Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
/* SPDX-FileCopyrightText: 2011-2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup GHOST
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* Declaration of GHOST_DisplayManagerSDL class.
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*/
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#pragma once
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#include "GHOST_DisplayManager.hh"
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extern "C" {
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#include "SDL.h"
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}
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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# error "SDL 2.0 or newer is needed to build with Ghost"
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#endif
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class GHOST_SystemSDL;
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class GHOST_DisplayManagerSDL : public GHOST_DisplayManager {
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public:
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GHOST_DisplayManagerSDL(GHOST_SystemSDL *system);
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GHOST_TSuccess getNumDisplays(uint8_t &numDisplays) const;
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GHOST_TSuccess getNumDisplaySettings(uint8_t display, int32_t &numSettings) const;
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GHOST_TSuccess getDisplaySetting(uint8_t display,
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int32_t index,
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GHOST_DisplaySetting &setting) const;
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GHOST_TSuccess getCurrentDisplaySetting(uint8_t display, GHOST_DisplaySetting &setting) const;
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GHOST_TSuccess getCurrentDisplayModeSDL(SDL_DisplayMode &mode) const;
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GHOST_TSuccess setCurrentDisplaySetting(uint8_t display, const GHOST_DisplaySetting &setting);
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private:
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GHOST_SystemSDL *m_system;
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SDL_DisplayMode m_mode;
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};
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