This refactors the lifetime analysis of anonymous attributes in geometry nodes. The refactor has a couple of goals: * Use a better and simpler abstraction that can be used when building the lazy-function graph. We currently have a bunch of duplicate code to handle "field source" and "caller propagation" attributes. This is now unified so that one only has to worry about one kind of "reference sets". * Make the abstraction compatible with handling bundles and closures in case we want to support them in the future. Both types can contain geometries and fields so they need to be taken into account when determining lifetimes. * Make more parts independent of the concept of "anonymous attributes". In theory, there could be more kinds of referenced data whose lifetimes need to be managed. I don't have any concrete plans for adding any though. At its core, deterministic anonymous attributes still work the same they have been since they became deterministic [0]. Even the generated lazy-function graph is still pretty much or even exactly the same as before. The patch renames `AnonymousAttributeSet` to the more general `GeometryNodesReferenceSet` which is more. This also makes more places independent of the concept of anonymous attributes. Functionally, this still the same though. It's only used in the internals of geometry nodes nowadays. Most code just gets an `AttributeFilter` that is based on it. [0]: https://archive.blender.org/developer/D16858 Pull Request: https://projects.blender.org/blender/blender/pulls/128667
1161 lines
45 KiB
C++
1161 lines
45 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup nodes
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*/
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#include "BLI_math_color.hh"
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#include "BLI_math_euler.hh"
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#include "BLI_math_quaternion.hh"
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#include "BLI_string.h"
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#include "NOD_geometry.hh"
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#include "NOD_geometry_nodes_execute.hh"
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#include "NOD_geometry_nodes_lazy_function.hh"
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#include "NOD_node_declaration.hh"
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#include "NOD_socket.hh"
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#include "BKE_compute_contexts.hh"
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#include "BKE_geometry_fields.hh"
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#include "BKE_geometry_nodes_reference_set.hh"
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#include "BKE_geometry_set.hh"
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#include "BKE_idprop.hh"
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#include "BKE_lib_id.hh"
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#include "BKE_node_enum.hh"
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#include "BKE_node_runtime.hh"
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#include "BKE_node_socket_value.hh"
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#include "BKE_type_conversions.hh"
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#include "FN_lazy_function_execute.hh"
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#include "UI_resources.hh"
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namespace lf = blender::fn::lazy_function;
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namespace geo_log = blender::nodes::geo_eval_log;
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namespace blender::nodes {
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static void add_used_ids_from_sockets(const ListBase &sockets, Set<ID *> &ids)
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{
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LISTBASE_FOREACH (const bNodeSocket *, socket, &sockets) {
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switch (socket->type) {
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case SOCK_OBJECT: {
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if (Object *object = ((bNodeSocketValueObject *)socket->default_value)->value) {
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ids.add(reinterpret_cast<ID *>(object));
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}
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break;
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}
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case SOCK_COLLECTION: {
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if (Collection *collection = ((bNodeSocketValueCollection *)socket->default_value)->value)
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{
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ids.add(reinterpret_cast<ID *>(collection));
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}
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break;
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}
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case SOCK_MATERIAL: {
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if (Material *material = ((bNodeSocketValueMaterial *)socket->default_value)->value) {
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ids.add(reinterpret_cast<ID *>(material));
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}
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break;
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}
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case SOCK_TEXTURE: {
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if (Tex *texture = ((bNodeSocketValueTexture *)socket->default_value)->value) {
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ids.add(reinterpret_cast<ID *>(texture));
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}
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break;
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}
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case SOCK_IMAGE: {
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if (Image *image = ((bNodeSocketValueImage *)socket->default_value)->value) {
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ids.add(reinterpret_cast<ID *>(image));
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}
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break;
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}
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}
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}
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}
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/**
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* \note We can only check properties here that cause the dependency graph to update relations when
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* they are changed, otherwise there may be a missing relation after editing. So this could check
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* more properties like whether the node is muted, but we would have to accept the cost of updating
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* relations when those properties are changed.
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*/
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static bool node_needs_own_transform_relation(const bNode &node)
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{
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if (node.type == GEO_NODE_COLLECTION_INFO) {
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const NodeGeometryCollectionInfo &storage = *static_cast<const NodeGeometryCollectionInfo *>(
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node.storage);
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return storage.transform_space == GEO_NODE_TRANSFORM_SPACE_RELATIVE;
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}
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if (node.type == GEO_NODE_OBJECT_INFO) {
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const NodeGeometryObjectInfo &storage = *static_cast<const NodeGeometryObjectInfo *>(
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node.storage);
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return storage.transform_space == GEO_NODE_TRANSFORM_SPACE_RELATIVE;
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}
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if (node.type == GEO_NODE_SELF_OBJECT) {
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return true;
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}
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if (node.type == GEO_NODE_DEFORM_CURVES_ON_SURFACE) {
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return true;
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}
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return false;
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}
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static void process_nodes_for_depsgraph(const bNodeTree &tree,
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Set<ID *> &ids,
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bool &r_needs_own_transform_relation,
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bool &r_needs_scene_camera_relation,
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Set<const bNodeTree *> &checked_groups)
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{
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if (!checked_groups.add(&tree)) {
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return;
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}
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tree.ensure_topology_cache();
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for (const bNode *node : tree.all_nodes()) {
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add_used_ids_from_sockets(node->inputs, ids);
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add_used_ids_from_sockets(node->outputs, ids);
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r_needs_own_transform_relation |= node_needs_own_transform_relation(*node);
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r_needs_scene_camera_relation |= (node->type == GEO_NODE_INPUT_ACTIVE_CAMERA);
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}
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for (const bNode *node : tree.group_nodes()) {
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if (const bNodeTree *sub_tree = reinterpret_cast<const bNodeTree *>(node->id)) {
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process_nodes_for_depsgraph(*sub_tree,
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ids,
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r_needs_own_transform_relation,
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r_needs_scene_camera_relation,
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checked_groups);
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}
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}
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}
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void find_node_tree_dependencies(const bNodeTree &tree,
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Set<ID *> &r_ids,
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bool &r_needs_own_transform_relation,
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bool &r_needs_scene_camera_relation)
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{
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Set<const bNodeTree *> checked_groups;
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process_nodes_for_depsgraph(
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tree, r_ids, r_needs_own_transform_relation, r_needs_scene_camera_relation, checked_groups);
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}
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StringRef input_use_attribute_suffix()
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{
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return "_use_attribute";
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}
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StringRef input_attribute_name_suffix()
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{
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return "_attribute_name";
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}
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bool socket_type_has_attribute_toggle(const eNodeSocketDatatype type)
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{
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return socket_type_supports_fields(type);
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}
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bool input_has_attribute_toggle(const bNodeTree &node_tree, const int socket_index)
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{
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node_tree.ensure_interface_cache();
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const bke::bNodeSocketType *typeinfo =
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node_tree.interface_inputs()[socket_index]->socket_typeinfo();
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if (ELEM(typeinfo->type, SOCK_MENU)) {
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return false;
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}
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BLI_assert(node_tree.runtime->field_inferencing_interface);
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const nodes::FieldInferencingInterface &field_interface =
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*node_tree.runtime->field_inferencing_interface;
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return field_interface.inputs[socket_index] != nodes::InputSocketFieldType::None;
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}
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static void id_property_int_update_enum_items(const bNodeSocketValueMenu *value,
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IDPropertyUIDataInt *ui_data)
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{
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int idprop_items_num = 0;
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IDPropertyUIDataEnumItem *idprop_items = nullptr;
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if (value->enum_items && !value->enum_items->items.is_empty()) {
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const Span<bke::RuntimeNodeEnumItem> items = value->enum_items->items;
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idprop_items_num = items.size();
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idprop_items = MEM_cnew_array<IDPropertyUIDataEnumItem>(items.size(), __func__);
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for (const int i : items.index_range()) {
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const bke::RuntimeNodeEnumItem &item = items[i];
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IDPropertyUIDataEnumItem &idprop_item = idprop_items[i];
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idprop_item.value = item.identifier;
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/* TODO: The name may not be unique!
