {
|
|
/* above 0x10000 should be vkVendorIDs
|
|
* NOTE: When debug_messaging landed we can use something similar to
|
|
* vk::to_string(vk::VendorId(properties.vendorID));
|
|
*/
|
|
return std::to_string(vk_physical_device_properties_.vendorID);
|
|
}
|
|
}
|
|
|
|
std::string VKDevice::driver_version() const
|
|
{
|
|
return StringRefNull(vk_physical_device_driver_properties_.driverName) + " " +
|
|
StringRefNull(vk_physical_device_driver_properties_.driverInfo);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name VKThreadData
|
|
* \{ */
|
|
|
|
VKThreadData::VKThreadData(VKDevice &device, pthread_t thread_id) : thread_id(thread_id)
|
|
{
|
|
for (VKResourcePool &resource_pool : resource_pools) {
|
|
resource_pool.init(device);
|
|
}
|
|
}
|
|
|
|
void VKThreadData::deinit(VKDevice &device)
|
|
{
|
|
for (VKResourcePool &resource_pool : resource_pools) {
|
|
resource_pool.deinit(device);
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Resource management
|
|
* \{ */
|
|
|
|
VKThreadData &VKDevice::current_thread_data()
|
|
{
|
|
std::scoped_lock mutex(resources.mutex);
|
|
pthread_t current_thread_id = pthread_self();
|
|
|
|
for (VKThreadData *thread_data : thread_data_) {
|
|
if (pthread_equal(thread_data->thread_id, current_thread_id)) {
|
|
return *thread_data;
|
|
}
|
|
}
|
|
|
|
VKThreadData *thread_data = new VKThreadData(*this, current_thread_id);
|
|
thread_data_.append(thread_data);
|
|
return *thread_data;
|
|
}
|
|
|
|
VKDiscardPool &VKDevice::discard_pool_for_current_thread()
|
|
{
|
|
std::scoped_lock mutex(resources.mutex);
|
|
pthread_t current_thread_id = pthread_self();
|
|
if (BLI_thread_is_main()) {
|
|
for (VKThreadData *thread_data : thread_data_) {
|
|
if (pthread_equal(thread_data->thread_id, current_thread_id)) {
|
|
return thread_data->resource_pool_get().discard_pool;
|
|
}
|
|
}
|
|
}
|
|
|
|
return orphaned_data;
|
|
}
|
|
|
|
void VKDevice::context_register(VKContext &context)
|
|
{
|
|
contexts_.append(std::reference_wrapper(context));
|
|
}
|
|
|
|
void VKDevice::context_unregister(VKContext &context)
|
|
{
|
|
contexts_.remove(contexts_.first_index_of(std::reference_wrapper(context)));
|
|
}
|
|
Span<std::reference_wrapper<VKContext>> VKDevice::contexts_get() const
|
|
{
|
|
return contexts_;
|
|
};
|
|
|
|
void VKDevice::memory_statistics_get(int *r_total_mem_kb, int *r_free_mem_kb) const
|
|
{
|
|
VmaBudget budgets[VK_MAX_MEMORY_HEAPS];
|
|
vmaGetHeapBudgets(mem_allocator_get(), budgets);
|
|
VkDeviceSize total_mem = 0;
|
|
VkDeviceSize used_mem = 0;
|
|
|
|
for (int memory_heap_index : IndexRange(vk_physical_device_memory_properties_.memoryHeapCount)) {
|
|
const VkMemoryHeap &memory_heap =
|
|
vk_physical_device_memory_properties_.memoryHeaps[memory_heap_index];
|
|
const VmaBudget &budget = budgets[memory_heap_index];
|
|
|
|
/* Skip host memory-heaps. */
|
|
if (!bool(memory_heap.flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT)) {
|
|
continue;
|
|
}
|
|
|
|
total_mem += memory_heap.size;
|
|
used_mem += budget.usage;
|
|
}
|
|
|
|
*r_total_mem_kb = int(total_mem / 1024);
|
|
*r_free_mem_kb = int((total_mem - used_mem) / 1024);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Debugging/statistics
|
|
* \{ */
|
|
|
|
void VKDevice::debug_print(std::ostream &os, const VKDiscardPool &discard_pool)
|
|
{
|
|
if (discard_pool.images_.is_empty() && discard_pool.buffers_.is_empty() &&
|
|
discard_pool.image_views_.is_empty() && discard_pool.shader_modules_.is_empty() &&
|
|
discard_pool.pipeline_layouts_.is_empty())
|
|
{
|
|
return;
|
|
}
|
|
os << " Discardable resources: ";
|
|
if (!discard_pool.images_.is_empty()) {
|
|
os << "VkImage=" << discard_pool.images_.size() << " ";
|
|
}
|
|
if (!discard_pool.image_views_.is_empty()) {
|
|
os << "VkImageView=" << discard_pool.image_views_.size() << " ";
|
|
}
|
|
if (!discard_pool.buffers_.is_empty()) {
|
|
os << "VkBuffer=" << discard_pool.buffers_.size() << " ";
|
|
}
|
|
if (!discard_pool.shader_modules_.is_empty()) {
|
|
os << "VkShaderModule=" << discard_pool.shader_modules_.size() << " ";
|
|
}
|
|
if (!discard_pool.pipeline_layouts_.is_empty()) {
|
|
os << "VkPipelineLayout=" << discard_pool.pipeline_layouts_.size();
|
|
}
|
|
os << "\n";
|
|
}
|
|
|
|
void VKDevice::debug_print()
|
|
{
|
|
BLI_assert_msg(BLI_thread_is_main(),
|
|
"VKDevice::debug_print can only be called from the main thread.");
|
|
|
|
std::ostream &os = std::cout;
|
|
|
|
os << "Pipelines\n";
|
|
os << " Graphics: " << pipelines.graphic_pipelines_.size() << "\n";
|
|
os << " Compute: " << pipelines.compute_pipelines_.size() << "\n";
|
|
os << "Descriptor sets\n";
|
|
os << " VkDescriptorSetLayouts: " << descriptor_set_layouts_.size() << "\n";
|
|
for (const VKThreadData *thread_data : thread_data_) {
|
|
/* NOTE: Assumption that this is always called form the main thread. This could be solved by
|
|
* keeping track of the main thread inside the thread data.*/
|
|
const bool is_main = pthread_equal(thread_data->thread_id, pthread_self());
|
|
os << "ThreadData" << (is_main ? " (main-thread)" : "") << ")\n";
|
|
os << " Rendering_depth: " << thread_data->rendering_depth << "\n";
|
|
for (int resource_pool_index : IndexRange(thread_data->resource_pools.size())) {
|
|
const VKResourcePool &resource_pool = thread_data->resource_pools[resource_pool_index];
|
|
const bool is_active = thread_data->resource_pool_index == resource_pool_index;
|
|
os << " Resource Pool (index=" << resource_pool_index << (is_active ? " active" : "")
|
|
<< ")\n";
|
|
debug_print(os, resource_pool.discard_pool);
|
|
}
|
|
}
|
|
os << "Orphaned data\n";
|
|
debug_print(os, orphaned_data);
|
|
os << "\n";
|
|
}
|
|
|
|
/** \} */
|
|
|
|
} // namespace blender::gpu
|