Files
test2/source
Sergey Sharybin 3fb6946b76 Multires: Fix spike issues when sculpting on triangles
The boundary copy code was not dealing correct with flipping
tangent vectors, hence causing discontinuity in the final
positions.

Now we only copy boundaries for quads, where we know how to
deal with tangent vectors and where we know that this is
needed.

More clear solution could be to change the code in a way that
handles handles displacement grids of quads in the same way
as it's done for non-quad faces.
2019-01-18 12:29:53 +01:00
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