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* We require a unique identifier string for IDProperty and RNA enums,
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* so node enums should probably have this too. */
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idprop_item.identifier = BLI_strdup_null(item.name.c_str());
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idprop_item.name = BLI_strdup_null(item.name.c_str());
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idprop_item.description = BLI_strdup_null(item.description.c_str());
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idprop_item.icon = ICON_NONE;
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}
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}
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/* Fallback: if no items are defined, use a dummy item so the id property is not shown as a plain
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* int value. */
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if (idprop_items_num == 0) {
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idprop_items_num = 1;
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idprop_items = MEM_cnew_array<IDPropertyUIDataEnumItem>(1, __func__);
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idprop_items->value = 0;
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idprop_items->identifier = BLI_strdup("DUMMY");
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idprop_items->name = BLI_strdup("");
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idprop_items->description = BLI_strdup("");
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idprop_items->icon = ICON_NONE;
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}
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/* Node enum definitions should already be valid. */
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BLI_assert(IDP_EnumItemsValidate(idprop_items, idprop_items_num, nullptr));
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ui_data->enum_items = idprop_items;
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ui_data->enum_items_num = idprop_items_num;
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}
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static std::unique_ptr<IDProperty, bke::idprop::IDPropertyDeleter> id_name_or_value_prop(
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const StringRefNull identifier,
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ID *id,
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const std::optional<ID_Type> id_type,
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const bool use_name_for_ids)
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{
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if (use_name_for_ids) {
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return bke::idprop::create(identifier, id ? id->name + 2 : "");
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}
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auto prop = bke::idprop::create(identifier, id);
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if (id_type) {
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IDPropertyUIDataID *ui_data = (IDPropertyUIDataID *)IDP_ui_data_ensure(prop.get());
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ui_data->id_type = *id_type;
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}
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return prop;
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}
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std::unique_ptr<IDProperty, bke::idprop::IDPropertyDeleter> id_property_create_from_socket(
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const bNodeTreeInterfaceSocket &socket, const bool use_name_for_ids)
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{
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const StringRefNull identifier = socket.identifier;
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const bke::bNodeSocketType *typeinfo = socket.socket_typeinfo();
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const eNodeSocketDatatype type = typeinfo ? eNodeSocketDatatype(typeinfo->type) : SOCK_CUSTOM;
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switch (type) {
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case SOCK_FLOAT: {
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const bNodeSocketValueFloat *value = static_cast<const bNodeSocketValueFloat *>(
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socket.socket_data);
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auto property = bke::idprop::create(identifier, value->value);
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IDPropertyUIDataFloat *ui_data = (IDPropertyUIDataFloat *)IDP_ui_data_ensure(property.get());
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ui_data->base.rna_subtype = value->subtype;
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ui_data->soft_min = double(value->min);
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ui_data->soft_max = double(value->max);
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ui_data->default_value = value->value;
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return property;
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}
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case SOCK_INT: {
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const bNodeSocketValueInt *value = static_cast<const bNodeSocketValueInt *>(
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socket.socket_data);
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auto property = bke::idprop::create(identifier, value->value);
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IDPropertyUIDataInt *ui_data = (IDPropertyUIDataInt *)IDP_ui_data_ensure(property.get());
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ui_data->base.rna_subtype = value->subtype;
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ui_data->soft_min = value->min;
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ui_data->soft_max = value->max;
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ui_data->default_value = value->value;
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return property;
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}
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case SOCK_VECTOR: {
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const bNodeSocketValueVector *value = static_cast<const bNodeSocketValueVector *>(
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socket.socket_data);
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auto property = bke::idprop::create(
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identifier, Span<float>{value->value[0], value->value[1], value->value[2]});
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IDPropertyUIDataFloat *ui_data = (IDPropertyUIDataFloat *)IDP_ui_data_ensure(property.get());
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ui_data->base.rna_subtype = value->subtype;
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ui_data->soft_min = double(value->min);
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ui_data->soft_max = double(value->max);
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ui_data->default_array = (double *)MEM_mallocN(sizeof(double[3]), "mod_prop_default");
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ui_data->default_array_len = 3;
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for (const int i : IndexRange(3)) {
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ui_data->default_array[i] = double(value->value[i]);
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}
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return property;
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}
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case SOCK_RGBA: {
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const bNodeSocketValueRGBA *value = static_cast<const bNodeSocketValueRGBA *>(
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socket.socket_data);
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auto property = bke::idprop::create(
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identifier,
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Span<float>{value->value[0], value->value[1], value->value[2], value->value[3]});
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IDPropertyUIDataFloat *ui_data = (IDPropertyUIDataFloat *)IDP_ui_data_ensure(property.get());
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ui_data->base.rna_subtype = PROP_COLOR;
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ui_data->default_array = (double *)MEM_mallocN(sizeof(double[4]), __func__);
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ui_data->default_array_len = 4;
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ui_data->min = 0.0;
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ui_data->max = FLT_MAX;
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ui_data->soft_min = 0.0;
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ui_data->soft_max = 1.0;
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for (const int i : IndexRange(4)) {
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ui_data->default_array[i] = double(value->value[i]);
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}
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return property;
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}
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case SOCK_BOOLEAN: {
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if (is_layer_selection_field(socket)) {
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/* We can't use the value from the socket here since it doesn't storing a string. */
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return bke::idprop::create(identifier, "");
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}
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const bNodeSocketValueBoolean *value = static_cast<const bNodeSocketValueBoolean *>(
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socket.socket_data);
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auto property = bke::idprop::create_bool(identifier, value->value);
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IDPropertyUIDataBool *ui_data = (IDPropertyUIDataBool *)IDP_ui_data_ensure(property.get());
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ui_data->default_value = value->value != 0;
