Logo
Explore Help
Register Sign In
griefith/test2
1
0
Fork 0
You've already forked test2
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
40bfa5c7a1a04f2dad0825e2c93edd25b586cbd2
test2/source
History
Ton Roosendaal 40bfa5c7a1 Appending armature crashed... nasty stuff, but works again :)
2005-07-14 22:04:57 +00:00
..
blender
Appending armature crashed... nasty stuff, but works again :)
2005-07-14 22:04:57 +00:00
creator
Armature "XRay mode" now draws nicely with solid too. For it to work, I
2005-07-13 19:42:08 +00:00
darwin
Updating build systems: folder release/bpydata/ moved to release/scripts/bpydata/
2005-04-16 18:25:42 +00:00
gameengine
Commented out one more line to make debug version of engine compile, needed
2005-07-09 13:33:36 +00:00
icons
- Revert to NaN makefiles
2004-01-05 00:06:11 +00:00
kernel
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
2004-05-16 13:07:20 +00:00
Makefile
late night commit:
2005-05-22 01:21:01 +00:00
nan_compile.mk
Uncommented a line in the FREE_WINDOWS section that appears to control the
2005-04-18 19:28:38 +00:00
nan_definitions.mk
Reverted accidental change in compiling Python for OSX. Now it is default
2005-07-06 07:01:27 +00:00
nan_link.mk
Support for SGI Prism:
2005-04-05 14:33:43 +00:00
nan_subdirs.mk
Clean up for Makefiles: some of the directories were being printed
2005-04-09 22:40:34 +00:00
nan_warn.mk
big warning hunt commit
2005-03-09 19:45:59 +00:00
SConscript
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
2004-05-16 13:07:20 +00:00
Powered by Gitea Version: 1.24.6 Page: 255ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API