This adds support for running a set of nodes repeatedly. The number of iterations can be controlled dynamically as an input of the repeat zone. The repeat zone can be added in via the search or from the Add > Utilities menu. The main use case is to replace long repetitive node chains with a more flexible alternative. Technically, repeat zones can also be used for many other use cases. However, due to their serial nature, performance is very sub-optimal when they are used to solve problems that could be processed in parallel. Better solutions for such use cases will be worked on separately. Repeat zones are similar to simulation zones. The major difference is that they have no concept of time and are always evaluated entirely in the current frame, while in simulations only a single iteration is evaluated per frame. Stopping the repetition early using a dynamic condition is not yet supported. "Break" functionality can be implemented manually using Switch nodes in the loop for now. It's likely that this functionality will be built into the repeat zone in the future. For now, things are kept more simple. Remaining Todos after this first version: * Improve socket inspection and viewer node support. Currently, only the first iteration is taken into account for socket inspection and the viewer. * Make loop evaluation more lazy. Currently, the evaluation is eager, meaning that it evaluates some nodes even though their output may not be required. Pull Request: https://projects.blender.org/blender/blender/pulls/109164
1267 lines
41 KiB
Python
1267 lines
41 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Header, Menu, Panel
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from bpy.app.translations import (
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pgettext_iface as iface_,
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contexts as i18n_contexts,
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)
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from bl_ui.utils import PresetPanel
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from bl_ui.properties_grease_pencil_common import (
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AnnotationDataPanel,
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)
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from bl_ui.space_toolsystem_common import (
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ToolActivePanelHelper,
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)
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from bl_ui.properties_material import (
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EEVEE_MATERIAL_PT_settings,
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MATERIAL_PT_viewport,
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)
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from bl_ui.properties_world import (
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WORLD_PT_viewport_display
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)
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from bl_ui.properties_data_light import (
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DATA_PT_light,
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DATA_PT_EEVEE_light,
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)
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class NODE_HT_header(Header):
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bl_space_type = 'NODE_EDITOR'
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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snode = context.space_data
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overlay = snode.overlay
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snode_id = snode.id
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id_from = snode.id_from
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tool_settings = context.tool_settings
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is_compositor = snode.tree_type == 'CompositorNodeTree'
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layout.template_header()
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# Now expanded via the `ui_type`.
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# layout.prop(snode, "tree_type", text="")
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if snode.tree_type == 'ShaderNodeTree':
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layout.prop(snode, "shader_type", text="")
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ob = context.object
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if snode.shader_type == 'OBJECT' and ob:
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ob_type = ob.type
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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# No shader nodes for Eevee lights
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if snode_id and not (context.engine == 'BLENDER_EEVEE' and ob_type == 'LIGHT'):
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row = layout.row()
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row.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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types_that_support_material = {'MESH', 'CURVE', 'SURFACE', 'FONT', 'META',
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'GPENCIL', 'VOLUME', 'CURVES', 'POINTCLOUD'}
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# disable material slot buttons when pinned, cannot find correct slot within id_from (#36589)
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# disable also when the selected object does not support materials
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has_material_slots = not snode.pin and ob_type in types_that_support_material
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if ob_type != 'LIGHT':
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row = layout.row()
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row.enabled = has_material_slots
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row.ui_units_x = 4
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row.popover(panel="NODE_PT_material_slots")
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row = layout.row()
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row.enabled = has_material_slots
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# Show material.new when no active ID/slot exists
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if not id_from and ob_type in types_that_support_material:
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row.template_ID(ob, "active_material", new="material.new")
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# Material ID, but not for Lights
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if id_from and ob_type != 'LIGHT':
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row.template_ID(id_from, "active_material", new="material.new")
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if snode.shader_type == 'WORLD':
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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row = layout.row()
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row.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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row = layout.row()
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row.enabled = not snode.pin
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row.template_ID(scene, "world", new="world.new")
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if snode.shader_type == 'LINESTYLE':
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view_layer = context.view_layer
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lineset = view_layer.freestyle_settings.linesets.active
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if lineset is not None:
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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row = layout.row()
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row.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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row = layout.row()
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row.enabled = not snode.pin
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row.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
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elif snode.tree_type == 'TextureNodeTree':
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layout.prop(snode, "texture_type", text="")
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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layout.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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if id_from:
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if snode.texture_type == 'BRUSH':
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layout.template_ID(id_from, "texture", new="texture.new")
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else:
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layout.template_ID(id_from, "active_texture", new="texture.new")
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elif snode.tree_type == 'CompositorNodeTree':
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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layout.prop(snode_id, "use_nodes")
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elif snode.tree_type == 'GeometryNodeTree':
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if context.preferences.experimental.use_node_group_operators:
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layout.prop(snode, "geometry_nodes_type", text="")
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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layout.separator_spacer()
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if snode.geometry_nodes_type == 'MODIFIER':