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return property;
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}
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case SOCK_ROTATION: {
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const bNodeSocketValueRotation *value = static_cast<const bNodeSocketValueRotation *>(
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socket.socket_data);
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auto property = bke::idprop::create(
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identifier,
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Span<float>{value->value_euler[0], value->value_euler[1], value->value_euler[2]});
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IDPropertyUIDataFloat *ui_data = reinterpret_cast<IDPropertyUIDataFloat *>(
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IDP_ui_data_ensure(property.get()));
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ui_data->base.rna_subtype = PROP_EULER;
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return property;
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}
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case SOCK_STRING: {
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const bNodeSocketValueString *value = static_cast<const bNodeSocketValueString *>(
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socket.socket_data);
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auto property = bke::idprop::create(identifier, value->value);
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IDPropertyUIDataString *ui_data = (IDPropertyUIDataString *)IDP_ui_data_ensure(
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property.get());
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ui_data->default_value = BLI_strdup(value->value);
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ui_data->base.rna_subtype = value->subtype;
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return property;
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}
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case SOCK_MENU: {
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const bNodeSocketValueMenu *value = static_cast<const bNodeSocketValueMenu *>(
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socket.socket_data);
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auto property = bke::idprop::create(identifier, value->value);
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IDPropertyUIDataInt *ui_data = (IDPropertyUIDataInt *)IDP_ui_data_ensure(property.get());
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id_property_int_update_enum_items(value, ui_data);
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return property;
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}
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case SOCK_OBJECT: {
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const bNodeSocketValueObject *value = static_cast<const bNodeSocketValueObject *>(
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socket.socket_data);
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ID *id = reinterpret_cast<ID *>(value->value);
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auto property = id_name_or_value_prop(identifier, id, ID_OB, use_name_for_ids);
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return property;
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}
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case SOCK_COLLECTION: {
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const bNodeSocketValueCollection *value = static_cast<const bNodeSocketValueCollection *>(
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socket.socket_data);
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ID *id = reinterpret_cast<ID *>(value->value);
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return id_name_or_value_prop(identifier, id, std::nullopt, use_name_for_ids);
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}
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case SOCK_TEXTURE: {
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const bNodeSocketValueTexture *value = static_cast<const bNodeSocketValueTexture *>(
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socket.socket_data);
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ID *id = reinterpret_cast<ID *>(value->value);
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return id_name_or_value_prop(identifier, id, std::nullopt, use_name_for_ids);
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}
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case SOCK_IMAGE: {
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const bNodeSocketValueImage *value = static_cast<const bNodeSocketValueImage *>(
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socket.socket_data);
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ID *id = reinterpret_cast<ID *>(value->value);
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return id_name_or_value_prop(identifier, id, std::nullopt, use_name_for_ids);
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}
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case SOCK_MATERIAL: {
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const bNodeSocketValueMaterial *value = static_cast<const bNodeSocketValueMaterial *>(
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socket.socket_data);
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ID *id = reinterpret_cast<ID *>(value->value);
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return id_name_or_value_prop(identifier, id, std::nullopt, use_name_for_ids);
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}
|
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case SOCK_MATRIX:
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case SOCK_CUSTOM:
|
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case SOCK_GEOMETRY:
|
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case SOCK_SHADER:
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return nullptr;
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|
}
|
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return nullptr;
|
|
}
|
|
|
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static bool old_id_property_type_matches_socket_convert_to_new_int(const IDProperty &old_property,
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IDProperty *new_property)
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|
{
|
|
if (old_property.type != IDP_INT) {
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return false;
|
|
}
|
|
if (new_property) {
|
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BLI_assert(new_property->type == IDP_INT);
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IDP_Int(new_property) = IDP_Int(&old_property);
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}
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return true;
|
|
}
|
|
|
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static bool old_id_property_type_matches_socket_convert_to_new_float_vec(
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const IDProperty &old_property, IDProperty *new_property, const int len)
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|
{
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if (!(old_property.type == IDP_ARRAY &&
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ELEM(old_property.subtype, IDP_INT, IDP_FLOAT, IDP_DOUBLE) && old_property.len == len))
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{
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return false;
|
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}
|
|
|
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if (new_property) {
|
|
BLI_assert(new_property->type == IDP_ARRAY && new_property->subtype == IDP_FLOAT &&
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new_property->len == len);
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|
|
switch (old_property.subtype) {
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|
case IDP_DOUBLE: {
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double *const old_value = static_cast<double *const>(IDP_Array(&old_property));
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float *new_value = static_cast<float *>(new_property->data.pointer);
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for (int i = 0; i < len; i++) {
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new_value[i] = float(old_value[i]);
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}
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break;
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}
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case IDP_INT: {
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int *const old_value = static_cast<int *const>(IDP_Array(&old_property));
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float *new_value = static_cast<float *>(new_property->data.pointer);
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for (int i = 0; i < len; i++) {
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new_value[i] = float(old_value[i]);
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}
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break;
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}
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case IDP_FLOAT: {
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float *const old_value = static_cast<float *const>(IDP_Array(&old_property));
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|
memcpy(new_property->data.pointer, old_value, sizeof(float) * size_t(len));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool old_id_property_type_matches_socket_convert_to_new_string(
|
|
const IDProperty &old_property, IDProperty *new_property)
|
|
{
|
|
if (old_property.type != IDP_STRING || old_property.subtype != IDP_STRING_SUB_UTF8) {
|
|
return false;
|
|
}
|
|
if (new_property) {
|
|
BLI_assert(new_property->type == IDP_STRING && new_property->subtype == IDP_STRING_SUB_UTF8);
|
|
IDP_AssignString(new_property, IDP_String(&old_property));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Check if the given `old_property` property type is compatible with the given `socket` type.
|
|
* E.g. a #SOCK_FLOAT socket can use data from #IDP_FLOAT, #IDP_INT and #IDP_DOUBLE ID-properties.
|
|
*
|
|
* If `new_property` is given, it is expected to be of the 'perfect match' type with the given
|
|
* `socket` (see #id_property_create_from_socket), and its value will be set from the value of
|
|
* `old_property`, if possible.
