Files
test2/source/blender/windowmanager/intern/wm_stereo.c
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

403 lines
11 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2015 Blender Foundation */
/** \file
* \ingroup wm
*/
#include <stdlib.h>
#include <string.h>
#include "DNA_listBase.h"
#include "RNA_access.h"
#include "RNA_prototypes.h"
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_report.h"
#include "GHOST_C-api.h"
#include "ED_screen.h"
#include "GPU_capabilities.h"
#include "GPU_immediate.h"
#include "GPU_texture.h"
#include "GPU_viewport.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm.h"
#include "wm_draw.h"
#include "wm_window.h"
#include "UI_interface.h"
#include "UI_resources.h"
void wm_stereo3d_draw_sidebyside(wmWindow *win, int view)
{
bool cross_eyed = (win->stereo3d_format->flag & S3D_SIDEBYSIDE_CROSSEYED) != 0;
GPUVertFormat *format = immVertexFormat();
uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_IMAGE);
int soffx = WM_window_pixels_x(win) * 0.5f;
if (view == STEREO_LEFT_ID) {
if (!cross_eyed) {
soffx = 0;
}
}
else { /* #RIGHT_LEFT_ID */
if (cross_eyed) {
soffx = 0;
}
}
const int sizex = WM_window_pixels_x(win);
const int sizey = WM_window_pixels_y(win);
/* wmOrtho for the screen has this same offset */
const float halfx = GLA_PIXEL_OFS / sizex;
const float halfy = GLA_PIXEL_OFS / sizex;
/* Texture is already bound to GL_TEXTURE0 unit. */
immBegin(GPU_PRIM_TRI_FAN, 4);
immAttr2f(texcoord, halfx, halfy);
immVertex2f(pos, soffx, 0.0f);
immAttr2f(texcoord, 1.0f + halfx, halfy);
immVertex2f(pos, soffx + (sizex * 0.5f), 0.0f);
immAttr2f(texcoord, 1.0f + halfx, 1.0f + halfy);
immVertex2f(pos, soffx + (sizex * 0.5f), sizey);
immAttr2f(texcoord, halfx, 1.0f + halfy);
immVertex2f(pos, soffx, sizey);
immEnd();
immUnbindProgram();
}
void wm_stereo3d_draw_topbottom(wmWindow *win, int view)
{
GPUVertFormat *format = immVertexFormat();
uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_IMAGE);
int soffy;
if (view == STEREO_LEFT_ID) {
soffy = WM_window_pixels_y(win) * 0.5f;
}
else { /* STEREO_RIGHT_ID */
soffy = 0;
}
const int sizex = WM_window_pixels_x(win);
const int sizey = WM_window_pixels_y(win);
/* wmOrtho for the screen has this same offset */
const float halfx = GLA_PIXEL_OFS / sizex;
const float halfy = GLA_PIXEL_OFS / sizex;
/* Texture is already bound to GL_TEXTURE0 unit. */
immBegin(GPU_PRIM_TRI_FAN, 4);
immAttr2f(texcoord, halfx, halfy);
immVertex2f(pos, 0.0f, soffy);
immAttr2f(texcoord, 1.0f + halfx, halfy);
immVertex2f(pos, sizex, soffy);
immAttr2f(texcoord, 1.0f + halfx, 1.0f + halfy);
immVertex2f(pos, sizex, soffy + (sizey * 0.5f));
immAttr2f(texcoord, halfx, 1.0f + halfy);
immVertex2f(pos, 0.0f, soffy + (sizey * 0.5f));
immEnd();
immUnbindProgram();
}
static bool wm_stereo3d_is_fullscreen_required(eStereoDisplayMode stereo_display)
{
return ELEM(stereo_display, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM);
}
bool WM_stereo3d_enabled(wmWindow *win, bool skip_stereo3d_check)
{
const bScreen *screen = WM_window_get_active_screen(win);
const Scene *scene = WM_window_get_active_scene(win);
/* some 3d methods change the window arrangement, thus they shouldn't
* toggle on/off just because there is no 3d elements being drawn */
if (wm_stereo3d_is_fullscreen_required(win->stereo3d_format->display_mode)) {
return GHOST_GetWindowState(win->ghostwin) == GHOST_kWindowStateFullScreen;
}
