Files
test2/source/blender/imbuf/IMB_openexr.hh
Aras Pranckevicius 8b275092e0 Image: Add Quality setting to EXR DWAA/DWAB compression
EXR DWAA and DWAB are conceptually similar to lossy JPG compression,
with a tunable file size vs image quality parameter. However, previously
Blender always used the fixed default setting, which is kinda similar
to very high quality (like 97) for JPG.

Internally EXR DWA/DWB quality parameter is inverted scale, i.e. 0 is
best/lossless quality, and increased setting value means decreased
quality. However the rest of Blender UI uses 1-100 JPG-like quality
scale, where values above 90 are "visually lossless", 100 is lossless,
and going below something like 50 would be visually quite lossy. So map
that to internal DWA setting:
- blender 100 -> DWA 0
- blender 97 -> DWA 45
The rest is linear relation based on those two points.

Pull Request: https://projects.blender.org/blender/blender/pulls/128790
2024-10-09 12:34:49 +02:00

105 lines
3.5 KiB
C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup imbuf
*/
#pragma once
/* API for reading and writing multilayer EXR files. */
/* XXX layer+pass name max 64? */
/* This api also supports max 8 channels per pass now. easy to fix! */
#define EXR_LAY_MAXNAME 64
#define EXR_PASS_MAXNAME 64
#define EXR_VIEW_MAXNAME 64
#define EXR_TOT_MAXNAME 64
#define EXR_PASS_MAXCHAN 24
struct StampData;
void *IMB_exr_get_handle();
void *IMB_exr_get_handle_name(const char *name);
/**
* Adds flattened #ExrChannel's
* `xstride`, `ystride` and `rect` can be done in set_channel too, for tile writing.
* \param passname: Does not include view.
*/
void IMB_exr_add_channel(void *handle,
const char *layname,
const char *passname,
const char *viewname,
int xstride,
int ystride,
float *rect,
bool use_half_float);
/**
* Read from file.
*/
bool IMB_exr_begin_read(
void *handle, const char *filepath, int *width, int *height, bool parse_channels);
/**
* Used for output files (from #RenderResult) (single and multi-layer, single and multi-view).
*/
bool IMB_exr_begin_write(void *handle,
const char *filepath,
int width,
int height,
int compress,
int quality,
const StampData *stamp);
/**
* Only used for writing temp. render results (not image files)
* (FSA and Save Buffers).
*/
void IMB_exrtile_begin_write(
void *handle, const char *filepath, int mipmap, int width, int height, int tilex, int tiley);
/**
* Still clumsy name handling, layers/channels can be ordered as list in list later.
*
* \param passname: Here is the raw channel name without the layer.
*/
bool IMB_exr_set_channel(void *handle,
const char *layname,
const char *passname,
int xstride,
int ystride,
float *rect);
float *IMB_exr_channel_rect(void *handle,
const char *layname,
const char *passname,
const char *viewname);
void IMB_exr_read_channels(void *handle);
void IMB_exr_write_channels(void *handle);
/**
* Temporary function, used for FSA and Save Buffers.
* called once per `tile * view`.
*/
void IMB_exrtile_write_channels(
void *handle, int partx, int party, int level, const char *viewname, bool empty);
void IMB_exr_clear_channels(void *handle);
void IMB_exr_multilayer_convert(void *handle,
void *base,
void *(*addview)(void *base, const char *str),
void *(*addlayer)(void *base, const char *str),
void (*addpass)(void *base,
void *lay,
const char *str,
float *rect,
int totchan,
const char *chan_id,
const char *view));
void IMB_exr_close(void *handle);
void IMB_exr_add_view(void *handle, const char *name);
bool IMB_exr_has_multilayer(void *handle);