|
|
*/
|
|
static bool old_id_property_type_matches_socket_convert_to_new(
|
|
const bNodeTreeInterfaceSocket &socket,
|
|
const IDProperty &old_property,
|
|
IDProperty *new_property,
|
|
const bool use_name_for_ids)
|
|
{
|
|
const bke::bNodeSocketType *typeinfo = socket.socket_typeinfo();
|
|
const eNodeSocketDatatype type = typeinfo ? eNodeSocketDatatype(typeinfo->type) : SOCK_CUSTOM;
|
|
switch (type) {
|
|
case SOCK_FLOAT:
|
|
if (!ELEM(old_property.type, IDP_FLOAT, IDP_INT, IDP_DOUBLE)) {
|
|
return false;
|
|
}
|
|
if (new_property) {
|
|
BLI_assert(new_property->type == IDP_FLOAT);
|
|
switch (old_property.type) {
|
|
case IDP_DOUBLE:
|
|
IDP_Float(new_property) = float(IDP_Double(&old_property));
|
|
break;
|
|
case IDP_INT:
|
|
IDP_Float(new_property) = float(IDP_Int(&old_property));
|
|
break;
|
|
case IDP_FLOAT:
|
|
IDP_Float(new_property) = IDP_Float(&old_property);
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
case SOCK_INT:
|
|
return old_id_property_type_matches_socket_convert_to_new_int(old_property, new_property);
|
|
case SOCK_VECTOR:
|
|
case SOCK_ROTATION:
|
|
return old_id_property_type_matches_socket_convert_to_new_float_vec(
|
|
old_property, new_property, 3);
|
|
case SOCK_RGBA:
|
|
return old_id_property_type_matches_socket_convert_to_new_float_vec(
|
|
old_property, new_property, 4);
|
|
case SOCK_BOOLEAN:
|
|
if (is_layer_selection_field(socket)) {
|
|
return old_id_property_type_matches_socket_convert_to_new_string(old_property,
|
|
new_property);
|
|
}
|
|
if (!ELEM(old_property.type, IDP_BOOLEAN, IDP_INT)) {
|
|
return false;
|
|
}
|
|
/* Exception: Do conversion from old Integer property (for versioning from older data model),
|
|
* but do not consider int idprop as a valid input for a bool socket. */
|
|
if (new_property) {
|
|
BLI_assert(new_property->type == IDP_BOOLEAN);
|
|
switch (old_property.type) {
|
|
case IDP_INT:
|
|
IDP_Bool(new_property) = bool(IDP_Int(&old_property));
|
|
break;
|
|
case IDP_BOOLEAN:
|
|
IDP_Bool(new_property) = IDP_Bool(&old_property);
|
|
break;
|
|
}
|
|
}
|
|
return old_property.type == IDP_BOOLEAN;
|
|
case SOCK_STRING:
|
|
return old_id_property_type_matches_socket_convert_to_new_string(old_property, new_property);
|
|
case SOCK_MENU:
|
|
return old_id_property_type_matches_socket_convert_to_new_int(old_property, new_property);
|
|
case SOCK_OBJECT:
|
|
case SOCK_COLLECTION:
|
|
case SOCK_TEXTURE:
|
|
case SOCK_IMAGE:
|
|
case SOCK_MATERIAL:
|
|
if (use_name_for_ids) {
|
|
return old_id_property_type_matches_socket_convert_to_new_string(old_property,
|
|
new_property);
|
|
}
|
|
if (old_property.type != IDP_ID) {
|
|
return false;
|
|
}
|
|
if (new_property) {
|
|
BLI_assert(new_property->type == IDP_ID);
|
|
ID *id = IDP_Id(&old_property);
|
|
new_property->data.pointer = id;
|
|
id_us_plus(id);
|
|
}
|
|
return true;
|
|
case SOCK_CUSTOM:
|
|
case SOCK_MATRIX:
|
|
case SOCK_GEOMETRY:
|
|
case SOCK_SHADER:
|
|
return false;
|
|
}
|
|
BLI_assert_unreachable();
|
|
return false;
|
|
}
|
|
|
|
bool id_property_type_matches_socket(const bNodeTreeInterfaceSocket &socket,
|
|
const IDProperty &property,
|
|
const bool use_name_for_ids)
|
|
{
|
|
return old_id_property_type_matches_socket_convert_to_new(
|
|
socket, property, nullptr, use_name_for_ids);
|
|
}
|
|
|
|
static void init_socket_cpp_value_from_property(const IDProperty &property,
|
|
const eNodeSocketDatatype socket_value_type,
|
|
void *r_value)
|
|
{
|
|
switch (socket_value_type) {
|
|
case SOCK_FLOAT: {
|
|
float value = 0.0f;
|
|
if (property.type == IDP_FLOAT) {
|
|
value = IDP_Float(&property);
|
|
}
|
|
else if (property.type == IDP_DOUBLE) {
|
|
value = float(IDP_Double(&property));
|
|
}
|
|
new (r_value) bke::SocketValueVariant(value);
|
|
break;
|
|
}
|
|
case SOCK_INT: {
|
|
int value = IDP_Int(&property);
|
|
new (r_value) bke::SocketValueVariant(value);
|
|
break;
|
|
}
|
|
case SOCK_VECTOR: {
|
|
const void *property_array = IDP_Array(&property);
|
|
float3 value;
|
|
if (property.subtype == IDP_FLOAT) {
|
|
value = float3(static_cast<const float *>(property_array));
|
|
}
|
|
else if (property.subtype == IDP_INT) {
|
|
value = float3(int3(static_cast<const int *>(property_array)));
|
|
}
|
|
else {
|
|
BLI_assert(property.subtype == IDP_DOUBLE);
|
|
value = float3(double3(static_cast<const double *>(property_array)));
|
|
}
|
|
new (r_value) bke::SocketValueVariant(value);
|
|
break;
|
|
}
|
|
case SOCK_RGBA: {
|
|
const void *property_array = IDP_Array(&property);
|
|
float4 vec;
|
|
if (property.subtype == IDP_FLOAT) {
|
|
vec = float4(static_cast<const float *>(property_array));
|
|
}
|
|
else if (property.subtype == IDP_INT) {
|
|
vec = float4(int4(static_cast<const int *>(property_array)));
|
|
}
|
|
else {
|
|
BLI_assert(property.subtype == IDP_DOUBLE);
|
|
vec = float4(double4(static_cast<const double *>(property_array)));
|
|
}
|
|
ColorGeometry4f value(vec);
|
|
new (r_value) bke::SocketValueVariant(value);
|
|
break;
|
|
}
|
|
case SOCK_BOOLEAN: {
|
|
const bool value = IDP_Bool(&property);
|
|
new (r_value) bke::SocketValueVariant(value);
|
|
break;