if ((skip_stereo3d_check == false) && (ED_screen_stereo3d_required(screen, scene) == false)) {
return false;
}
/* some 3d methods change the window arrangement, thus they shouldn't
* toggle on/off just because there is no 3d elements being drawn */
if (wm_stereo3d_is_fullscreen_required(win->stereo3d_format->display_mode)) {
return GHOST_GetWindowState(win->ghostwin) == GHOST_kWindowStateFullScreen;
}
return true;
}
void wm_stereo3d_mouse_offset_apply(wmWindow *win, int r_mouse_xy[2])
{
if (!WM_stereo3d_enabled(win, false)) {
return;
}
if (win->stereo3d_format->display_mode == S3D_DISPLAY_SIDEBYSIDE) {
const int half_x = WM_window_pixels_x(win) / 2;
/* right half of the screen */
if (r_mouse_xy[0] > half_x) {
r_mouse_xy[0] -= half_x;
}
r_mouse_xy[0] *= 2;
}
else if (win->stereo3d_format->display_mode == S3D_DISPLAY_TOPBOTTOM) {
const int half_y = WM_window_pixels_y(win) / 2;
/* upper half of the screen */
if (r_mouse_xy[1] > half_y) {
r_mouse_xy[1] -= half_y;
}
r_mouse_xy[1] *= 2;
}
}
/************************** Stereo 3D operator **********************************/
typedef struct Stereo3dData {
Stereo3dFormat stereo3d_format;
} Stereo3dData;
static bool wm_stereo3d_set_properties(bContext *UNUSED(C), wmOperator *op)
{
Stereo3dData *s3dd = op->customdata;
Stereo3dFormat *s3d = &s3dd->stereo3d_format;
PropertyRNA *prop;
bool is_set = false;
prop = RNA_struct_find_property(op->ptr, "display_mode");
if (RNA_property_is_set(op->ptr, prop)) {
s3d->display_mode = RNA_property_enum_get(op->ptr, prop);
is_set = true;
}
prop = RNA_struct_find_property(op->ptr, "anaglyph_type");
if (RNA_property_is_set(op->ptr, prop)) {
s3d->anaglyph_type = RNA_property_enum_get(op->ptr, prop);
is_set = true;
}
prop = RNA_struct_find_property(op->ptr, "interlace_type");
if (RNA_property_is_set(op->ptr, prop)) {
s3d->interlace_type = RNA_property_enum_get(op->ptr, prop);
is_set = true;
}
prop = RNA_struct_find_property(op->ptr, "use_interlace_swap");
if (RNA_property_is_set(op->ptr, prop)) {
if (RNA_property_boolean_get(op->ptr, prop)) {
s3d->flag |= S3D_INTERLACE_SWAP;
}
else {
s3d->flag &= ~S3D_INTERLACE_SWAP;
}
is_set = true;
}
prop = RNA_struct_find_property(op->ptr, "use_sidebyside_crosseyed");
if (RNA_property_is_set(op->ptr, prop)) {
if (RNA_property_boolean_get(op->ptr, prop)) {
s3d->flag |= S3D_SIDEBYSIDE_CROSSEYED;
}
else {
s3d->flag &= ~S3D_SIDEBYSIDE_CROSSEYED;
}
is_set = true;
}
return is_set;
}
static void wm_stereo3d_set_init(bContext *C, wmOperator *op)
{
wmWindow *win = CTX_wm_window(C);
Stereo3dData *s3dd = MEM_callocN(sizeof(Stereo3dData), __func__);
op->customdata = s3dd;
/* store the original win stereo 3d settings in case of cancel */
s3dd->stereo3d_format = *win->stereo3d_format;
}
int wm_stereo3d_set_exec(bContext *C, wmOperator *op)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win_src = CTX_wm_window(C);
wmWindow *win_dst = NULL;
const bool is_fullscreen = WM_window_is_fullscreen(win_src);
char prev_display_mode = win_src->stereo3d_format->display_mode;
bool ok = true;
if (G.background) {
return OPERATOR_CANCELLED;
}
if (op->customdata == NULL) {
/* no invoke means we need to set the operator properties here */
wm_stereo3d_set_init(C, op);
wm_stereo3d_set_properties(C, op);
}
Stereo3dData *s3dd = op->customdata;
*win_src->stereo3d_format = s3dd->stereo3d_format;
if (prev_display_mode == S3D_DISPLAY_PAGEFLIP &&
prev_display_mode != win_src->stereo3d_format->display_mode) {
