Files
test2/source/blender/nodes/composite/nodes/node_composite_brightness.cc
2024-10-16 21:10:49 +11:00

160 lines
4.8 KiB
C++

/* SPDX-FileCopyrightText: 2006 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup cmpnodes
*/
#include <limits>
#include "BLI_math_color.h"
#include "BLI_math_vector_types.hh"
#include "FN_multi_function_builder.hh"
#include "NOD_multi_function.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_material.hh"
#include "COM_shader_node.hh"
#include "node_composite_util.hh"
/* **************** Brightness and Contrast ******************** */
namespace blender::nodes::node_composite_brightness_cc {
static void cmp_node_brightcontrast_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Color>("Image")
.default_value({1.0f, 1.0f, 1.0f, 1.0f})
.compositor_domain_priority(0);
b.add_input<decl::Float>("Bright").min(-100.0f).max(100.0f).compositor_domain_priority(1);
b.add_input<decl::Float>("Contrast").min(-100.0f).max(100.0f).compositor_domain_priority(2);
b.add_output<decl::Color>("Image");
}
static void node_composit_init_brightcontrast(bNodeTree * /*ntree*/, bNode *node)
{
node->custom1 = 1;
}
static void node_composit_buts_brightcontrast(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_premultiply", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
using namespace blender::realtime_compositor;
class BrightContrastShaderNode : public ShaderNode {
public:
using ShaderNode::ShaderNode;
void compile(GPUMaterial *material) override
{
GPUNodeStack *inputs = get_inputs_array();
GPUNodeStack *outputs = get_outputs_array();
const float use_premultiply = get_use_premultiply();
GPU_stack_link(material,
&bnode(),
"node_composite_bright_contrast",
inputs,
outputs,
GPU_constant(&use_premultiply));
}
bool get_use_premultiply()
{
return bnode().custom1;
}
};
static ShaderNode *get_compositor_shader_node(DNode node)
{
return new BrightContrastShaderNode(node);
}
/* The algorithm is by Werner D. Streidt, extracted of OpenCV `demhist.c`:
* http://visca.com/ffactory/archives/5-99/msg00021.html */
template<bool UsePremultiply>
static float4 brightness_and_contrast(const float4 &color,
const float brightness,
const float contrast)
{
float scaled_brightness = brightness / 100.0f;
float delta = contrast / 200.0f;
float multiplier, offset;
if (contrast > 0.0f) {
multiplier = 1.0f - delta * 2.0f;
multiplier = 1.0f / math::max(multiplier, std::numeric_limits<float>::epsilon());
offset = multiplier * (scaled_brightness - delta);
}
else {
delta *= -1.0f;
multiplier = math::max(1.0f - delta * 2.0f, 0.0f);
offset = multiplier * scaled_brightness + delta;
}
float4 input_color = color;
if constexpr (UsePremultiply) {
premul_to_straight_v4(input_color);
}
float4 result = float4(input_color.xyz() * multiplier + offset, input_color.w);
if constexpr (UsePremultiply) {
straight_to_premul_v4(result);
}
return result;
}
static void node_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
{
static auto premultiply_used_function = mf::build::SI3_SO<float4, float, float, float4>(
"Bright And Contrast Use Premultiply",
[](const float4 &color, const float brightness, const float contrast) -> float4 {
return brightness_and_contrast<true>(color, brightness, contrast);
},
mf::build::exec_presets::SomeSpanOrSingle<0>());
static auto no_premultiply_function = mf::build::SI3_SO<float4, float, float, float4>(
"Bright And Contrast No Premultiply",
[](const float4 &color, const float brightness, const float contrast) -> float4 {
return brightness_and_contrast<false>(color, brightness, contrast);
},
mf::build::exec_presets::SomeSpanOrSingle<0>());
const bool use_premultiply = builder.node().custom1;
if (use_premultiply) {
builder.set_matching_fn(premultiply_used_function);
}
else {
builder.set_matching_fn(no_premultiply_function);
}
}
} // namespace blender::nodes::node_composite_brightness_cc
void register_node_type_cmp_brightcontrast()
{
namespace file_ns = blender::nodes::node_composite_brightness_cc;
static blender::bke::bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_BRIGHTCONTRAST, "Brightness/Contrast", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::cmp_node_brightcontrast_declare;
ntype.draw_buttons = file_ns::node_composit_buts_brightcontrast;
ntype.initfunc = file_ns::node_composit_init_brightcontrast;
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
ntype.build_multi_function = file_ns::node_build_multi_function;
blender::bke::node_register_type(&ntype);
}