|
|
}
|
|
case SOCK_ROTATION: {
|
|
const void *property_array = IDP_Array(&property);
|
|
float3 vec;
|
|
if (property.subtype == IDP_FLOAT) {
|
|
vec = float3(static_cast<const float *>(property_array));
|
|
}
|
|
else if (property.subtype == IDP_INT) {
|
|
vec = float3(int3(static_cast<const int *>(property_array)));
|
|
}
|
|
else {
|
|
BLI_assert(property.subtype == IDP_DOUBLE);
|
|
vec = float3(double3(static_cast<const double *>(property_array)));
|
|
}
|
|
const math::EulerXYZ euler_value = math::EulerXYZ(vec);
|
|
new (r_value) bke::SocketValueVariant(math::to_quaternion(euler_value));
|
|
break;
|
|
}
|
|
case SOCK_STRING: {
|
|
std::string value = IDP_String(&property);
|
|
new (r_value) bke::SocketValueVariant(std::move(value));
|
|
break;
|
|
}
|
|
case SOCK_MENU: {
|
|
int value = IDP_Int(&property);
|
|
new (r_value) bke::SocketValueVariant(std::move(value));
|
|
break;
|
|
}
|
|
case SOCK_OBJECT: {
|
|
ID *id = IDP_Id(&property);
|
|
Object *object = (id && GS(id->name) == ID_OB) ? (Object *)id : nullptr;
|
|
*(Object **)r_value = object;
|
|
break;
|
|
}
|
|
case SOCK_COLLECTION: {
|
|
ID *id = IDP_Id(&property);
|
|
Collection *collection = (id && GS(id->name) == ID_GR) ? (Collection *)id : nullptr;
|
|
*(Collection **)r_value = collection;
|
|
break;
|
|
}
|
|
case SOCK_TEXTURE: {
|
|
ID *id = IDP_Id(&property);
|
|
Tex *texture = (id && GS(id->name) == ID_TE) ? (Tex *)id : nullptr;
|
|
*(Tex **)r_value = texture;
|
|
break;
|
|
}
|
|
case SOCK_IMAGE: {
|
|
ID *id = IDP_Id(&property);
|
|
Image *image = (id && GS(id->name) == ID_IM) ? (Image *)id : nullptr;
|
|
*(Image **)r_value = image;
|
|
break;
|
|
}
|
|
case SOCK_MATERIAL: {
|
|
ID *id = IDP_Id(&property);
|
|
Material *material = (id && GS(id->name) == ID_MA) ? (Material *)id : nullptr;
|
|
*(Material **)r_value = material;
|
|
break;
|
|
}
|
|
default: {
|
|
BLI_assert_unreachable();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
std::optional<StringRef> input_attribute_name_get(const IDProperty &props,
|
|
const bNodeTreeInterfaceSocket &io_input)
|
|
{
|
|
IDProperty *use_attribute = IDP_GetPropertyFromGroup(
|
|
&props, (std::string(io_input.identifier) + input_use_attribute_suffix()).c_str());
|
|
if (!use_attribute) {
|
|
return std::nullopt;
|
|
}
|
|
if (use_attribute->type == IDP_INT) {
|
|
if (IDP_Int(use_attribute) == 0) {
|
|
return std::nullopt;
|
|
}
|
|
}
|
|
if (use_attribute->type == IDP_BOOLEAN) {
|
|
if (!IDP_Bool(use_attribute)) {
|
|
return std::nullopt;
|
|
}
|
|
}
|
|
|
|
const IDProperty *property_attribute_name = IDP_GetPropertyFromGroup(
|
|
&props, (io_input.identifier + input_attribute_name_suffix()).c_str());
|
|
|
|
return IDP_String(property_attribute_name);
|
|
}
|
|
|
|
static void initialize_group_input(const bNodeTree &tree,
|
|
const IDProperty *properties,
|
|
const int input_index,
|
|
void *r_value)
|
|
{
|
|
const bNodeTreeInterfaceSocket &io_input = *tree.interface_inputs()[input_index];
|
|
const bke::bNodeSocketType *typeinfo = io_input.socket_typeinfo();
|
|
const eNodeSocketDatatype socket_data_type = typeinfo ? eNodeSocketDatatype(typeinfo->type) :
|
|
SOCK_CUSTOM;
|
|
if (properties == nullptr) {
|
|
typeinfo->get_geometry_nodes_cpp_value(io_input.socket_data, r_value);
|
|
return;
|
|
}
|
|
const IDProperty *property = IDP_GetPropertyFromGroup(properties, io_input.identifier);
|
|
if (property == nullptr) {
|
|
typeinfo->get_geometry_nodes_cpp_value(io_input.socket_data, r_value);
|
|
return;
|
|
}
|
|
if (!id_property_type_matches_socket(io_input, *property)) {
|
|
typeinfo->get_geometry_nodes_cpp_value(io_input.socket_data, r_value);
|
|
return;
|
|
}
|
|
|
|
if (!input_has_attribute_toggle(tree, input_index)) {
|
|
init_socket_cpp_value_from_property(*property, socket_data_type, r_value);
|
|
return;
|
|
}
|
|
|
|
const std::optional<StringRef> attribute_name = input_attribute_name_get(*properties, io_input);
|
|
if (attribute_name && bke::allow_procedural_attribute_access(*attribute_name)) {
|
|
fn::GField attribute_field = bke::AttributeFieldInput::Create(*attribute_name,
|
|
*typeinfo->base_cpp_type);
|
|
new (r_value) bke::SocketValueVariant(std::move(attribute_field));
|
|
}
|
|
else if (is_layer_selection_field(io_input)) {
|
|
const IDProperty *property_layer_name = IDP_GetPropertyFromGroup(properties,
|
|
io_input.identifier);
|
|
StringRef layer_name = IDP_String(property_layer_name);
|
|
const fn::GField selection_field(
|
|
std::make_shared<bke::NamedLayerSelectionFieldInput>(layer_name), 0);
|
|
new (r_value) bke::SocketValueVariant(std::move(selection_field));
|
|
}
|
|
else {
|
|
init_socket_cpp_value_from_property(*property, socket_data_type, r_value);
|
|
}
|
|
}
|
|
|
|
struct OutputAttributeInfo {
|
|
fn::GField field;
|
|
StringRefNull name;
|
|
};
|
|
|
|
struct OutputAttributeToStore {
|
|
bke::GeometryComponent::Type component_type;
|
|
bke::AttrDomain domain;
|
|
StringRefNull name;
|
|
GMutableSpan data;
|
|
};
|
|
|
|
/**
|
|
* The output attributes are organized based on their domain, because attributes on the same domain
|
|
* can be evaluated together.