/* in case the hardware supports pageflip but not the display */
if ((win_dst = wm_window_copy_test(C, win_src, false, false))) {
/* pass */
}
else {
BKE_report(
op->reports,
RPT_ERROR,
"Failed to create a window without quad-buffer support, you may experience flickering");
ok = false;
}
}
else if (win_src->stereo3d_format->display_mode == S3D_DISPLAY_PAGEFLIP) {
const bScreen *screen = WM_window_get_active_screen(win_src);
/* ED_workspace_layout_duplicate() can't handle other cases yet #44688 */
if (screen->state != SCREENNORMAL) {
BKE_report(
op->reports, RPT_ERROR, "Failed to switch to Time Sequential mode when in fullscreen");
ok = false;
}
/* pageflip requires a new window to be created with the proper OS flags */
else if ((win_dst = wm_window_copy_test(C, win_src, false, false))) {
if (GPU_stereo_quadbuffer_support()) {
BKE_report(op->reports, RPT_INFO, "Quad-buffer window successfully created");
}
else {
wm_window_close(C, wm, win_dst);
win_dst = NULL;
BKE_report(op->reports, RPT_ERROR, "Quad-buffer not supported by the system");
ok = false;
}
}
else {
BKE_report(op->reports,
RPT_ERROR,
"Failed to create a window compatible with the time sequential display method");
ok = false;
}
}
if (wm_stereo3d_is_fullscreen_required(s3dd->stereo3d_format.display_mode)) {
if (!is_fullscreen) {
BKE_report(op->reports, RPT_INFO, "Stereo 3D Mode requires the window to be fullscreen");
}
}
MEM_freeN(op->customdata);
if (ok) {
if (win_dst) {
wm_window_close(C, wm, win_src);
}
WM_event_add_notifier(C, NC_WINDOW, NULL);
return OPERATOR_FINISHED;
}
/* Without this, the popup won't be freed properly, see #44688. */
CTX_wm_window_set(C, win_src);
win_src->stereo3d_format->display_mode = prev_display_mode;
return OPERATOR_CANCELLED;
}
int wm_stereo3d_set_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
wm_stereo3d_set_init(C, op);
if (wm_stereo3d_set_properties(C, op)) {
return wm_stereo3d_set_exec(C, op);
}
return WM_operator_props_dialog_popup(C, op, 300);
}
void wm_stereo3d_set_draw(bContext *UNUSED(C), wmOperator *op)
{
Stereo3dData *s3dd = op->customdata;
PointerRNA stereo3d_format_ptr;
uiLayout *layout = op->layout;
uiLayout *col;
RNA_pointer_create(NULL, &RNA_Stereo3dDisplay, &s3dd->stereo3d_format, &stereo3d_format_ptr);
uiLayoutSetPropSep(layout, true);
uiLayoutSetPropDecorate(layout, false);
col = uiLayoutColumn(layout, false);
uiItemR(col, &stereo3d_format_ptr, "display_mode", 0, NULL, ICON_NONE);
switch (s3dd->stereo3d_format.display_mode) {
case S3D_DISPLAY_ANAGLYPH: {
uiItemR(col, &stereo3d_format_ptr, "anaglyph_type", 0, NULL, ICON_NONE);
break;
}
case S3D_DISPLAY_INTERLACE: {
uiItemR(col, &stereo3d_format_ptr, "interlace_type", 0, NULL, ICON_NONE);
uiItemR(col, &stereo3d_format_ptr, "use_interlace_swap", 0, NULL, ICON_NONE);
break;
}
case S3D_DISPLAY_SIDEBYSIDE: {
uiItemR(col, &stereo3d_format_ptr, "use_sidebyside_crosseyed", 0, NULL, ICON_NONE);
/* fall-through */
}
case S3D_DISPLAY_PAGEFLIP:
case S3D_DISPLAY_TOPBOTTOM:
default: {
break;
}
}
}
bool wm_stereo3d_set_check(bContext *UNUSED(C), wmOperator *UNUSED(op))
{
/* the check function guarantees that the menu is updated to show the
* sub-options when an enum change (e.g., it shows the anaglyph options
* when anaglyph is on, and the interlace options when this is on */
return true;
}
void wm_stereo3d_set_cancel(bContext *UNUSED(C), wmOperator *op)
{
MEM_freeN(op->customdata);
op->customdata = NULL;
}