160 lines
4.8 KiB
C++
160 lines
4.8 KiB
C++
/* SPDX-FileCopyrightText: 2006 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup cmpnodes
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*/
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#include <limits>
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#include "BLI_math_color.h"
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#include "BLI_math_vector_types.hh"
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#include "FN_multi_function_builder.hh"
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#include "NOD_multi_function.hh"
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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#include "GPU_material.hh"
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#include "COM_shader_node.hh"
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#include "node_composite_util.hh"
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/* **************** Brightness and Contrast ******************** */
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namespace blender::nodes::node_composite_brightness_cc {
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static void cmp_node_brightcontrast_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Color>("Image")
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.default_value({1.0f, 1.0f, 1.0f, 1.0f})
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.compositor_domain_priority(0);
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b.add_input<decl::Float>("Bright").min(-100.0f).max(100.0f).compositor_domain_priority(1);
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b.add_input<decl::Float>("Contrast").min(-100.0f).max(100.0f).compositor_domain_priority(2);
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b.add_output<decl::Color>("Image");
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}
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static void node_composit_init_brightcontrast(bNodeTree * /*ntree*/, bNode *node)
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{
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node->custom1 = 1;
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}
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static void node_composit_buts_brightcontrast(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
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{
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uiItemR(layout, ptr, "use_premultiply", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
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}
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using namespace blender::realtime_compositor;
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class BrightContrastShaderNode : public ShaderNode {
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public:
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using ShaderNode::ShaderNode;
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void compile(GPUMaterial *material) override
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{
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GPUNodeStack *inputs = get_inputs_array();
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GPUNodeStack *outputs = get_outputs_array();
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const float use_premultiply = get_use_premultiply();
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GPU_stack_link(material,
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&bnode(),
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"node_composite_bright_contrast",
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inputs,
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outputs,
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GPU_constant(&use_premultiply));
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}
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bool get_use_premultiply()
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{
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return bnode().custom1;
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}
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};
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static ShaderNode *get_compositor_shader_node(DNode node)
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{
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return new BrightContrastShaderNode(node);
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}
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/* The algorithm is by Werner D. Streidt, extracted of OpenCV `demhist.c`:
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* http://visca.com/ffactory/archives/5-99/msg00021.html */
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template<bool UsePremultiply>
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static float4 brightness_and_contrast(const float4 &color,
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const float brightness,
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const float contrast)
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{
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float scaled_brightness = brightness / 100.0f;
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float delta = contrast / 200.0f;
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float multiplier, offset;
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if (contrast > 0.0f) {
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multiplier = 1.0f - delta * 2.0f;
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multiplier = 1.0f / math::max(multiplier, std::numeric_limits<float>::epsilon());
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offset = multiplier * (scaled_brightness - delta);
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}
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else {
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delta *= -1.0f;
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multiplier = math::max(1.0f - delta * 2.0f, 0.0f);
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offset = multiplier * scaled_brightness + delta;
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}
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float4 input_color = color;
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if constexpr (UsePremultiply) {
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premul_to_straight_v4(input_color);
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}
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float4 result = float4(input_color.xyz() * multiplier + offset, input_color.w);
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if constexpr (UsePremultiply) {
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straight_to_premul_v4(result);
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}
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return result;
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}
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static void node_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
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{
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static auto premultiply_used_function = mf::build::SI3_SO<float4, float, float, float4>(
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"Bright And Contrast Use Premultiply",
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[](const float4 &color, const float brightness, const float contrast) -> float4 {
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return brightness_and_contrast<true>(color, brightness, contrast);
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},
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mf::build::exec_presets::SomeSpanOrSingle<0>());
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static auto no_premultiply_function = mf::build::SI3_SO<float4, float, float, float4>(
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"Bright And Contrast No Premultiply",
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[](const float4 &color, const float brightness, const float contrast) -> float4 {
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return brightness_and_contrast<false>(color, brightness, contrast);
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},
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mf::build::exec_presets::SomeSpanOrSingle<0>());
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const bool use_premultiply = builder.node().custom1;
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if (use_premultiply) {
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builder.set_matching_fn(premultiply_used_function);
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}
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else {
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builder.set_matching_fn(no_premultiply_function);
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}
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}
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} // namespace blender::nodes::node_composite_brightness_cc
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void register_node_type_cmp_brightcontrast()
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{
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namespace file_ns = blender::nodes::node_composite_brightness_cc;
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static blender::bke::bNodeType ntype;
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cmp_node_type_base(&ntype, CMP_NODE_BRIGHTCONTRAST, "Brightness/Contrast", NODE_CLASS_OP_COLOR);
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ntype.declare = file_ns::cmp_node_brightcontrast_declare;
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ntype.draw_buttons = file_ns::node_composit_buts_brightcontrast;
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ntype.initfunc = file_ns::node_composit_init_brightcontrast;
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ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
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ntype.build_multi_function = file_ns::node_build_multi_function;
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blender::bke::node_register_type(&ntype);
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}
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