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ob = context.object
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row = layout.row()
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if snode.pin:
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row.enabled = False
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row.template_ID(snode, "node_tree", new="node.new_geometry_node_group_assign")
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elif ob:
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active_modifier = ob.modifiers.active
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if active_modifier and active_modifier.type == 'NODES':
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if active_modifier.node_group:
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row.template_ID(active_modifier, "node_group", new="object.geometry_node_tree_copy_assign")
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else:
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row.template_ID(active_modifier, "node_group", new="node.new_geometry_node_group_assign")
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else:
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row.template_ID(snode, "node_tree", new="node.new_geometry_nodes_modifier")
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else:
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layout.template_ID(snode, "node_tree", new="node.new_geometry_node_group_assign")
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else:
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# Custom node tree is edited as independent ID block
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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layout.separator_spacer()
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layout.template_ID(snode, "node_tree", new="node.new_node_tree")
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# Put pin next to ID block
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if not is_compositor:
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layout.prop(snode, "pin", text="", emboss=False)
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layout.separator_spacer()
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# Put pin on the right for Compositing
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if is_compositor:
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layout.prop(snode, "pin", text="", emboss=False)
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layout.operator("node.tree_path_parent", text="", icon='FILE_PARENT')
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# Backdrop
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if is_compositor:
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row = layout.row(align=True)
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row.prop(snode, "show_backdrop", toggle=True)
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sub = row.row(align=True)
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sub.active = snode.show_backdrop
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sub.prop(snode, "backdrop_channels", icon_only=True, text="", expand=True)
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# Snap
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row = layout.row(align=True)
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row.prop(tool_settings, "use_snap_node", text="")
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row.prop(tool_settings, "snap_node_element", icon_only=True)
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if tool_settings.snap_node_element != 'GRID':
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row.prop(tool_settings, "snap_target", text="")
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# Overlay toggle & popover
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row = layout.row(align=True)
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row.prop(overlay, "show_overlays", icon='OVERLAY', text="")
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sub = row.row(align=True)
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sub.active = overlay.show_overlays
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sub.popover(panel="NODE_PT_overlay", text="")
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class NODE_MT_editor_menus(Menu):
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bl_idname = "NODE_MT_editor_menus"
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bl_label = ""
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def draw(self, _context):
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layout = self.layout
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layout.menu("NODE_MT_view")
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layout.menu("NODE_MT_select")
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layout.menu("NODE_MT_add")
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layout.menu("NODE_MT_node")
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class NODE_MT_add(bpy.types.Menu):
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bl_space_type = 'NODE_EDITOR'
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bl_label = "Add"
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bl_translation_context = i18n_contexts.operator_default
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def draw(self, context):
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import nodeitems_utils
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layout = self.layout
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layout.operator_context = 'INVOKE_REGION_WIN'
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snode = context.space_data
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if snode.tree_type == 'GeometryNodeTree':
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props = layout.operator("node.add_search", text="Search...", icon='VIEWZOOM')
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layout.separator()
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layout.menu_contents("NODE_MT_geometry_node_add_all")
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elif nodeitems_utils.has_node_categories(context):
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props = layout.operator("node.add_search", text="Search...", icon='VIEWZOOM')
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props.use_transform = True
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layout.separator()
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# actual node submenus are defined by draw functions from node categories
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nodeitems_utils.draw_node_categories_menu(self, context)
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class NODE_MT_view(Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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snode = context.space_data
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layout.prop(snode, "show_region_toolbar")
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layout.prop(snode, "show_region_ui")
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layout.separator()
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# Auto-offset nodes (called "insert_offset" in code)
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layout.prop(snode, "use_insert_offset")
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layout.separator()
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sub = layout.column()
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sub.operator_context = 'EXEC_REGION_WIN'
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sub.operator("view2d.zoom_in")
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sub.operator("view2d.zoom_out")
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layout.separator()
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("node.view_selected")
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layout.operator("node.view_all")
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if context.space_data.show_backdrop:
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layout.separator()
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layout.operator("node.backimage_move", text="Backdrop Move")
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layout.operator("node.backimage_zoom", text="Backdrop Zoom In").factor = 1.2
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layout.operator("node.backimage_zoom", text="Backdrop Zoom Out").factor = 1.0 / 1.2
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layout.operator("node.backimage_fit", text="Fit Backdrop to Available Space")
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layout.separator()
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layout.menu("INFO_MT_area")
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class NODE_MT_select(Menu):
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bl_label = "Select"
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def draw(self, _context):
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layout = self.layout
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layout.operator("node.select_box").tweak = False
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layout.operator("node.select_circle")
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layout.operator_menu_enum("node.select_lasso", "mode")
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layout.separator()
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layout.operator("node.select_all").action = 'TOGGLE'
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layout.operator("node.select_all", text="Invert").action = 'INVERT'
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layout.operator("node.select_linked_from")
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layout.operator("node.select_linked_to")