|
|
*/
|
|
static MultiValueMap<bke::AttrDomain, OutputAttributeInfo> find_output_attributes_to_store(
|
|
const bNodeTree &tree, const IDProperty *properties, Span<GMutablePointer> output_values)
|
|
{
|
|
const bNode &output_node = *tree.group_output_node();
|
|
MultiValueMap<bke::AttrDomain, OutputAttributeInfo> outputs_by_domain;
|
|
for (const bNodeSocket *socket : output_node.input_sockets().drop_front(1).drop_back(1)) {
|
|
if (!socket_type_has_attribute_toggle(eNodeSocketDatatype(socket->type))) {
|
|
continue;
|
|
}
|
|
|
|
const std::string prop_name = socket->identifier + input_attribute_name_suffix();
|
|
const IDProperty *prop = IDP_GetPropertyFromGroup(properties, prop_name.c_str());
|
|
if (prop == nullptr) {
|
|
continue;
|
|
}
|
|
const StringRefNull attribute_name = IDP_String(prop);
|
|
if (attribute_name.is_empty()) {
|
|
continue;
|
|
}
|
|
if (!bke::allow_procedural_attribute_access(attribute_name)) {
|
|
continue;
|
|
}
|
|
|
|
const int index = socket->index();
|
|
bke::SocketValueVariant &value_variant = *output_values[index].get<bke::SocketValueVariant>();
|
|
const fn::GField field = value_variant.get<fn::GField>();
|
|
|
|
const bNodeTreeInterfaceSocket *interface_socket = tree.interface_outputs()[index];
|
|
const bke::AttrDomain domain = bke::AttrDomain(interface_socket->attribute_domain);
|
|
OutputAttributeInfo output_info;
|
|
output_info.field = std::move(field);
|
|
output_info.name = attribute_name;
|
|
outputs_by_domain.add(domain, std::move(output_info));
|
|
}
|
|
return outputs_by_domain;
|
|
}
|
|
|
|
/**
|
|
* The computed values are stored in newly allocated arrays. They still have to be moved to the
|
|
* actual geometry.
|
|
*/
|
|
static Vector<OutputAttributeToStore> compute_attributes_to_store(
|
|
const bke::GeometrySet &geometry,
|
|
const MultiValueMap<bke::AttrDomain, OutputAttributeInfo> &outputs_by_domain,
|
|
const bool do_instances)
|
|
{
|
|
Vector<OutputAttributeToStore> attributes_to_store;
|
|
for (const auto component_type : {bke::GeometryComponent::Type::Mesh,
|
|
bke::GeometryComponent::Type::PointCloud,
|
|
bke::GeometryComponent::Type::Curve,
|
|
bke::GeometryComponent::Type::Instance})
|
|
{
|
|
if (!geometry.has(component_type)) {
|
|
continue;
|
|
}
|
|
if (!do_instances && component_type == bke::GeometryComponent::Type::Instance) {
|
|
continue;
|
|
}
|
|
const bke::GeometryComponent &component = *geometry.get_component(component_type);
|
|
const bke::AttributeAccessor attributes = *component.attributes();
|
|
for (const auto item : outputs_by_domain.items()) {
|
|
const bke::AttrDomain domain = item.key;
|
|
const Span<OutputAttributeInfo> outputs_info = item.value;
|
|
if (!attributes.domain_supported(domain)) {
|
|
continue;
|
|
}
|
|
const int domain_size = attributes.domain_size(domain);
|
|
bke::GeometryFieldContext field_context{component, domain};
|
|
fn::FieldEvaluator field_evaluator{field_context, domain_size};
|
|
for (const OutputAttributeInfo &output_info : outputs_info) {
|
|
const CPPType &type = output_info.field.cpp_type();
|
|
const bke::AttributeValidator validator = attributes.lookup_validator(output_info.name);
|
|
|
|
OutputAttributeToStore store{
|
|
component_type,
|
|
domain,
|
|
output_info.name,
|
|
GMutableSpan{
|
|
type,
|
|
MEM_mallocN_aligned(type.size() * domain_size, type.alignment(), __func__),
|
|
domain_size}};
|
|
fn::GField field = validator.validate_field_if_necessary(output_info.field);
|
|
field_evaluator.add_with_destination(std::move(field), store.data);
|
|
attributes_to_store.append(store);
|
|
}
|
|
field_evaluator.evaluate();
|
|
}
|
|
}
|
|
return attributes_to_store;
|
|
}
|
|
|
|
static void store_computed_output_attributes(
|
|
bke::GeometrySet &geometry, const Span<OutputAttributeToStore> attributes_to_store)
|
|
{
|
|
for (const OutputAttributeToStore &store : attributes_to_store) {
|
|
bke::GeometryComponent &component = geometry.get_component_for_write(store.component_type);
|
|
bke::MutableAttributeAccessor attributes = *component.attributes_for_write();
|
|
|
|
const eCustomDataType data_type = bke::cpp_type_to_custom_data_type(store.data.type());
|
|
const std::optional<bke::AttributeMetaData> meta_data = attributes.lookup_meta_data(
|
|
store.name);
|
|
|
|
/* Attempt to remove the attribute if it already exists but the domain and type don't match.
|
|
* Removing the attribute won't succeed if it is built in and non-removable. */
|
|
if (meta_data.has_value() &&
|
|
(meta_data->domain != store.domain || meta_data->data_type != data_type))
|
|
{
|
|
attributes.remove(store.name);
|
|
}
|
|
|
|
/* Try to create the attribute reusing the stored buffer. This will only succeed if the
|
|
* attribute didn't exist before, or if it existed but was removed above. */
|
|
if (attributes.add(store.name,
|
|
store.domain,
|
|
bke::cpp_type_to_custom_data_type(store.data.type()),
|
|
bke::AttributeInitMoveArray(store.data.data())))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
bke::GAttributeWriter attribute = attributes.lookup_or_add_for_write(
|
|
store.name, store.domain, data_type);
|
|
if (attribute) {
|
|
attribute.varray.set_all(store.data.data());
|
|
attribute.finish();
|
|
}
|
|
|
|
/* We were unable to reuse the data, so it must be destructed and freed. */
|
|
store.data.type().destruct_n(store.data.data(), store.data.size());
|
|
MEM_freeN(store.data.data());
|
|
}
|
|
}
|
|
|
|
static void store_output_attributes(bke::GeometrySet &geometry,
|
|
const bNodeTree &tree,
|
|
const IDProperty *properties,
|
|
Span<GMutablePointer> output_values)
|
|
{
|
|
/* All new attribute values have to be computed before the geometry is actually changed. This is
|
|
* necessary because some fields might depend on attributes that are overwritten. */
|
|
MultiValueMap<bke::AttrDomain, OutputAttributeInfo> outputs_by_domain =
|
|
find_output_attributes_to_store(tree, properties, output_values);
|
|
if (outputs_by_domain.size() == 0) {
|
|
return;
|
|
}
|
|
const bool only_instance_attributes = outputs_by_domain.size() == 1 &&
|
|
*outputs_by_domain.keys().begin() ==
|
|
bke::AttrDomain::Instance;
|
|
if (only_instance_attributes) {
|
|
/* No need to call #modify_geometry_sets when only adding attributes to top-level instances.
