Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
136 lines
3.4 KiB
C++
136 lines
3.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2013 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup GHOST
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*
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* Definition of GHOST_Context class.
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*/
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#include "GHOST_Context.h"
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#ifdef _WIN32
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# include <GL/wglew.h> // only for symbolic constants, do not use API functions
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# include <tchar.h>
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#
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# ifndef ERROR_PROFILE_DOES_NOT_MATCH_DEVICE
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# define ERROR_PROFILE_DOES_NOT_MATCH_DEVICE 0x7E7
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# endif
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#endif
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#include <cstdio>
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#include <cstring>
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#ifdef _WIN32
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bool win32_silent_chk(bool result)
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{
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if (!result) {
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SetLastError(NO_ERROR);
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}
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return result;
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}
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bool win32_chk(bool result, const char *file, int line, const char *text)
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{
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if (!result) {
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LPTSTR formattedMsg = NULL;
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DWORD error = GetLastError();
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const char *msg;
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DWORD count = 0;
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/* Some drivers returns a HRESULT instead of a standard error message.
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* i.e: 0xC0072095 instead of 0x2095 for ERROR_INVALID_VERSION_ARB
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* So strip down the error to the valid error code range. */
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switch (error & 0x0000FFFF) {
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case ERROR_INVALID_VERSION_ARB:
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msg =
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"The specified OpenGL version and feature set are either invalid or not supported.\n";
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break;
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case ERROR_INVALID_PROFILE_ARB:
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msg =
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"The specified OpenGL profile and feature set are either invalid or not supported.\n";
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break;
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case ERROR_INVALID_PIXEL_TYPE_ARB:
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msg = "The specified pixel type is invalid.\n";
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break;
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case ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB:
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msg =
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("The device contexts specified are not compatible. "
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"This can occur if the device contexts are managed by "
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"different drivers or possibly on different graphics adapters.\n");
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break;
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# ifdef WITH_GLEW_ES
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case ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV:
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msg = "The device context(s) and rendering context have non-matching affinity masks.\n";
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break;
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case ERROR_MISSING_AFFINITY_MASK_NV:
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msg = "The rendering context does not have an affinity mask set.\n";
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break;
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# endif
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case ERROR_PROFILE_DOES_NOT_MATCH_DEVICE:
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msg =
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("The specified profile is intended for a device of a "
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"different type than the specified device.\n");
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break;
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default: {
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count = FormatMessage((FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM |
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FORMAT_MESSAGE_IGNORE_INSERTS),
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NULL,
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error,
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MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
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(LPTSTR)(&formattedMsg),
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0,
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NULL);
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msg = count > 0 ? formattedMsg : "<no system message>\n";
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break;
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}
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}
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# ifndef NDEBUG
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_ftprintf(stderr,
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"%s(%d):[%s] -> Win32 Error# (%lu): %s",
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file,
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line,
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text,
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(unsigned long)error,
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msg);
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# else
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_ftprintf(stderr, "Win32 Error# (%lu): %s", (unsigned long)error, msg);
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# endif
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SetLastError(NO_ERROR);
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if (count != 0)
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LocalFree(formattedMsg);
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}
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return result;
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}
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#endif // _WIN32
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void GHOST_Context::initContextGLEW()
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{
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GLEW_CHK(glewInit());
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}
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void GHOST_Context::initClearGL()
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{
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glClearColor(0.294, 0.294, 0.294, 0.000);
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor(0.000, 0.000, 0.000, 0.000);
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}
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