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layout.separator()
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layout.operator("node.select_grouped").extend = False
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layout.operator("node.select_same_type_step", text="Activate Same Type Previous").prev = True
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layout.operator("node.select_same_type_step", text="Activate Same Type Next").prev = False
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layout.separator()
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layout.operator("node.find_node")
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class NODE_MT_node(Menu):
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bl_label = "Node"
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def draw(self, context):
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layout = self.layout
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snode = context.space_data
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is_compositor = snode.tree_type == 'CompositorNodeTree'
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layout.operator("transform.translate").view2d_edge_pan = True
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layout.operator("transform.rotate")
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layout.operator("transform.resize")
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layout.separator()
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layout.operator("node.clipboard_copy", text="Copy")
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layout.operator_context = 'EXEC_DEFAULT'
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layout.operator("node.clipboard_paste", text="Paste")
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("node.duplicate_move")
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layout.operator("node.duplicate_move_linked")
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layout.operator("node.delete")
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layout.operator("node.delete_reconnect")
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layout.separator()
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layout.operator("node.join", text="Join in New Frame")
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layout.operator("node.detach", text="Remove from Frame")
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layout.separator()
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layout.operator("node.link_make").replace = False
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layout.operator("node.link_make", text="Make and Replace Links").replace = True
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layout.operator("node.links_cut")
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layout.operator("node.links_detach")
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layout.operator("node.links_mute")
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layout.separator()
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layout.operator("node.group_edit").exit = False
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layout.operator("node.group_ungroup")
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layout.operator("node.group_make")
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layout.operator("node.group_insert")
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layout.separator()
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layout.operator("node.hide_toggle")
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layout.operator("node.mute_toggle")
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if is_compositor:
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layout.operator("node.preview_toggle")
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layout.operator("node.hide_socket_toggle")
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layout.operator("node.options_toggle")
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layout.operator("node.collapse_hide_unused_toggle")
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if is_compositor:
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layout.separator()
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layout.operator("node.read_viewlayers")
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class NODE_MT_view_pie(Menu):
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bl_label = "View"
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def draw(self, _context):
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layout = self.layout
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pie = layout.menu_pie()
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pie.operator("node.view_all")
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pie.operator("node.view_selected", icon='ZOOM_SELECTED')
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class NODE_PT_active_tool(ToolActivePanelHelper, Panel):
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bl_space_type = 'NODE_EDITOR'
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bl_region_type = 'UI'
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bl_category = "Tool"
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class NODE_PT_material_slots(Panel):
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bl_space_type = 'NODE_EDITOR'
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bl_region_type = 'HEADER'
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bl_label = "Slot"
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bl_ui_units_x = 12
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def draw_header(self, context):
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ob = context.object
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self.bl_label = (
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iface_("Slot %d") % (ob.active_material_index + 1) if ob.material_slots else
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iface_("Slot")
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)
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# Duplicate part of 'EEVEE_MATERIAL_PT_context_material'.
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def draw(self, context):
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layout = self.layout
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row = layout.row()
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col = row.column()
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ob = context.object
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col.template_list("MATERIAL_UL_matslots", "", ob, "material_slots", ob, "active_material_index")
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col = row.column(align=True)
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col.operator("object.material_slot_add", icon='ADD', text="")
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col.operator("object.material_slot_remove", icon='REMOVE', text="")
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col.separator()
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col.menu("MATERIAL_MT_context_menu", icon='DOWNARROW_HLT', text="")
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if len(ob.material_slots) > 1:
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col.separator()
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col.operator("object.material_slot_move", icon='TRIA_UP', text="").direction = 'UP'
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col.operator("object.material_slot_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
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if ob.mode == 'EDIT':
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row = layout.row(align=True)
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row.operator("object.material_slot_assign", text="Assign")
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row.operator("object.material_slot_select", text="Select")
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row.operator("object.material_slot_deselect", text="Deselect")
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class NODE_PT_node_color_presets(PresetPanel, Panel):
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"""Predefined node color"""
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bl_label = "Color Presets"
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preset_subdir = "node_color"
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preset_operator = "script.execute_preset"
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preset_add_operator = "node.node_color_preset_add"
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class NODE_MT_node_color_context_menu(Menu):
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bl_label = "Node Color Specials"
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def draw(self, _context):
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layout = self.layout
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layout.operator("node.node_copy_color", icon='COPY_ID')
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class NODE_MT_context_menu_show_hide_menu(Menu):
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bl_label = "Show/Hide"
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def draw(self, context):
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snode = context.space_data
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is_compositor = snode.tree_type == 'CompositorNodeTree'
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layout = self.layout
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layout.operator("node.mute_toggle", text="Mute")
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# Node previews are only available in the Compositor.