|
|
* This avoids some unnecessary data copies currently if some sub-geometries are not yet owned
|
|
* by the geometry set, i.e. they use #GeometryOwnershipType::Editable/ReadOnly. */
|
|
Vector<OutputAttributeToStore> attributes_to_store = compute_attributes_to_store(
|
|
geometry, outputs_by_domain, true);
|
|
store_computed_output_attributes(geometry, attributes_to_store);
|
|
return;
|
|
}
|
|
|
|
geometry.modify_geometry_sets([&](bke::GeometrySet &instance_geometry) {
|
|
/* Instance attributes should only be created for the top-level geometry. */
|
|
const bool do_instances = &geometry == &instance_geometry;
|
|
Vector<OutputAttributeToStore> attributes_to_store = compute_attributes_to_store(
|
|
instance_geometry, outputs_by_domain, do_instances);
|
|
store_computed_output_attributes(instance_geometry, attributes_to_store);
|
|
});
|
|
}
|
|
|
|
bke::GeometrySet execute_geometry_nodes_on_geometry(const bNodeTree &btree,
|
|
const IDProperty *properties,
|
|
const ComputeContext &base_compute_context,
|
|
GeoNodesCallData &call_data,
|
|
bke::GeometrySet input_geometry)
|
|
{
|
|
const nodes::GeometryNodesLazyFunctionGraphInfo &lf_graph_info =
|
|
*nodes::ensure_geometry_nodes_lazy_function_graph(btree);
|
|
const GeometryNodesGroupFunction &function = lf_graph_info.function;
|
|
const lf::LazyFunction &lazy_function = *function.function;
|
|
const int num_inputs = lazy_function.inputs().size();
|
|
const int num_outputs = lazy_function.outputs().size();
|
|
|
|
Array<GMutablePointer> param_inputs(num_inputs);
|
|
Array<GMutablePointer> param_outputs(num_outputs);
|
|
Array<std::optional<lf::ValueUsage>> param_input_usages(num_inputs);
|
|
Array<lf::ValueUsage> param_output_usages(num_outputs);
|
|
Array<bool> param_set_outputs(num_outputs, false);
|
|
|
|
/* We want to evaluate the main outputs, but don't care about which inputs are used for now. */
|
|
param_output_usages.as_mutable_span().slice(function.outputs.main).fill(lf::ValueUsage::Used);
|
|
param_output_usages.as_mutable_span()
|
|
.slice(function.outputs.input_usages)
|
|
.fill(lf::ValueUsage::Unused);
|
|
|
|
nodes::GeoNodesLFUserData user_data;
|
|
user_data.call_data = &call_data;
|
|
call_data.root_ntree = &btree;
|
|
|
|
user_data.compute_context = &base_compute_context;
|
|
|
|
LinearAllocator<> allocator;
|
|
Vector<GMutablePointer> inputs_to_destruct;
|
|
|
|
btree.ensure_interface_cache();
|
|
|
|
/* Prepare main inputs. */
|
|
for (const int i : btree.interface_inputs().index_range()) {
|
|
const bNodeTreeInterfaceSocket &interface_socket = *btree.interface_inputs()[i];
|
|
const bke::bNodeSocketType *typeinfo = interface_socket.socket_typeinfo();
|
|
const eNodeSocketDatatype socket_type = typeinfo ? eNodeSocketDatatype(typeinfo->type) :
|
|
SOCK_CUSTOM;
|
|
if (socket_type == SOCK_GEOMETRY && i == 0) {
|
|
param_inputs[function.inputs.main[0]] = &input_geometry;
|
|
continue;
|
|
}
|
|
|
|
const CPPType *type = typeinfo->geometry_nodes_cpp_type;
|
|
BLI_assert(type != nullptr);
|
|
void *value = allocator.allocate(type->size(), type->alignment());
|
|
initialize_group_input(btree, properties, i, value);
|
|
param_inputs[function.inputs.main[i]] = {type, value};
|
|
inputs_to_destruct.append({type, value});
|
|
}
|
|
|
|
/* Prepare used-outputs inputs. */
|
|
Array<bool> output_used_inputs(btree.interface_outputs().size(), true);
|
|
for (const int i : btree.interface_outputs().index_range()) {
|
|
param_inputs[function.inputs.output_usages[i]] = &output_used_inputs[i];
|
|
}
|
|
|
|
/* No anonymous attributes have to be propagated. */
|
|
Array<bke::GeometryNodesReferenceSet> references_to_propagate(
|
|
function.inputs.references_to_propagate.geometry_outputs.size());
|
|
for (const int i : references_to_propagate.index_range()) {
|
|
param_inputs[function.inputs.references_to_propagate.range[i]] = &references_to_propagate[i];
|
|
}
|
|
|
|
/* Prepare memory for output values. */
|
|
for (const int i : IndexRange(num_outputs)) {
|
|
const lf::Output &lf_output = lazy_function.outputs()[i];
|
|
const CPPType &type = *lf_output.type;
|
|
void *buffer = allocator.allocate(type.size(), type.alignment());
|
|
param_outputs[i] = {type, buffer};
|
|
}
|
|
|
|
nodes::GeoNodesLFLocalUserData local_user_data(user_data);
|
|
|
|
lf::Context lf_context(lazy_function.init_storage(allocator), &user_data, &local_user_data);
|
|
lf::BasicParams lf_params{lazy_function,
|
|
param_inputs,
|
|
param_outputs,
|
|
param_input_usages,
|
|
param_output_usages,
|
|
param_set_outputs};
|
|
{
|
|
ScopedComputeContextTimer timer{lf_context};
|
|
lazy_function.execute(lf_params, lf_context);
|
|
}
|
|
lazy_function.destruct_storage(lf_context.storage);
|
|
|
|
for (GMutablePointer &ptr : inputs_to_destruct) {
|
|
ptr.destruct();
|
|
}
|
|
|
|
bke::GeometrySet output_geometry = std::move(*param_outputs[0].get<bke::GeometrySet>());
|
|
store_output_attributes(output_geometry, btree, properties, param_outputs);
|
|
|
|
for (const int i : IndexRange(num_outputs)) {
|
|
if (param_set_outputs[i]) {
|
|
GMutablePointer &ptr = param_outputs[i];
|
|
ptr.destruct();
|
|
}