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if is_compositor:
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layout.operator("node.preview_toggle", text="Node Preview")
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layout.operator("node.options_toggle", text="Node Options")
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layout.separator()
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layout.operator("node.hide_socket_toggle", text="Unconnected Sockets")
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layout.operator("node.hide_toggle", text="Collapse")
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layout.operator("node.collapse_hide_unused_toggle")
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|
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class NODE_MT_context_menu_select_menu(Menu):
|
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bl_label = "Select"
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def draw(self, context):
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layout = self.layout
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layout.operator("node.select_grouped", text="Select Grouped...").extend = False
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layout.separator()
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layout.operator("node.select_linked_from")
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layout.operator("node.select_linked_to")
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layout.separator()
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layout.operator("node.select_same_type_step", text="Activate Same Type Previous").prev = True
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layout.operator("node.select_same_type_step", text="Activate Same Type Next").prev = False
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class NODE_MT_context_menu(Menu):
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bl_label = "Node Context Menu"
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def draw(self, context):
|
|
snode = context.space_data
|
|
is_nested = (len(snode.path) > 1)
|
|
is_geometrynodes = snode.tree_type == 'GeometryNodeTree'
|
|
|
|
selected_nodes_len = len(context.selected_nodes)
|
|
active_node = context.active_node
|
|
|
|
layout = self.layout
|
|
|
|
# If no nodes are selected.
|
|
if selected_nodes_len == 0:
|
|
layout.operator_context = 'INVOKE_DEFAULT'
|
|
layout.menu("NODE_MT_add", icon='ADD')
|
|
layout.operator("node.clipboard_paste", text="Paste", icon='PASTEDOWN')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.find_node", text="Find...", icon='VIEWZOOM')
|
|
|
|
layout.separator()
|
|
|
|
if is_geometrynodes:
|
|
layout.operator_context = 'INVOKE_DEFAULT'
|
|
layout.operator("node.select", text="Clear Viewer", icon='HIDE_ON').clear_viewer = True
|
|
|
|
layout.operator("node.links_cut")
|
|
layout.operator("node.links_mute")
|
|
|
|
if is_nested:
|
|
layout.separator()
|
|
|
|
layout.operator("node.tree_path_parent", text="Exit Group", icon='FILE_PARENT')
|
|
|
|
return
|
|
|
|
if is_geometrynodes:
|
|
layout.operator_context = 'INVOKE_DEFAULT'
|
|
layout.operator("node.link_viewer", text="Link to Viewer", icon='HIDE_OFF')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.clipboard_copy", text="Copy", icon='COPYDOWN')
|
|
layout.operator("node.clipboard_paste", text="Paste", icon='PASTEDOWN')
|
|
|
|
layout.operator_context = 'INVOKE_DEFAULT'
|
|
layout.operator("node.duplicate_move", icon='DUPLICATE')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.delete", icon='X')
|
|
layout.operator_context = 'EXEC_REGION_WIN'
|
|
layout.operator("node.delete_reconnect", text="Dissolve")
|
|
|
|
if selected_nodes_len > 1:
|
|
layout.separator()
|
|
|
|
layout.operator("node.link_make").replace = False
|
|
layout.operator("node.link_make", text="Make and Replace Links").replace = True
|
|
layout.operator("node.links_detach")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.group_make", text="Make Group", icon='NODETREE')
|
|
layout.operator("node.group_insert", text="Insert Into Group")
|
|
|
|
if active_node and active_node.type == 'GROUP':
|
|
layout.operator("node.group_edit", text="Edit").exit = False
|
|
layout.operator("node.group_ungroup", text="Ungroup")
|
|
|
|
if is_nested:
|
|
layout.operator("node.tree_path_parent", text="Exit Group", icon='FILE_PARENT')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.join", text="Join in New Frame")
|
|
layout.operator("node.detach", text="Remove from Frame")
|
|
|
|
layout.separator()
|
|
|
|
props = layout.operator("wm.call_panel", text="Rename...")
|
|
props.name = "TOPBAR_PT_name"
|
|
props.keep_open = False
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("NODE_MT_context_menu_select_menu")
|
|
layout.menu("NODE_MT_context_menu_show_hide_menu")
|
|
|
|
if active_node:
|
|
layout.separator()
|
|
props = layout.operator("wm.doc_view_manual", text="Online Manual", icon='URL')
|
|
props.doc_id = active_node.bl_idname
|
|
|
|
|
|
class NODE_PT_active_node_generic(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Node"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.active_node is not None
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
node = context.active_node
|
|
|
|
layout.prop(node, "name", icon='NODE')
|
|
layout.prop(node, "label", icon='NODE')
|
|
|
|
|
|
class NODE_PT_active_node_color(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Color"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_parent_id = 'NODE_PT_active_node_generic'
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.active_node is not None
|
|
|
|
def draw_header(self, context):
|
|
node = context.active_node
|
|
self.layout.prop(node, "use_custom_color", text="")
|
|
|
|
def draw_header_preset(self, _context):
|
|
NODE_PT_node_color_presets.draw_panel_header(self.layout)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
node = context.active_node
|
|
|
|
layout.enabled = node.use_custom_color
|
|
|
|
row = layout.row()
|
|
row.prop(node, "color", text="")
|
|
row.menu("NODE_MT_node_color_context_menu", text="", icon='DOWNARROW_HLT')
|
|
|
|
|
|
class NODE_PT_active_node_properties(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Properties"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.active_node is not None
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
node = context.active_node
|
|
# set "node" context pointer for the panel layout
|
|
layout.context_pointer_set("node", node)
|
|
|
|
if hasattr(node, "draw_buttons_ext"):
|
|
node.draw_buttons_ext(context, layout)
|
|
elif hasattr(node, "draw_buttons"):
|
|
node.draw_buttons(context, layout)
|
|
|
|
# XXX this could be filtered further to exclude socket types
|
|
# which don't have meaningful input values (e.g. cycles shader)
|
|
value_inputs = [socket for socket in node.inputs if self.show_socket_input(socket)]
|
|
if value_inputs:
|
|
layout.separator()
|
|
layout.label(text="Inputs:")
|
|
for socket in value_inputs:
|
|
row = layout.row()
|
|
socket.draw(
|
|
context,
|
|
row,
|
|
node,
|
|
iface_(socket.label if socket.label else socket.name, socket.bl_rna.translation_context),
|
|
)
|
|
|
|
def show_socket_input(self, socket):
|
|
return hasattr(socket, "draw") and socket.enabled and not socket.is_linked
|
|
|
|
|
|
class NODE_PT_texture_mapping(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Texture Mapping"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH', 'BLENDER_WORKBENCH_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
node = context.active_node
|
|
return node and hasattr(node, "texture_mapping") and (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
node = context.active_node
|
|
mapping = node.texture_mapping
|
|
|
|
layout.prop(mapping, "vector_type")
|
|
|
|
layout.separator()
|
|
|
|
col = layout.column(align=True)
|
|
col.prop(mapping, "mapping_x", text="Projection X")
|
|
col.prop(mapping, "mapping_y", text="Y")
|
|
col.prop(mapping, "mapping_z", text="Z")
|
|
|
|
layout.separator()
|
|
|
|
layout.prop(mapping, "translation")
|
|
layout.prop(mapping, "rotation")
|
|
layout.prop(mapping, "scale")
|
|
|
|
|
|
# Node Backdrop options
|
|
class NODE_PT_backdrop(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "View"
|
|
bl_label = "Backdrop"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
return snode.tree_type == 'CompositorNodeTree'
|
|
|
|
def draw_header(self, context):
|
|
snode = context.space_data
|
|
self.layout.prop(snode, "show_backdrop", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
snode = context.space_data
|
|
layout.active = snode.show_backdrop
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(snode, "backdrop_channels", text="Channels")
|
|
col.prop(snode, "backdrop_zoom", text="Zoom")
|
|
|
|
col.prop(snode, "backdrop_offset", text="Offset")
|
|
|
|
col.separator()
|
|
|
|
col.operator("node.backimage_move", text="Move")
|
|
col.operator("node.backimage_fit", text="Fit")
|
|
|
|
|
|
class NODE_PT_quality(bpy.types.Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Options"
|
|
bl_label = "Performance"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
return snode.tree_type == 'CompositorNodeTree' and snode.node_tree is not None
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
snode = context.space_data
|
|
tree = snode.node_tree
|
|
prefs = bpy.context.preferences
|
|
|
|
use_realtime = False
|
|
col = layout.column()
|
|
if prefs.experimental.use_experimental_compositors:
|
|
col.prop(tree, "execution_mode")
|
|