|
|
}
|
|
|
|
return output_geometry;
|
|
}
|
|
|
|
void update_input_properties_from_node_tree(const bNodeTree &tree,
|
|
const IDProperty *old_properties,
|
|
IDProperty &properties,
|
|
const bool use_name_for_ids)
|
|
{
|
|
tree.ensure_interface_cache();
|
|
const Span<const bNodeTreeInterfaceSocket *> tree_inputs = tree.interface_inputs();
|
|
for (const int i : tree_inputs.index_range()) {
|
|
const bNodeTreeInterfaceSocket &socket = *tree_inputs[i];
|
|
const StringRefNull socket_identifier = socket.identifier;
|
|
const bke::bNodeSocketType *typeinfo = socket.socket_typeinfo();
|
|
const eNodeSocketDatatype socket_type = typeinfo ? eNodeSocketDatatype(typeinfo->type) :
|
|
SOCK_CUSTOM;
|
|
IDProperty *new_prop =
|
|
nodes::id_property_create_from_socket(socket, use_name_for_ids).release();
|
|
if (new_prop == nullptr) {
|
|
/* Out of the set of supported input sockets, only
|
|
* geometry sockets aren't added to the modifier. */
|
|
BLI_assert(ELEM(socket_type, SOCK_GEOMETRY, SOCK_MATRIX));
|
|
continue;
|
|
}
|
|
|
|
new_prop->flag |= IDP_FLAG_OVERRIDABLE_LIBRARY | IDP_FLAG_STATIC_TYPE;
|
|
if (socket.description && socket.description[0] != '\0') {
|
|
IDPropertyUIData *ui_data = IDP_ui_data_ensure(new_prop);
|
|
ui_data->description = BLI_strdup(socket.description);
|
|
}
|
|
IDP_AddToGroup(&properties, new_prop);
|
|
|
|
if (old_properties != nullptr) {
|
|
const IDProperty *old_prop = IDP_GetPropertyFromGroup(old_properties,
|
|
socket_identifier.c_str());
|
|
if (old_prop != nullptr) {
|
|
/* Re-use the value (and only the value!) from the old property if possible, handling
|
|
* conversion to new property's type as needed. */
|
|
nodes::old_id_property_type_matches_socket_convert_to_new(
|
|
socket, *old_prop, new_prop, use_name_for_ids);
|
|
}
|
|
}
|
|
|
|
if (nodes::socket_type_has_attribute_toggle(eNodeSocketDatatype(socket_type))) {
|
|
const std::string use_attribute_id = socket_identifier + input_use_attribute_suffix();
|
|
const std::string attribute_name_id = socket_identifier + input_attribute_name_suffix();
|
|
|
|
IDProperty *use_attribute_prop = bke::idprop::create_bool(use_attribute_id, false).release();
|
|
IDP_AddToGroup(&properties, use_attribute_prop);
|
|
|
|
IDProperty *attribute_prop = bke::idprop::create(attribute_name_id, "").release();
|
|
IDP_AddToGroup(&properties, attribute_prop);
|
|
|
|
if (old_properties == nullptr) {
|
|
if (socket.default_attribute_name && socket.default_attribute_name[0] != '\0') {
|
|
IDP_AssignStringMaxSize(attribute_prop, socket.default_attribute_name, MAX_NAME);
|
|
IDP_Int(use_attribute_prop) = 1;
|
|
}
|
|
}
|
|
else {
|
|
IDProperty *old_prop_use_attribute = IDP_GetPropertyFromGroup(old_properties,
|
|
use_attribute_id.c_str());
|
|
if (old_prop_use_attribute != nullptr) {
|
|
IDP_CopyPropertyContent(use_attribute_prop, old_prop_use_attribute);
|
|
}
|
|
|
|
IDProperty *old_attribute_name_prop = IDP_GetPropertyFromGroup(old_properties,
|
|
attribute_name_id.c_str());
|
|
if (old_attribute_name_prop != nullptr) {
|
|
IDP_CopyPropertyContent(attribute_prop, old_attribute_name_prop);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void update_output_properties_from_node_tree(const bNodeTree &tree,
|
|
const IDProperty *old_properties,
|
|
IDProperty &properties)
|
|
{
|
|
tree.ensure_topology_cache();
|
|
const Span<const bNodeTreeInterfaceSocket *> tree_outputs = tree.interface_outputs();
|
|
for (const int i : tree_outputs.index_range()) {
|
|
const bNodeTreeInterfaceSocket &socket = *tree_outputs[i];
|
|
const StringRefNull socket_identifier = socket.identifier;
|
|
const bke::bNodeSocketType *typeinfo = socket.socket_typeinfo();
|
|
const eNodeSocketDatatype socket_type = typeinfo ? eNodeSocketDatatype(typeinfo->type) :
|
|
SOCK_CUSTOM;
|
|
if (!nodes::socket_type_has_attribute_toggle(socket_type)) {
|
|
continue;
|
|
}
|
|
|
|
const std::string idprop_name = socket_identifier + input_attribute_name_suffix();
|
|
IDProperty *new_prop = IDP_NewStringMaxSize("", MAX_NAME, idprop_name.c_str());
|
|
if (socket.description && socket.description[0] != '\0') {
|
|
IDPropertyUIData *ui_data = IDP_ui_data_ensure(new_prop);
|
|
ui_data->description = BLI_strdup(socket.description);
|
|
}
|
|
IDP_AddToGroup(&properties, new_prop);
|
|
|
|
if (old_properties == nullptr) {
|
|
if (socket.default_attribute_name && socket.default_attribute_name[0] != '\0') {
|
|
IDP_AssignStringMaxSize(new_prop, socket.default_attribute_name, MAX_NAME);
|
|
}
|
|
}
|
|
else {
|
|
IDProperty *old_prop = IDP_GetPropertyFromGroup(old_properties, idprop_name.c_str());
|
|
if (old_prop != nullptr) {
|
|
/* #IDP_CopyPropertyContent replaces the UI data as well, which we don't (we only
|
|
* want to replace the values). So release it temporarily and replace it after. */
|
|
IDPropertyUIData *ui_data = new_prop->ui_data;
|
|
new_prop->ui_data = nullptr;
|
|
IDP_CopyPropertyContent(new_prop, old_prop);
|
|
if (new_prop->ui_data != nullptr) {
|
|
IDP_ui_data_free(new_prop);
|
|
}
|
|
new_prop->ui_data = ui_data;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace blender::nodes
|