use_realtime = tree.execution_mode == 'REALTIME'
|
|
|
|
col = layout.column()
|
|
col.active = not use_realtime
|
|
col.prop(tree, "render_quality", text="Render")
|
|
col.prop(tree, "edit_quality", text="Edit")
|
|
col.prop(tree, "chunk_size")
|
|
|
|
col = layout.column()
|
|
col.active = not use_realtime
|
|
col.prop(tree, "use_opencl")
|
|
col.prop(tree, "use_groupnode_buffer")
|
|
col.prop(tree, "use_two_pass")
|
|
col.prop(tree, "use_viewer_border")
|
|
|
|
col = layout.column()
|
|
col.prop(snode, "use_auto_render")
|
|
|
|
|
|
class NODE_PT_overlay(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'HEADER'
|
|
bl_label = "Overlays"
|
|
bl_ui_units_x = 7
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.label(text="Node Editor Overlays")
|
|
|
|
snode = context.space_data
|
|
overlay = snode.overlay
|
|
|
|
layout.active = overlay.show_overlays
|
|
|
|
col = layout.column()
|
|
col.prop(overlay, "show_wire_color", text="Wire Colors")
|
|
|
|
col.separator()
|
|
|
|
col.prop(overlay, "show_context_path", text="Context Path")
|
|
col.prop(snode, "show_annotation", text="Annotations")
|
|
|
|
if snode.tree_type == 'GeometryNodeTree':
|
|
col.separator()
|
|
col.prop(overlay, "show_timing", text="Timings")
|
|
col.prop(overlay, "show_named_attributes", text="Named Attributes")
|
|
|
|
|
|
class NODE_UL_interface_sockets(bpy.types.UIList):
|
|
def draw_item(self, context, layout, _data, item, icon, _active_data, _active_propname, _index):
|
|
socket = item
|
|
color = socket.draw_color(context)
|
|
|
|
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
|
row = layout.row(align=True)
|
|
|
|
row.template_node_socket(color=color)
|
|
row.prop(socket, "name", text="", emboss=False, icon_value=icon)
|
|
elif self.layout_type == 'GRID':
|
|
layout.alignment = 'CENTER'
|
|
layout.template_node_socket(color=color)
|
|
|
|
|
|
class NodeTreeInterfacePanel(Panel):
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
if snode is None:
|
|
return False
|
|
tree = snode.edit_tree
|
|
if tree is None:
|
|
return False
|
|
if tree.is_embedded_data:
|
|
return False
|
|
return True
|
|
|
|
def draw_socket_list(self, context, in_out, sockets_propname, active_socket_propname):
|
|
layout = self.layout
|
|
|
|
snode = context.space_data
|
|
tree = snode.edit_tree
|
|
sockets = getattr(tree, sockets_propname)
|
|
active_socket_index = getattr(tree, active_socket_propname)
|
|
active_socket = sockets[active_socket_index] if active_socket_index >= 0 else None
|
|
|
|
split = layout.row()
|
|
|
|
split.template_list("NODE_UL_interface_sockets", in_out, tree, sockets_propname, tree, active_socket_propname)
|
|
|
|
ops_col = split.column()
|
|
|
|
add_remove_col = ops_col.column(align=True)
|
|
props = add_remove_col.operator("node.tree_socket_add", icon='ADD', text="")
|
|
props.in_out = in_out
|
|
props = add_remove_col.operator("node.tree_socket_remove", icon='REMOVE', text="")
|
|
props.in_out = in_out
|
|
|
|
ops_col.separator()
|
|
|
|
up_down_col = ops_col.column(align=True)
|
|
props = up_down_col.operator("node.tree_socket_move", icon='TRIA_UP', text="")
|
|
props.in_out = in_out
|
|
props.direction = 'UP'
|
|
props = up_down_col.operator("node.tree_socket_move", icon='TRIA_DOWN', text="")
|
|
props.in_out = in_out
|
|
props.direction = 'DOWN'
|
|
|
|
if active_socket is not None:
|
|
# Mimicking property split.
|
|
layout.use_property_split = False
|
|
layout.use_property_decorate = False
|
|
layout_row = layout.row(align=True)
|
|
layout_split = layout_row.split(factor=0.4, align=True)
|
|
|
|
label_column = layout_split.column(align=True)
|
|
label_column.alignment = 'RIGHT'
|
|
# Menu to change the socket type.
|
|
label_column.label(text="Type")
|
|
|
|
property_row = layout_split.row(align=True)
|
|
props = property_row.operator_menu_enum(
|
|
"node.tree_socket_change_type",
|
|
"socket_type",
|
|
text=(iface_(active_socket.bl_label) if active_socket.bl_label
|
|
else iface_(active_socket.bl_idname)),
|
|
)
|
|
props.in_out = in_out
|
|
|
|
with context.temp_override(interface_socket=active_socket):
|
|
if bpy.ops.node.tree_socket_change_subtype.poll():
|
|
layout_row = layout.row(align=True)
|
|
layout_split = layout_row.split(factor=0.4, align=True)
|
|
|
|
label_column = layout_split.column(align=True)
|
|
label_column.alignment = 'RIGHT'
|
|
label_column.label(text="Subtype")
|
|
property_row = layout_split.row(align=True)
|
|
|
|
property_row.context_pointer_set("interface_socket", active_socket)
|
|
props = property_row.operator_menu_enum(
|
|
"node.tree_socket_change_subtype",
|
|
"socket_subtype",
|
|
text=(iface_(active_socket.bl_subtype_label) if active_socket.bl_subtype_label
|
|
else iface_(active_socket.bl_idname)),
|
|
)
|
|
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
layout.prop(active_socket, "name")
|
|
# Display descriptions only for Geometry Nodes, since it's only used in the modifier panel.
|
|
if tree.type == 'GEOMETRY':
|
|
layout.prop(active_socket, "description")
|
|
field_socket_prefixes = {
|
|
"NodeSocketInt",
|
|
"NodeSocketColor",
|
|
"NodeSocketVector",
|
|
"NodeSocketBool",
|
|
"NodeSocketFloat",
|
|
}
|
|
is_field_type = any(
|
|
active_socket.bl_socket_idname.startswith(prefix)
|
|
for prefix in field_socket_prefixes
|
|
)
|
|
if is_field_type:
|
|
if in_out == 'OUT':
|
|
layout.prop(active_socket, "attribute_domain")
|
|
layout.prop(active_socket, "default_attribute_name")
|
|
active_socket.draw(context, layout)
|
|
|
|
|
|
class NODE_PT_node_tree_interface_inputs(NodeTreeInterfacePanel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Group"
|
|
bl_label = "Inputs"
|
|
|
|
def draw(self, context):
|
|
self.draw_socket_list(context, "IN", "inputs", "active_input")
|
|
|
|
|
|
class NODE_PT_node_tree_interface_outputs(NodeTreeInterfacePanel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Group"
|
|
bl_label = "Outputs"
|
|
|
|
def draw(self, context):
|
|
self.draw_socket_list(context, "OUT", "outputs", "active_output")
|
|
|
|
|
|
class NODE_UL_panels(bpy.types.UIList):
|
|
def draw_item(self, context, layout, _data, item, icon, _active_data, _active_propname, _index):
|
|
row = layout.row(align=True)
|
|
row.prop(item, "name", text="", emboss=False, icon_value=icon)
|
|
|
|
|
|
class NODE_PT_panels(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Group"
|
|
bl_label = "Node Panels"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not context.preferences.experimental.use_node_panels:
|
|
return False
|
|
|
|
snode = context.space_data
|
|
if snode is None:
|
|
return False
|
|
tree = snode.edit_tree
|
|
if tree is None:
|
|
return False
|
|
if tree.is_embedded_data:
|
|
return False
|
|
return True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
snode = context.space_data
|
|
tree = snode.edit_tree
|
|
|
|
split = layout.row()
|
|
|
|
split.template_list(
|
|
"NODE_UL_panels",
|
|
"",
|
|
tree,
|
|
"panels",
|
|
tree.panels,
|
|
"active_index")
|
|
|
|
ops_col = split.column()
|
|
|
|
add_remove_col = ops_col.column(align=True)
|
|
add_remove_col.operator("node.panel_add", icon='ADD', text="")
|
|
add_remove_col.operator("node.panel_remove", icon='REMOVE', text="")
|
|
|
|
ops_col.separator()
|
|
|
|
up_down_col = ops_col.column(align=True)
|
|
props = up_down_col.operator("node.panel_move", icon='TRIA_UP', text="")
|
|
props.direction = 'UP'
|
|
props = up_down_col.operator("node.panel_move", icon='TRIA_DOWN', text="")
|
|
props.direction = 'DOWN'
|
|
|
|
active_panel = tree.panels.active
|
|
if active_panel is not None:
|
|
layout.prop(active_panel, "name")
|
|
|
|
|
|
class NODE_UL_simulation_zone_items(bpy.types.UIList):
|
|
def draw_item(self, context, layout, _data, item, icon, _active_data, _active_propname, _index):
|
|
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
|
row = layout.row(align=True)
|
|
|
|
row.template_node_socket(color=item.color)
|
|
row.prop(item, "name", text="", emboss=False, icon_value=icon)
|
|
elif self.layout_type == 'GRID':
|
|
layout.alignment = 'CENTER'
|
|
layout.template_node_socket(color=item.color)
|
|
|
|
|
|
class NODE_PT_simulation_zone_items(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Simulation State"
|
|
|
|
input_node_type = 'GeometryNodeSimulationInput'
|
|
output_node_type = 'GeometryNodeSimulationOutput'
|
|
|
|
@classmethod
|
|
def get_output_node(cls, context):
|
|
node = context.active_node
|
|
if node.bl_idname == cls.input_node_type:
|
|
return node.paired_output
|
|
if node.bl_idname == cls.output_node_type:
|
|
return node
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
if snode is None:
|
|
return False
|
|
node = context.active_node
|
|
if node is None or node.bl_idname not in [cls.input_node_type, cls.output_node_type]:
|
|
return False
|
|
if cls.get_output_node(context) is None:
|
|
return False
|
|
return True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
output_node = self.get_output_node(context)
|
|
|
|
split = layout.row()
|
|
|
|
split.template_list(
|
|
"NODE_UL_simulation_zone_items",
|
|
"",
|
|
output_node,
|
|
"state_items",
|
|
output_node,
|
|
"active_index")
|
|
|
|
ops_col = split.column()
|
|
|
|
add_remove_col = ops_col.column(align=True)
|
|
add_remove_col.operator("node.simulation_zone_item_add", icon='ADD', text="")
|
|
add_remove_col.operator("node.simulation_zone_item_remove", icon='REMOVE', text="")
|
|
|
|
ops_col.separator()
|
|
|
|
up_down_col = ops_col.column(align=True)
|
|
props = up_down_col.operator("node.simulation_zone_item_move", icon='TRIA_UP', text="")
|
|
props.direction = 'UP'
|
|
props = up_down_col.operator("node.simulation_zone_item_move", icon='TRIA_DOWN', text="")
|
|
props.direction = 'DOWN'
|
|
|
|
active_item = output_node.active_item
|
|
if active_item is not None:
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
layout.prop(active_item, "socket_type")
|
|
if active_item.socket_type in {'VECTOR', 'INT', 'BOOLEAN', 'FLOAT', 'RGBA'}:
|
|
layout.prop(active_item, "attribute_domain")
|
|
|
|
|
|
class NODE_UL_repeat_zone_items(bpy.types.UIList):
|
|
def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
|
|
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
|
row = layout.row(align=True)
|
|
row.template_node_socket(color=item.color)
|
|
row.prop(item, "name", text="", emboss=False, icon_value=icon)
|
|
elif self.layout_type == 'GRID':
|
|
layout.alignment = 'CENTER'
|
|
layout.template_node_socket(color=item.color)
|
|
|
|
|
|
class NODE_PT_repeat_zone_items(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Repeat"
|
|
|
|
input_node_type = 'GeometryNodeRepeatInput'
|
|
output_node_type = 'GeometryNodeRepeatOutput'
|
|
|
|
@classmethod
|
|
def get_output_node(cls, context):
|
|
node = context.active_node
|
|
if node.bl_idname == cls.input_node_type:
|
|
return node.paired_output
|
|
if node.bl_idname == cls.output_node_type:
|
|
return node
|
|
return None
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
if snode is None:
|
|
return False
|
|
node = context.active_node
|
|
if node is None or node.bl_idname not in (cls.input_node_type, cls.output_node_type):
|
|
return False
|
|
if cls.get_output_node(context) is None:
|
|
return False
|
|
return True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
output_node = self.get_output_node(context)
|
|
split = layout.row()
|
|
split.template_list(
|
|
"NODE_UL_repeat_zone_items",
|
|
"",
|
|
output_node,
|
|
"repeat_items",
|
|
output_node,
|
|
"active_index")
|
|
|
|
ops_col = split.column()
|
|
|
|
add_remove_col = ops_col.column(align=True)
|
|
add_remove_col.operator("node.repeat_zone_item_add", icon='ADD', text="")
|
|
add_remove_col.operator("node.repeat_zone_item_remove", icon='REMOVE', text="")
|
|
|
|
ops_col.separator()
|
|
|
|
up_down_col = ops_col.column(align=True)
|
|
props = up_down_col.operator("node.repeat_zone_item_move", icon='TRIA_UP', text="")
|
|
props.direction = 'UP'
|
|
props = up_down_col.operator("node.repeat_zone_item_move", icon='TRIA_DOWN', text="")
|
|
props.direction = 'DOWN'
|
|
|
|
active_item = output_node.active_item
|
|
if active_item is not None:
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
layout.prop(active_item, "socket_type")
|
|
|
|
|
|
# Grease Pencil properties
|
|
class NODE_PT_annotation(AnnotationDataPanel, Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "View"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
# NOTE: this is just a wrapper around the generic GP Panel
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
return snode is not None and snode.node_tree is not None
|
|
|
|
|
|
def node_draw_tree_view(_layout, _context):
|
|
pass
|
|
|
|
|
|
# Adapt properties editor panel to display in node editor. We have to
|
|
# copy the class rather than inherit due to the way bpy registration works.
|
|
def node_panel(cls):
|
|
node_cls_dict = cls.__dict__.copy()
|
|
|
|
# Needed for re-registration.
|
|
node_cls_dict.pop("bl_rna", None)
|
|
|
|
node_cls = type('NODE_' + cls.__name__, cls.__bases__, node_cls_dict)
|
|
|
|
node_cls.bl_space_type = 'NODE_EDITOR'
|
|
node_cls.bl_region_type = 'UI'
|
|
node_cls.bl_category = "Options"
|
|
if hasattr(node_cls, "bl_parent_id"):
|
|
node_cls.bl_parent_id = 'NODE_' + node_cls.bl_parent_id
|
|
|
|
return node_cls
|
|
|
|
|
|
classes = (
|
|
NODE_HT_header,
|
|
NODE_MT_editor_menus,
|
|
NODE_MT_add,
|
|
NODE_MT_view,
|
|
NODE_MT_select,
|
|
NODE_MT_node,
|
|
NODE_MT_node_color_context_menu,
|
|
NODE_MT_context_menu_show_hide_menu,
|
|
NODE_MT_context_menu_select_menu,
|
|
NODE_MT_context_menu,
|
|
NODE_MT_view_pie,
|
|
NODE_PT_material_slots,
|
|
NODE_PT_node_color_presets,
|
|
NODE_PT_active_node_generic,
|
|
NODE_PT_active_node_color,
|
|
NODE_PT_texture_mapping,
|
|
NODE_PT_active_tool,
|
|
NODE_PT_backdrop,
|
|
NODE_PT_quality,
|
|
NODE_PT_annotation,
|
|
NODE_PT_overlay,
|
|
NODE_UL_interface_sockets,
|
|
NODE_PT_node_tree_interface_inputs,
|
|
NODE_PT_node_tree_interface_outputs,
|
|
NODE_UL_panels,
|
|
NODE_PT_panels,
|
|
NODE_UL_simulation_zone_items,
|
|
NODE_PT_simulation_zone_items,
|
|
NODE_UL_repeat_zone_items,
|
|
NODE_PT_repeat_zone_items,
|
|
NODE_PT_active_node_properties,
|
|
|
|
node_panel(EEVEE_MATERIAL_PT_settings),
|
|
node_panel(MATERIAL_PT_viewport),
|
|
node_panel(WORLD_PT_viewport_display),
|
|
node_panel(DATA_PT_light),
|
|
node_panel(DATA_PT_EEVEE_light),
|
|
)
|
|
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|